Absolver’s multiplayer melee combat looks ace

When our Adam played Absolver [official site] last year, he declared the online melee murderfest “one of E3’s best games.” Oh we’re all very happy that you had such a good time, but what about us? We won’t get to play until later this year. No scampering around an open world duffing up enemies and other players, not for us yet. If it’s any comfort, we can watch a 15-minute new video with one of the devs explaining the ins and outs of PvP face-mashing. Hey, this does look fun.

If you want a little textual enticement, here’s a chunk of Adam’s words:

“You’ll collect new attacks and can learn them through observation, but even the most powerful strike is of little use if you don’t have an understanding of when and how to use it. The construction of movesets is central to the game’s intricate simulation of hand-to-hand combat, and piecing together a flurry of strikes that flows from one stance into another, mixing in guard breaks and other special moves, adds a level of controlled complexity that I find more exciting than anything else I’ve ever seen in a fighting game. That’s no idle remark – Absolver abandons complicated input and replaces it with customisable martial arts, planning and preparation. It’s a revelation.”

Ah, damn it. This does sound great. Real glad you got to play it, lucky you, you jerk.

Absolver’s due at some unknown this year, developed by Sloclap and published by Devolver Digital.

11 Comments

  1. stringerdell says:

    The actual combat looks great, like a multiplayer god hand. Shame about the flat looking death animations though, hopefully they get replaced with something more physics-y before release

  2. Xzi says:

    Extremely reminiscent of Dark Souls, at least in sound design and the stamina system. Not that this is a bad thing, Devolver has yet to let me down and Souls combat got me to buy and play through three lengthy games. Make it five once this releases and Bloodborne comes to PC.

  3. Menthalion says:

    Lock on = interest off

    • jonahcutter says:

      In a 3d fighting game, lock-on is great when the game’s focus is on combos, movesets, timing and rhythm. It removes the need to aim as well, which draws focus away from perfecting the aforementioned factors.

  4. SuicideKing says:

    Ooh, me likey!

  5. zergrush says:

    Please throw some money at Steven Erikson and call this SEGULEH: THE GAME please please pretty please?

  6. Premium User Badge

    Don Reba says:

    Looks spectacular. Hope there is a sailor-finding quest. “Do you know of a place where sailors hang out?”

  7. Avus says:

    MMO melee game? Hope the net code better be good otherwise see most Ubisuck multiplay game like (For Honor or Rainbow 6 Siege)..

  8. skeletortoise says:

    Is that a Big Lebowski reference I spt? Well done.

  9. nullward says:

    Been looking forward to this game for a while. FYI: link to sloclap.com currently has a button for “public beta” in the top navigation bar. Think it just appeared today.