PlayerUnknown’s Battlegrounds targets performance in first big patch

Performance improvements and new items have arrived in PlayerUnknown’s Battlegrounds [official site] with today’s launch of the first monthly big patch for the chart-topping early access Battle Royale ’em up. Lucky scavengers might get to ride in a motorbike with a sidecar, gun down fellow survivors with the new Vector SMG (that fancy anime-lookin’ gun), and hopefully spend less time grumbling about framerates. Some players are reporting worse performance and more server problems since today’s patch, mind. Tch! Early access, eh?

Many of the performance improvements in this patch focus on minimum-spec PCs but some are more wide-reaching. As for new toys, the patch brought the Vector SMG, a motorbike with a sidecar (solo motorbike to follow later), a new scope, a new mask, and new colours for the cute Dacia car. The crossbow returns too, after being removed three weeks ago.

Brendan ‘PlayerUnknown’ Greene said in this week’s patch notes:

“This patch will the first of many to address performance, fix bugs and add new content to the game. I must stress that we will not be able to fix all performance issues with a single patch. For this patch, we focused on stabilizing performance for all users, trying to ensure there would be less FPS drops, and improve performance for those with lower spec systems. Optimizing the game will take us time, and will continue all through early access, so please have patience while we work to improve the game experience for all players.”

Battlegrounds patching plans are for big monthly, smaller weekly, and occasional daily patches, remember.

I’ve still not played Battlegrounds myself but I have watched quite a bit on my second screen while doing other things. It looks like other Battle Royale games but less wonky, yeah? Brendy wanted Battlegrounds to do more but this seems acceptable to me. Given that Battle Royale ’em ups are still relatively new and the leading ones are all quite janky (and still in early access), the genre do with at least one solid game before it tries new things. Looking at how much MOBAs have grown, spread, and influenced over the past fifteen-odd years, I think we’re still in early days for Royalers.

3 Comments

  1. Chewbacca says:

    I didn’t have any performance problems before (on high or higher) but was playing on low anyway as this gives you the best visibility on enemies (sadly).

    But all the added features are exactly what was missing for me (marking spots on the map for the whole team to see, halting the bleedout timer while being revived, better spectator functionality).

    PUB is already the most solid and fun BattleRoyale that ever existed so far despite its issues especially at the beginning of a match (buggy reloading and item pickups).

    I’m still waiting for first person only mode.

  2. theirongiant says:

    RPS really need to get someone who enjoys this sort of game to take a look at it. Like most games if you can get a squad of 3-4 players to play with it only multiplies the fun.

    I’ve played all the royale games and with each update this is knocking it even further out the park. Probably the biggest and best change that’s gone unmentioned, here and in the patch notes, is that the quantity / quality of gear has been made rarer meaning that players aren’t rocking into the final stages with the optimum loadout which is making the late game a much more entertaining affair.

  3. skyturnedred says:

    The performance issues are the reason I’m still playing H1Z1. PUB looks like a big improvement on the genre, hope I can get it running on my rig soon.