Sonic Forces gameplay vid shows new 3D side-hogging

Boingo oingo.

Sega are rolling doublehogged at the moment, with new retro hogging coming in 2D remix-o-rama Sonic Mania and 3D modern hogging (‘modhogging’) in Sonic Forces [official site]. Like Sonic Generations before it, Forces will combine side-scrolling hogging sections with bits in that modern 3D rollercoaster style. After showing some Sonic Forces rollercoastering last month, now Sega are showing off how Forces’ side-hogging will look in a visit back to ye olde Green Hill Zone. Observe:

Whoever recorded that is going to feel a right wally when they watch it back and notice how many rings, power-ups, and areas they missed. You skipped half the level, doofus! You even missed a chance to sing along to the power sneakers song!

The rippling grass does remind me of those strange ‘HD remake concepts’ fans sometimes make of old games, playing with all our modern technological bells and whistles in ways that rarely come together right. What’s up with that grass? Also odd: the sunflowers swaying smoothly in the wind while their flower heads charmingly rotate in clear steps in that classic Sonic way. Technology is a trap, maaan.

Sonic Forces is being made by Sonic Team, the studio behind Sonic Generations and Sonic Lost World in recent years. No, they did not make Sonic Boom. Forces is due out “this holiday”, which I believe tends to mean November or December. ‘America’, maaan.

Before then, in the summer, we’ll see what happens when Sega turns fans loose on retro hogging in Sonic Mania. It’s tweaking and smooshing together bits of old 2D Sonic games with new bits. Looks like it might be interesting. At the very least, it has big more of those fine big weird city backdrops that I found so entrancingly huge as a kiddywinkle. To me, Sonic the Hedgehog is mostly an carrier for huge neon cities.


  1. TechnicalBen says:

    Looks nice. Looks like it plays like a made by a team/director who does not quite understand how to put flow and pacing and momentum into a game…


  2. ColonelFlanders says:

    I think Sega might be best leaving sonic to the fans they hired at this point. This game looks quite pretty, but the level design and music are abysmal! At least four times in that video the player was stopped by a randomly placed obstacle that seemed to be there purely to interrupt the level flow – I mean what is the point?

    • grimdanfango says:

      Isn’t that exactly what Sonic was always like? Looks like a fastidiously accurate remake to me.

      • ColonelFlanders says:

        Well in my view, the level design was well-paced and had pretty decent flow, and the music was excellent. I’m talking 16-bit video game excellent, not Lennon-McCartney excellent by the way. The new Sonic Mania game thats also being released this year is a way better example of how these games should be done.

  3. Da5e says:

    One day, Sonic Team is going to make a game that doesn’t scream ‘look! It’s the Green Hill Zone! You remember that from when you were a kid, yeah? Well, this one isn’t as good!’

  4. Gotem says:

    Took me a while to realize ‘Forces’ was part of the name and not the verb in that headline and wondered why he cares about videos showing the 3D features

  5. Rikard Peterson says:

    Are you saying that Sega are hedging their hogs?

  6. PancakeWizard says:

    The side-hogging is only part of the game though, right? Sega still trying to push crappy modern Sonic us aren’t they?