Friday the 13th’s 1v7 teen horror slashing into May

1v7 horrorshow Friday the 13th: The Game [official site] will launch on May 26th, developers IllFonic announced over the weekend. I’m not saying it’s illegal for them to not wait until Friday the 13th of October but it is immoral and we should have laws against this. IllFonic have turned the slasher movies into an objective-oriented slashfest where a team of teens at summer camp need to avoid and fend off Jason Voorhees while they try to secure an escape route or get help. The initial release will be multiplayer-only, with singleplayer due to follow this summer. Here, having a look at these stabbings (and burnings, headcrushings, carpunches…):

Your man Jace wants to murder teenagers, see. The teenagers find his intentions conflicts with their own plans for their time at Camp Crystal Lake (and beyond), so they decline to comply. While Jace roams around using his supernatural powers to track and murder teenagers, the younguns try to escape or get help. They might repair the phone system to call the rozzers and grass Jace up, fix a car and drive away, or repair a boat to cross Crystal Lake – the usual sorts of ambitious plans that tend to end in impalement.

Teens can also fight back. Jace might be nigh-on immortal but give him enough of a kicking and he’ll feel it. So off you all go, scampering around procedurally-generated maps to scavenge, hide, fight, and repair, while the Jace player attempts to collect your skulls for coffee table talking pieces.

Your two awkward comparison options are: Dead by Daylight with a wider scope and more variety; or Battlegrounds but smaller and mostly cooperative and also with a ghostman and character perks and persistent progression and no attempts at realism and a lot more fleeing. Option 2 is admirable in its inelegance, if you ask me.

The eventual singleplayer is due to recreate parts from the movies, and AI bot buddies are planned too.

IllFonic say the game will cost $40, which I imagine will translate to £30 and 40€.


  1. rustybroomhandle says:

    I know little about this, so might be talking out my ass, but isn’t this one of those instances where the idea sounds good in principle, but in practice the result is that the person playing the killer is the one who is fleeing in terror as they’re being pursued by 7 maniacs wielding makeshift weapons?

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      Drib says:

      Unless they make the killer invulnerable outside of certain things.

      My guess it’s more like watching people drop from team constantly unless they’re assigned as Jason.

      Multiplayer-only is such a disaster, always and forever.

    • QSpec says:

      I haven’t looked at this in a while, but a few months ago this wasn’t the experience.

      If anything Jason was considered to be too strong, and many of the early players liked it that way. I have no clue how the game is now.

    • Canisa says:

      The way it works is that Jason is extremely strong: Survivors can briefly stun Jason, giving them a window of opportunity to potentially make a successful run for it but they cannot actually kill him, outside of a very specific set of as yet unknown circumstances that constitute a victory condition all of their own.

      • brucethemoose says:

        Well there’s an issue… As soon as players figure out the mechanics behind those circumstances, it’ll throw off the game’s balance.

  2. EwokThisWay says:

    There’s something about that game that is very wrong. Something sick.

    I’m not one of those “video games can make people kill” kind of person, of course, or i wouldn’t be there.

    But this game is basically “play a serial killer who hunts teenagers, torture them and kill them in the most sadistic ways”. That’s all it is, there’s nothing more to it. It is the whole concept of the game, torturing and killing innocents is the goal. It is wrong in many ways.

    I don’t have any issue with horror movies, it is different. Here you are controlling the serial killer.

    • April March says:

      I won’t say your argument is flawed, but I think you would be very suprised (and disappointed?) if you knew the proportion of horror movie fans who earnestly root for the killer.

    • PiiSmith says:

      In Battlefield 1 you controlling a soldier in a horrific war and also killing people. If you you a close combat weapon it is also quite gruesome. There are other games, which depict and live out violence in a more believable way, than the “supernatural” Jason Vorheese.

      Still the connection to real life violence is not there. If you confuse Firday the 13th (might it be the game or a movie) then you have a problem.

      • EwokThisWay says:

        That’s a bad argument.

        My issue is not about the “gruesome violence” or the fact that you kill people.
        In Battlefield 1 you are a soldier in a war, there’s a whole “reason” kill, and the people you kill are also soldiers who are here to kill you.
        In GTA you can kill innocents if you fancy, but it is not THE GOAL of the game.
        Here the concept of the game is : “you are a deranged serial-killer who hunt, torture and kill innocents. Enjoy !”
        It is wrong.

        But don’t get me wrong, this game has all the rights to exist, i wouldn’t advocate for censorship in any form. But it is a sick game nonetheless and i would advocate for people not to play it if i could.

        • PiiSmith says:

          Killing in a war or as an executioner does not justify killing another human. If you are in doubt, think of what happened in Nazi Germany, maybe in a concentration camp. They were “prisoners” and they got killed, because of some arbitrary rules. In my opinion even they death penalty, as it is used by some modern countries, (USA I am looking at you.) is off rails for a criminal justice system.

          Jason Vorheese is clearly not believable as a deranged human. In this game he has wizard like powers, like teleportation, which are even depicted as kind of “magic”. Do you mind an evil dragon killing people?

          I think what is different, is that this game, as the horror films it comes from, tries to scare you. You are reacting fearfully towards him and want him to go away. It seems like they did their job.
          I do not believe, that playing this fictional character is any worse, than reenacting a war in a video game.

  3. icemann says:

    The movies that this draws from are just legendary. Well the first 6 anyway (with 4 being the best of the lot).

    If you love slasher flicks, you can’t go wrong with Friday the 13th, movies wise.