Harvest time comes for Life is feudal: Forest Village

Town-builder and serf-bosser Life is Feudal: Forest Village [official site] will be leaving early access this month, all ripe and ready for consumption. When I last played it, all the women in my village died in a single unsupervised four year period, leaving the town slowly dying with six men. They all succumbed to exposure one day as they dismantled the roof of the tavern. The village of Scallyminster was no more. But maybe that won’t happen to you because some things have been added since then.

There’s bees now, for one thing. You can set a serf to become the hivemaster and make honey. There are crypts where you can place your dead (before you only had funeral pyres). You’ve got your scarecrows, your donkeys, your stables. You’ve got decorative objects and new crops to grow. We’ve also heard tell the soil quality now has an effect on these crops, and both droughts and rainy days will have to be battled with extra watering or ditch-digging to combat run-off. Not to mention all the fixes and bug-squashing done. For example: “Fixed an issue with toddlers dying and disappearing if they are left without a house” or “Villagers will eat honey in the same way as other food products” which makes me wonder how they were eating it before.

It’s set for an official release on May 26, joining the survival game from which it is spun-off, Life Is Feudal: Your Own, as a fully-grown corn cob of a game. Modding is also on the cards, say developers Bitbox. If you’re the moddy type you “will have access to AI, animations, task and resource management, navigation, sounds and many other game systems.” I wish this had been there before. Maybe someone could have modded me a way for the men of Scallyminster to get pregnant.


  1. TillEulenspiegel says:

    In principle I strongly approve of spinning off a completely different game from an original game’s engine and assets. It should be done more often.

    But these building games are delicate things, and the many similarities to Banished – from the setting to the UI – make me doubt that they have an interesting vision to really drive the design. We’ll see.

    • poliovaccine says:

      Yeahhh this project has been kinda dogged by its similarities to Banished from the start.. and rightly so, I think. I actually really like Banished, tho it’s for precisely the same reasons most folks call the game’s biggest faults; namely that, after a point, there’s nothing really to do but tweak and fiddle and maintain stability. From a “zen garden” perspective, that’s perfect. But that’s really just me meeting the game halfway moreso than any strength of the game, so I get the criticisms, and yet that’s an easy rut for city/base-builder type games to fall into. So overall, nothing about this project looks to be novel or unique or any improvement over Banished – and as an unrepentant fan of Banished, I’m looking as charitably at this title as I can.

      The level of imagination in the title doesnt really enthuse me either.

  2. geerad says:

    I’m sad that Life is Feudal isn’t a sequel to Life is Strange where Max jumps back in time to the Middle Ages.

    • batraz says:

      Wonder what the Middle Ages equivalent of Chloe would be like, though.