Post-asteroid survival RPG Impact Winter [official site] was due to launch next week, but it won’t. Publishers Bandai Namco have announced a delay of six weeks to give developers Mojo Bones more time to make it all shiny and awful. Which sounds peachy because Impact Winter sounds interesting. It’s a survival game with a definitive end, for one thing, as help will come if you can only survive 30 days – fewer, if you complete certain tasks. And helping you are are a small group of survivors with their own skills and stories. And it has some near-future scrappy shenanigans going on. Here, watch:
“Why the delay? Well, the truth is, Impact Winter has become a LOT bigger than we first expected: a pretty complex beast with lots of different systems and mechanics. Everything is in place, but one of our main priorities in the run up to release has been making sure that the initial stages of the game aren’t too overwhelming and that the overall experience is evenly balanced. Given the scope of the project and our team size it’s taking a little longer than expected. Ultimately, it’s all in aid of giving everyone the best experience possible which is the No.1 priority.”
Cos they want it to be good, yeah?
“On the flip side,” Ryall adds, “we’ve had some really positive feedback from our playtest sessions and the game is shaping up to be something unique, and definitely a lot more than we envisioned all those years ago.”
Mojo Bones tried to crowdfund Impact Winter in 2014, then in 2016 joined up with Bamco to help it out the door.
For more on how Impact Winter works, check out this dev blog post. I quite like the sound of skill trees (and therefore classes) being tied to the different companions, learning new tricks as you follow their stories. I’m interested in RPGs being willing to block off certain paths, where I can’t see everything and do everything and don’t grow bored of a huge quest list.