Reservoir Dogs: Bloody Days barking at May 18th

Top-down heister Reservoir Dogs: Bloody Days [official site] will launch on May 18th, says a new trailer. I’m not swayed by its licensed Tarantino cladding — if anything, I find it offputting — but our Adam enjoyed the preview version he played and he’s a sensible lad. I’m curious. Here, see a bit of its time-rewinding tactical action in this trailer:

No, the heisters don’t look like the moviemen. No, it doesn’t capture that Tarantino cool. Yes, its failed attempt to is a bit offputting. But! That’s not critical! As Adam wrote:

“Right at the top of this article, I said that a license is often a veil to hide tired design. Here, there’s a clever design and my concern is that the license veils that as well. Who would expect a Reservoir Dogs game to be using clever tactical mechanics? I certainly wasn’t. At best, I figured, it’d be nineties Hotline Miami. Instead, it’s sort of turn-based real-time single-player co-op Hotline Miami.”

Players control a squad of three Doggos one-at-a-time in slices of real-ish time, see. They move in slices of real time (as long as you please) but history is only truly settled when all three characters have lived through a particular slice. This is simply done by pressing space. Adam sez:

“That’s the key to the entire game. As soon as you press it, you move to the next character in line and time rewinds to the beginning of Mr Blonde’s ‘turn’. These turns aren’t discrete things. You might control Blonde for fifteen seconds before hitting space, in which case you’ll have control of the next character for that same passage of time. Blonde repeats his actions exactly as they were the first time around, and you use the second character to support him. And then, when you catch up to real time, the clock rewinds again and you figure out what the third character should be doing during that fifteen second period.”

Cursor*100 and whatnot but with guns. And subsequent turns in each slice can muff it up.

“Enemies will react to characters who wander into their line of sight, interrupting the path set by previous characters. So if Blonde manages to lure two cops out of hiding, shoots them both and then hits rewind, his perfect plan can actually be undone by his buddies if they are spotted by those cops, who might then deviate from the path Blonde set them on and ‘accidentally’ dodge the bullets. The whole system works so well because it can make you feel like a genius, your team covering one another and firing in controlled bursts that always hit their target, but it can also create marvelous calamities.”

Do go read the rest.

May 18th. I’m interested.


  1. jordirovira says:

    So it does have interesting mechanics! After seeing the trailer i was actually more focused in trying to find the real Reservoir Dogs feel in it and dismissed the going-back-in-time as a simple rewind feature. Good to know, will keep an eye on it.

  2. thekelvingreen says:

    Has Tarantino fallen on hard times, forcing the sale of the rights to his films? There’s this, and then those painful insurance adverts.

    • Viral Frog says:

      Tarantino is leaving the film industry and will instead be trying his hand as a playwright and author.

      I doubt this is a result of him hitting hard times though. My guess is that he understands that he’s far less likely to be making the same kind of income doing plays and books.

      I’m not too keen on the use of the license in this game. But from what Adam’s said, it sounds like something that’s right up my alley. I’m keeping this one on my radar. Thanks for the heads up, RPS!

      Sources for Tarantino leaving movies behind:
      link to
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    • House says:

      Tarantino sold the rights decades ago, in order to get the movie made and distributed.

  3. LearningToSmile says:

    The funniest thing is, there already was a Reservoir Dogs game, released in 2006 to some controversy and unimpressed reviews(I actually could’ve sworn it was even older but that’s what google is telling me).

    I gotta wonder, why of all franchises go with this particular one? Is the movie even popular today among people who would be the target audience of this game? Does it provide any marketing advantage?

  4. haldolium says:

    Sounds like an interesting game, but I’m also deterred by the license choice. Even more so because I don’t see the benefit for the brand after 25 years and with no apparent relation to the actual movie except for names.