Unexplored plunders Mines of Moryondor in free DLC

Unexplored [official site], the splendid roguelikelike dungeon-crawler which Adam said “is almost certainly going to be one of my favourite games of the year”, today received a free DLC adding a new challenge. Mithril Run’s goal is to collect as much gold as you can in the dwarven mines of Moryondor, which keep some elements similar-ish between runs while others change more. Unexplorers can hit Steam to get it free.

Here’s what developers Ludomotion say about Mithril Run:

“The Mines of Moryondor pose a new challenge for experienced dungeoneers. In this brand new, special run, you compete to collect as much gold as possible. The overall structure of the mines stays the same every run, but details and levels layouts change every time. Uncover the secrets of this abandoned dwarven mine over multiple runs, unlock and improve several characters, and climb Moryondor’s hallowed hall of fame.”

The Mechanic has taken a good look at Unexplored’s dungeon generation. But this is creating something slightly different with a different aim. Ludomotion explain:

“The effect of this structure is that every new adventurer that braves the darkness of Moryondor will have a little more information to go on. But the information is imperfect: it is more like rumors and hearsay than an accurate treasure map.

“This means that past experience in Moryondor helps getting a good score. But skill and luck will factor into it in equal measures as well. This might not be the conventional way to go about high scores, but we think it will create an exciting experience, nonetheless.”

Oh, and in the time since Adam told you all Wot He Thought of Unexplored, the game has received a swish UI overhaul. Now the menus are hidden when not wanted or needed, filling your screen with wonderful deadly dungeon. Look:

From this site

5 Comments

  1. mcnostril says:

    It’s also worth mentioning that since release the game has had a significant number of monsters, environments and hazards added to its procedural generation (which remains quite excellent barring the odd glitchy dungeon here and there).
    There’s a lot more variety in the situations the game can put you in now like pitch black dungeons or dungeons filled with poison gas, which makes for some memorable runs.

  2. Freud says:

    Bought this but I just couldn’t enjoy the combat system at all. Running in circles and then poking enemies with my weapon once in a while didn’t click with me at all.

    Still don’t regret the purchase, since I appreciate the design of the game. Some you win. Some you lose.

    • Baines says:

      I had a similar experience. While I like the ideas of the game and what it is trying to do, I found the combat itself fairly unappealing.

    • anon459 says:

      I liked the combat system as it feels much like A Link to the Past, but took issue with how wildly random the generation is. One run I would make it quite far with no significant challenges, and then on the next it would be the same for a while but then throw a ridiculously hard enemy at me that I never even encountered in the previous run. Then on the next run I would get no decent equipment at all and be forced to restart. Mind, this was all months back, during early access if I remember correctly, so it could all be changed by now. Also I don’t like roguelikes because they all seem to be this way and maybe that’s the whole point of the genre so that’s probably the main problem lol.

  3. Lobotomist says:

    There is not a day where this game is not updated with new monsters , items , traps , environments , gameplay additions.

    I never seen a game where developers are so enthusiastic. You can post question or request on steam forum and it will be answered in same hour by the dev.

    And beside all that – This game is amazing Brogue variant.

    I think i have finally found modern roguelike i have been looking for so long :)

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