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Cyberbam! Cyberbif! Batman: Arkham VR swinging to PC

After leaving goggheads mumbling “Na na na na na na na nah really mate, thanks for giving us a go on your goggs” on PlayStation, Batman: Arkham VR [official site] is coming to PC. Arkham VR will be on Oculus Rift and HTC Vive cybergoggles on April 25th, Warner Bros. announced today. It lets players see through Batman’s Bateyes and engage in Batdetective work using Batgadgets to solve Batmysteries – all in a Batnight’s work. Batpeep this Batrailer:

I’ve heard Arkham VR is pretty fun and impressive as these fluffy VR showcase games go, an hour or so of uploading your eyeballs into the Batverse and doing cool Batthings. And, as is mandatory, it Batvisits that infamous Batalley to Batsee that whole usual Batorigin Batstory from a new Batperspective. Give your Batnan a Batscare as you show her your Batgoggs.

Arkham VR costs £16 on PlayStation 4 so probably expect a similar price on PC. It’ll support Vive and Rift’s own cybercontrollers along with your usual assortment of gamepads.

While I’m here: how has Batman: Arkham Knight ended up? I know it was still ropey when it relaunched after being pulled from sale, then a few more patches fixed things up a bit more while WB scaled back and scrapped plans for tech features and platforms, but I still see the occasional complaint. I’d try to send Alec back in but his PC was already Batexploded.

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Alice O'Connor

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When not writing news, Alice may be found in the sea.

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