Radio silence: Ghost Recon Wildlands launches big patch

Ubisoft’s Tom Clancy’s Ghost Recon Wildlands [offiical site] has inhaled a big bag of fixes and tweaks today with the release of Title Update 2. They range from fixing the framerate while the game saves to adding an option to mute every radio in the game. Sure, Wildlands might be a small spin on an increasingly tired formula but it is one with co-op, and we don’t have many options for AAA-pretty open-world murderfriends. So yes, splendid, let’s shake off some of these bugs.

The full patch notes are over here but here are some bits and pieces I’ve picked out:

  • Players can now select the vehicle they want to spawn when using the “Drop Vehicle” rebel skill.
  • Added a feature allowing the player to mute every radio in-game.
  • Amplified the radio voice effects to avoid player confusing El SueƱo’s voice on the radio and the one of the Ghosts.
  • Addressed a series of issues causing flickering in multi GPU setups.
  • Added support to bind Home, End, Insert, Delete, Page Up and Page Down keys.
  • Added several menu navigation improvements with mouse and keyboard.
  • Fixed some world parts where the player could get stuck.
  • Addressed a series of random crashes encountered by users.
  • Fixed an issue causing framerate drops when the saving icon was being displayed.
  • Fixed low-resolution textures appearing while aiming/driving.


  • Players seen running beside VHC/bike they should be sitting in
  • Fixed a bug where hits would register with a 0.5-second lag.

Future Wildlands plans include, beyond more fixes, a 4v4 competitive multiplayer mode and, of course, several expansions.


  1. Biggus_Dikkus says:

    i want an option to mute AI team banter
    and Alice, wot you think about the game?

    • Ghostwise says:

      I’m not sure she can hear you over the sound of her shotgun.

  2. bee says:

    YAY! I desperately wanted a way to disable the radio and choose what vehicle gets dropped off. :D

  3. ziffel says:

    “Ship broken now … fix it later” –every AAA game these days

  4. HumpX says:

    Too many games Im looking forward to are getting some pretty mediocre scores. I also find myself having to force myself to play a lot of games I wouldnt have thought twice about a year ago. I dont know if games are just getting shittier or Im just burning out…..

  5. amcathlan says:

    Def. AAA, with a lot of baggage, BUT….Enjoying the basic mechanics. Lot of potential, if they just act a biiiit less AAA with this, which would be a smart AAA move, and feature-creep in real improvements. Like…oh let’s see…

    *Bot-Ghost customization. These annoying things might just be a fun toy if they were “your” annoying things. Not just a magic folk-band with guns. They have the damn mechanics that should make it not-a-miracle to add.

    *More emergent/dynamic game-world. Anything added to the AI to make it do more interesting stuff to play around with. Like, Rebels/Unidaddy/Blanchies actually having a low-medium key random civil war on occasion. Or activate those radio-towers scattered all over the place, and make them do the “MTGS” HQ-to-LocalComms feature Ubi was obviously thinking about stealing.

    *Let us use binocs, team/rebel-commands, ect. from pilot/driver/passenger seats that are all just begging for it.

    I could rant on. Be cool Ubi, be cool, and this IP might be really valuable couple years down, and not just another AAA semi-intentional poop left on the road side.

  6. Premium User Badge

    Qazinsky says:

    “Fixed some world parts where the player could get stuck.”

    I of course celebrated this specific bulletpoint by immidietly getting stuck behind some rocks I could not get out from, that a simple jump button would have solved.