Darkest Dungeon launches Steam Workshop for mods

The splendid Darkest Dungeon [official site] has launched a Steam Workshop, making it a snap to find and install mods. With a while still to wait for Darkest Dungeon’s expansion, Crimson Curse, why not have a crack at some mods? Mods already on the Workshop cover everything from to a wintry makeover and UI tweaks to new classes and ways to make DD even more challenging.

Let’s have a quick look at some of the more popular mods. This one adds more colour options for characters, nice and simple. Folks have made new classes like the Pit Fighter and a rework of the previously-cosmetic-only Musketeer. This one has some handy little UI tweaks. This makes everywhere snowy and pretty. And Pitch Black Dungeon is a huge overhaul with hundreds of new enemy variants, more quests, loads of potions, a big rebalancing, and loads of things to generally add more risk, thought, opportunity, and difficulty – good luck.

Red Hook Studios do recommend backing up your saves before using mods, just in case, but things should be fine.

This won’t help if you own a non-Steam version of Darkest Dungeon, of course. Nexus Mods has a Darkest Dungeon section and I’m sure others are… around? The Steam Workshop is mighty convenient.

Speaking of Crimson Court, Red Hook have recently explained a bit more of their plans.

“Crimson Court is a parallel campaign experienced alongside the main Darkest Dungeon content that will provide you with new challenges at every difficulty level. The narrative grounding sheds some light on the Ancestor’s early days, and will be presented in the same style of cutscenes you’ve seen elsewhere in the game.

“As the Crimson Curse spreads unrelentingly over the estate, parties will battle new enemies in familiar regions, as well as setting foot in a completely new sprawling environment: the Courtyard. There, amidst unique curios, traps and obstacles, a complete faction of new blood-crazed foes lie in wait, overseen by three distinct boss encounters. These slavering enemies and epic encounters will introduce new combat mechanics, testing the limits of your favourite strategies.

“As the infestation grows, and your roster begins to sicken, the Fanatic will emerge to roam the hallways, confusing friend and foe alike in his zealous quest to exterminate the Curse.

“The odds are not completely stacked against you, however! A new playable hero class will be added alongside powerful new trinkets, town events, and a fresh way to expand and upgrade your Hamlet.”

That sounds great/awful/great. They’re hoping to release Crimson Court in late May or early June.


  1. CyborgHobbit says:

    Just subscribed to the “Winter Wonderland” mod. I love it when great games get even better!

  2. Seafoam says:

    Drawing mods is the most easiest part, since the games files are just png’s that you can draw on with any program.

  3. SaintAn says:

    The cancer that is Steam ruins another game’s modding scene and makes mods exclusive to their copies of the game.

    • Premium User Badge

      Drib says:

      Yes, the ability to upload mods to steam workshop removes the ability to upload them anywhere else, ruining every possible mod community outside of steam and retroactively removing all other mods in existence.

    • UncleLou says:

      And the worst thing: the mods on Steam actually get used. Kids these days, don’t even want to download files from two dozen different sites that all demand an account, are slow as molasses, and ask you to extract the files in 5 different sub-sub-sub directories.


      • Ser Crumbsalot says:

        You & Drib both don’t get the problem. For example : I bought the game on GOG. If I want to play it with mods, I either have to rebuy it on steam (cause workshop is designed in such a way that it only works with steam games), or run after every modder trying to convince them to upload in on the nexus (or where-ever), or I’m just shit out of luck.

        Steam forces people who want to enjoy mods to use their platform, cause there are enough modders that are to fucking lazy to mirror their stuff for non-steam gamers. They’re basically making a gated community, dividing PC gamers into those who’re allowed to enjoy mods cause the slipped some cash into the right pockets, and those who don’t.

        And that is, in fact, scandalous.

        • Seafoam says:

          those mods are literally just png files and simple scripts, if you put even the slightest bit of effort into it you can extract them into your game.

          • Ser Crumbsalot says:

            You can’t do anything “with the slightest bit of effort”, if you can’t download to files to access them in the first place.

        • sonson says:

          Imagine the very nerve of someone being “too lazy” and not doing something for free and to your exact specifications with the work which they own in entirety

          • Rack says:

            If you got the gog version then head over to the Nexus and pick them up. Is it really a big deal that Steam users have a more convenient option? That’s part of the faustian bargain they signed after all.

          • Ser Crumbsalot says:

            They’re not responsible for steams gate-keeping, but at the same time, by not providing alternatives, they’re strengthening steams monopoly. If you’re making mods AND distributing them publicly, it’s most likely because you want people to use them. If you want people to use your stuff, but at the same time make it impossible to access for everyone but a select group, yes that makes you lazy in that specific instance (unless you’re unaware of other distribution possibilities, or can’t be arsed because of personal time limits).
            It’s not their fault steam is steam, and not their responsibility to make their work more available, but it doesn’t change the fact that them not doing it is ultimately a bad thing for the modding community.

            And Rack – you can’t do it if people don’t upload to the nexus. That’s not steam users having a more convenient option, that’s non-steam user just not having one at all.

        • UncleLou says:

          I knew exactly what you meant. My point and comment stands. Steam is more convenient for modders and users of the mods. If others want to compete, they need to step up their game. Why, do you think, do you have to “run after every modder” in the first place?

          And FWIW, Steam opened the world of mods to millions of users who’d never have tinkered with something unwieldy as Nexus.

          • Ser Crumbsalot says:

            I’m not denying steams convenience. But getting mods to work was never, certain specific cases excluded, a big problem. I have not used workshop enough to have an opinion about conflict resolution, but it doesn’t seem to be any more sophisticated than what game-specific mod managers, or NMM, did. Also, your definition of “stepping up their game” is apparently not demanding the registration of an account. Can you use steam without an account? No you can’t. (Of course, having created a steam account you can use the steam workshop, true, but most mod sites don’t actually sell games themselves, so complaining about having to make an account is very petty.)

        • malkav11 says:

          What makes you think those modders would make their mods without the convenience and built in audience of Workshop? If they were already using Nexus or wherever and now don’t support that version because they’ve got it on Workshop, that’s a) a scenario I’ve never seen (mostly I’ve seen mods drop from Workshop to go Nexus-only because it was too difficult to keep parity) and b) more a problem with the modder than with Workshop.

          Regardless, there’s got to be a solution that doesn’t throw away the good that Workshop does in the process.

          • Ser Crumbsalot says:

            There is an extremely simple solution : Steam should allow downloading/”subscription” to mods without owning the game. They could make a prerequisite of x non-free games owned/ x amount of money spent on Steam to prevent people from using Steam for mods alone (though their market share is so big, the idea that such a thing might happen (excluding a insignificantly small minority) is just ridiculous). And then the whole thing would, at least from the consumer side, be a non-issue.

            I understand Steam wanting to ensure their continued success, because relying on just being “too big to fail” would be dumb. But they should (and for the most part are) do this by just being better than the competition, not by constructing roadblocks for people that punish them for going to the competition from time to time.

      • sosolidshoe says:

        Don’t bloody kid yourselves, Workshop is about one thing and one thing only – creating a plattform and shifting gamers’ expectations around modding to support the introduction of paid mods in a way that minimises backlash and allows Valve to take the biggest cut. Why do you think Bethesda stopped cooperating and went off to build their own proprietary mod platform? Console was one part of it sure, but they also don’t want to have to share their skim when *they* inevitably try and introduce paid mods.

        Always remember, whenever a corporation does something for free, it either makes *you* the product through data collection or it’s merely the first step in introducing a paid service later.

        Sadly it seems like all too many mod authors are eager to become exploited freelancers for major game developers who previously would have had to give them a proper job if they wanted access to their talent, because the idea of other people enjoying their work for free has become an ideological affront rather than a validation that their work is good and they have a solid career ahead of them.

    • BlueTemplar says:

      PC gaming is dead. Welcome to platform gaming.

    • MellowKrogoth says:

      There are several tools to download Steam Workshop mods without even having a Steam Account. Then you can do all the manual extracting you want.

      Here’s one such tool:
      link to steamworkshopdownloader.com

      Of course if Steam decides to restrict those downloads further then your complaints would be justified.

      • BlueTemplar says:

        It’s great news that such a tool exists again, but the previous one stopped working when Steam made some changes – not sure if these changes were deliberately made to block that tool or not (and there was no solution for a long time).
        Also, it would seem that some games block this kind of downloading, I hope it’s not by default ?
        link to gog.com

  4. Alberto says:

    My mindless decision of purchasing it for this uncanny device of terrifying implications called… “Vita” now shows the full depth of my foolishness