Report: Mass Effect is taking a nap

Is this the last we'll see of wotserface, datguy and whozat?

It’s a bloodbath in Old Gamestown today. Square Enix have tragically called a halt to Agent 47’s Hitman career, despite his being at the peak of his powers, and meanwhile Kotaku report on rumours that EA has grounded the Mass Effect series in the wake of frowny reception to this year’s Mass Effect Andromeda [official site]. Word is that the devs have been moved onto other projects instead of the second game in a planned new trilogy. It seems that the Pathfinder cannot find a way forwards after all.

All is mere rumour until there’s an official statement one way or another, of course. None of this may ultimately prove true. However, EA did provide a response to Kotaku that did not actually deny any of it, with this being the line that makes me uh-oh the most:

“With our BioWare and Motive teams sharing studio space in Montreal, we have BioWare team members joining Motive projects that are underway. We’re also ramping up teams on other BioWare projects in development.”

This seemingly corroborates Kotaku’s claims that “BioWare has put Mass Effect on hiatus and turned Andromeda’s developer, BioWare Montreal, into a support studio” for EA Motive’s Star Wars Battlefront II and an undisclosed Bioware project codenamed ‘Dylan.’ However, a big company like EA isn’t going to announce that another Mass Effect is on the slate until their marketing schedule is good and ready, so while their statement seemingly aligns with the report, it doesn’t yet prove anything.

Bioware HQ is in Edmonton, Canada, by the way, with additional studios in Austin and Montreal. The latter created Mass Effect Andromeda, with Kotaku reporting their sources as claiming the divisive game suffered “brutal development process for several reasons including technological challenges and a major scope change late in development development.”

Now Montreal has been ‘significantly’ downsized, allege Kotaku, and the Mass Effect series will “sit for a while.”

On the downsize claim specifically – big publishers and studios are notorious for reducing headcounts during the times when a new game is not in full production, so reports of layoffs or being moved to other studios could simply be that, with Montreal likely to staff up again once a new Mass Effect is in full swing. But, again, Kotaku’s sources claim that isn’t going to happen any time soon.

This doesn’t mean Mass Effect is dead, of course. Hell, a rest is even a good thing – elements of Andromeda felt rushed despite its many years in development, so doing another one right rather than rolling straight into it makes plenty of sense. As does letting affection build back up – absence makes the heart grow fonder, whereas releasing another game straight off the back of one that people felt disappointed by might not.

However, all these rumours seem to fly in the face of a statement to investors by EA boss Andrew Wilson that the publisher is “very happy with how BioWare is doing, how BioWare is treating Mass Effect. And our expectations for Mass Effect are still strong for the future and the franchise overall.” That said, he’s not exactly going to say “aargh, everything’s on fire, it’s all over for one of our biggest cashcows” to people who put money into his firm, is he?

Finally, here’s the full statement EA gave to Kotaku, which was attributed to BioWare Montreal studio director Yanick Roy:

“Our teams at BioWare and across EA put in tremendous effort bringing Mass Effect Andromeda to players around the world. Even as BioWare continues to focus on the Mass Effect Andromeda community and live service, we are constantly looking at how we’re prepared for the next experiences we will create.

“The teams in EA Worldwide Studios are packed with talent, and more than ever, we are driving collaboration between studios on key projects.

“With our BioWare and Motive teams sharing studio space in Montreal, we have BioWare team members joining Motive projects that are underway. We’re also ramping up teams on other BioWare projects in development.

“There will be much more to come from BioWare in the years ahead.”

Note also that the only mention of Andromeda’s future is “community and live service” rather than improvements to its campaign or future story-based DLC. May be it’s simply cards close to chests, or may be that they’re giving up on trying to meaningfully improve it.

All the best to any Bioware Montreal staff facing uncertain futures if any of this is true, and I hope, some day, this series can fly high again.


  1. bobiroka says:

    I think this story makes it clear that the Bioware of old is gone.

    • Kaeoschassis says:

      You may well be right, but I fail to see how this story specifically proves anything of the sort.

      • Ham Solo says:

        “This doesn’t prove anything”
        “This is a completely different studio”

        Just stop with your lame excused, you don’t need to protect this company from the people, biodrones…

        My face is tired, and the addition of a jump-pack won’t gloss over every fault of the game.

    • welverin says:

      This doesn’t prove that at all, this game was developed by the Montreal studio, Bioware of old is in Edmonton.

    • Fnord73 says:

      Personally, I am really really stoked to get a Bob Dylan simulator.

    • Bluestormzion says:

      Bioware of Old has been gone for a long while, at least since the studio’s founders quit.

      See, from what I’d heard, they were two Doctors (surgeons?) who loved Videogames, and already made plenty of money, what with being Doctors. So their idea was “Use Money, Make Videogames!” But over time, they were marginalized and the studio was taken by EA, who are only slightly shittier than The Devil if The Devil were made entirely of shit. And their philosophy morphed into “Use Videogames, Make Money!” and indeed even into “Use Focus Group To Make Checklist Inspired Videogame for Mass Market, Make Money, Make MORE money via bullshit “DLC” that’s actually ON THE GODDAMN DISC at Launch!” After everything that happened surrounding Mass Effect 3 (the ending was just the straw that broke my back,)I’d sworn off of everything Bioware. A friend at work told me that Andromeda was actually pretty good, and I figured “What the hell, I’ll give it another try,” but now with a Hiato, I might just wait until they’re sure they’re going to continue the series first.

      • Hoot says:

        Your friend at work is lying. Andromeda is a pile of shit. I say this as a die hard fan who has played the original trilogy through several times.

        Save your money, or buy NieR : Automata which is actually an amazing game.

      • Kropolis says:

        Your friend from work must have awful taste in games. Andromeda is terrible. Save your cash until it’s about $20. Until then, I can’t recommend Horizon Zero Dawn highly enough.

      • MisterFurious says:

        “who are only slightly shittier than The Devil if The Devil were made entirely of shit”

        heh heh heh

    • Hoot says:

      Long ago, (pretty much after Dragon Age : Origins – the ME original trilogy being an exception) Bioware died on the battlefield. Two soldiers tried to carry it on a stretcher made of the bones of Westwood and Bullfrog who were slain by the same marauding, malevolent force known only as “Eeay”.

      When these soldiers could carry Bioware’s bloated corpse no more they swore to uphold the vision it always represented. Epic RPGs with compelling narrative and actual player agency.

      These soldiers were named Obsidian and CD Projekt Red.

      CD Projekt Red always got some stick about his name though. I mean what the hell does the CD even stand for?

      • Derpkovsky says:

        The name “CD Projekt” comes from the fact that the company originally was two guys importing CD’s of rpgs like Baldur’s Gate to sell on the Polish grey market, and only later on, after a succesful localization of Icewind Dale, decided to make their own games. Which spawned the first Witcher game.

  2. DThor says:

    This pretty much confirms what most people in the know suspected – they weren’t going to be able to patch their way out of this one. If you’re enjoying this game now you can be happy with a few odds n sods patches here and there, but if you don’t like it, you never will.
    The biggest question is: have they learned anything from this experience?

    • DarkFenix says:

      EA. Learning. You think the company that killed such names as Westwood and Bullfrog might learn something from this? Well, perhaps that they can still get away with being the games industry equivalent of an abattoir, but I don’t see them taking much else from this.

      • Merus says:

        I have a pet theory that most of the discontent against EA stems entirely from people who are upset about EA buying and then shutting down Westwood and/or Origin Systems, despite both companies being doomed no matter what happened. I’m pleased to add another data point to my collection.

        Also, time to get over it! There are voting adults that weren’t born when their best games came out, and they weren’t even as good as you remember.

        • ludde says:

          The discontent here though is over Bioware and its recent history with Andromeda and ME3.

          Like you say, many won’t even be old enough to know who Westwood or Origin were, so by your own argument your theory is false.

    • welverin says:

      The none bug and performance problems people had with the game were never going to be patched away.

    • Khayness says:

      They learned that never include a trial on EA Access for their upcoming games, just let the preorder culture do its work.

  3. Jerppa says:


  4. Thirith says:

    Codename “Dylan”? I for one am already looking forward to an epic Bioware RPG about a party of folk musicians going electric. I might even pre-buy for the Llewyn Davis DLC, as the bonus character comes with a cat sidekick: “Go for the scrotum, Ulysses! Go for the scrotum!”

    • demicanadian says:

      Bard’s Tale?

      • SBLux says:

        Dylan Thomas perhaps? Drink heavily and write poetry while wandering around the countryside of South West Wales. Sounds fun to me.

        • Thirith says:

          Under Milkwood: Origins.

        • Otterley says:

          Do not go gentle into that good night. You are likely to be eaten by a grue.

        • Darth Gangrel says:

          Looking up “Dylan” on Wikipedia, I found something: “Dylan ail Don, a sea-god in Celtic mythology”.

          We don’t get too many games based on Celtic mythology, do we? I very much like The Witcher games, because they use slavic mythology and even Greek/Norse mythology hasn’t been used too much.

    • DelrueOfDetroit says:

      A wild fascist appeared!

      Woody Guthrie uses… guitar!

      Fascist has died!

    • BobbyDylan says:

      No, it’s a game about me.

  5. TillEulenspiegel says:

    That’s dumb. Make a poor game in a beloved franchise, and your considered business decision is to…discontinue the franchise? I swear the vast majority of people making these kinds of decisions don’t know shit.

    • CMaster says:

      No, their decision is to stop the people who made a poor game in the franchise from making any more. Currently, every team that they may trust to continue the franchise is busy with other projects.

      • hey_tc says:

        Exactly, after two games like Andromeda and Inquisition you really would be hoping that EA was taking a good look into the people making them and evaluating their future potential.
        If the team can’t deliver to the standards expected of these franchises then this is the least they can expect frankly.

  6. jellydonut says:

    So they deliberately sabotaged the franchise by putting an all-new team on it by themselves and rushing them, then they pull the plug when it expectedly fails? How clever.

    • Antongranis says:

      That makes no sense. Why would they want one of thier big franchises to fail?

    • Sandepande says:

      I don’t think the failure was planned, but the development was (apparently) rather challenging, and at some point, the product must ship, no matter what. A bit of a hiatus might well be a good thing…

      But this isn’t the first time. The first Mass Effect had identical four-room planetary outposts, stranded freighters and mines, not to mention the off-plot planets themselves, terrain being less crafted and more displacement-mapped with a Photoshop fractal cloud filter…

      And everybody knows DA2.

      Andromeda got further than those two, as far as assets go (I would imagine they didn’t plan on using the same animals on every planet). Nice!

      • mavrik says:

        It’s almost as if anyone looked at Dragon Age: Inquisition and said “Add more of all the shitty parts!”

    • Chaoslord AJ says:

      Maybe they had no better team on hand. As publisher they own the responsibilty in any case but the mistakes were made by Bioware Montreal (unrelated from classic devs of the same name).
      If they can come up with a better dev team for ME:A2 who do proper writing, story, characters, animation and qc, I don’t need the “Bioware”-name.

  7. Premium User Badge

    Big Dunc says:

    Maybe it’s taking a nap because its face is tired. Hopefully it will be feeling a bit more refreshed when it finally wakes up again.

    • The Bitcher III says:

      TY for first laugh of the day!

      I’ll be honest. I’ve loved hating this game since I the first trailer, and being proven right easily outweighs any sympathy I might have for people who might have made nothing but good contributions to this project but is getting canned anyway.

    • CyberPunkRock says:

      Made my day. :-)

    • tomimt says:

      It really makes one wonder how on Earth a line like that got through. Wasn’t there a single person to say, that you know, this just isn’t right. Not even the voice actor.

  8. Maxheadroom says:

    Was actually going to pick this one up at the weekend now its had a couple of patches, but seeing as it apparently ends with several plot threads unresolved – that may now potentially never be resolved – I’m glad I didn’t

    Didn’t that guy from EA say a while back he was making it his mission to turn around this ‘worst company in america’ image they had? Good gob

  9. Shazbut says:

    EA definitely have an interesting perspective on the interplay between their franchises and resources.

  10. SBLux says:

    If at first you don’t succeed… give up completely!

  11. thetawaves90 says:

    That is incredibly disappointing. I was very aware of the budgeting limitations the development faced whilst playing the game for the first time, and found that despite a deluge of mindless side-quests with little-to-no real content; the actual narrative points were among some of the best in the series, the combat was excellent, and the gaming environments were spectacular.

    It felt like a stifled effort, with intermittent glimpses of the truly wonderful game it could have been with more resources. I was hoping, like many others, that further content would come about through future DLC and patches. There have been many troubled releases that have been redeemed wholly by post-launch content, unfortunately this doesn’t look like it will be one of them. Which really is a shame given that I’ve consistently invested in Bioware DLC, as it tends to be of a good standard.

    If this is what customers can expect from future releases for their $60 – having the publisher nip the project in the bud before it can truly reach it’s potential – then I’d also expect any further launches to be treated with a huge degree of skepticism. Who wants to invest in a game that’s going to see no further investment from the publisher.

  12. Ivan says:

    Dylan is probably another Dragon Age game, because:

    1) Dylan spits hot fire, cf. the Dave Chappelle sketch;
    2) Dragons also spit hot fire;

    3) Dylan refers to Dragons, and hence, Dragon Age.

    QED (?)

    • Esin12 says:

      This is definitely the most logical conclusion. If this isn’t the case I’ll be very disappointed.

      • Captain Yesterday says:

        While we are due for another Dragon Age game, Bioware supposedly has an entirely new IP in the works as well.

        So this “Dylan” could be “Inquisition, Part II” or it could be something entirely new.

        Now E3 is around the corner, and if it’s true that Bioware isn’t going to release any more single-player story content for ME:A, maybe we’ll get a definitive answer then. I mean, this is Bioware. One would think that they’d have to present something.

  13. Chromatose says:

    It’s a real shame. Sure, Andromeda has its bugs and it’s jank, but it wasn’t a *bad* game (or at least, nowhere near as bad as a hundred thousand Angry Internet Men made it out to be). It was… honestly what should have been the expected result from throwing an inexperienced team at a mind-bogglingly large project using a game engine none of them are used to developing on.

    Would I have liked the game to be more polished? Sure! But seeing that EA have all but confirmed they’re cancelling any plans for expansions outside of multiplayer makes me hugely sad.

    • CrookedLittleVein says:

      “Sure, Andromeda has its bugs and it’s jank, but it wasn’t a *bad* game (or at least, nowhere near as bad as a hundred thousand Angry Internet Men made it out to be).”

      This is true. Andromeda was not a bad game; it just wasn’t a good game either.

      • Premium User Badge

        75oharas says:

        I agree, Andromeda was an okay game, wasnt bad, wasnt good, a solid c or c+.

        That said i got my hours out of it and mostly enjoyed the time, so i considered that i got what i paid for out of it.

        Not every game can be amazing instant classic best game ever, despite what CEOs and internet fanboys think.

        • CrookedLittleVein says:

          “Not every game can be amazing instant classic best game ever, despite what CEOs and internet fanboys think.”

          This is very true, however Andromeda was pitching itself as one of the big games of the year; a AAA game and successor to (mostly) highly regarded franchise.

          A solid C is not what the fans were hoping for or what customers were told to expect. Thus, I think the backlash against it is justified.

          My own experience of the game is limited strictly to the demo, which seemed remarkably bland and reminded me way too much of DA:I.

    • Carra says:

      I finished the game this weekend and I enjoyed the 45 hours that I’ve spent with it. I especially enjoyed the jetpack fueled combat as a close combat specialist.

      But yes, I expect more from Bioware.
      – I’m an explorer sent to discover new planets. Yet each planet I visit, there already is a colony of Krogan or some lost Turians.
      – Only one new race to befriend? We’re in another galaxy! Even the original Mass Effect had more races. And not just humanoid characters.
      – Why do I even bring two companions to missions? They’re completely useless while fighting. What a difference from Dragon Age where you have to pause and give orders to get things done. And you need that tank/healer.
      – Each planet feels too similar. Visit 3 points on the map, do some sudoku puzzles, do a vault, start a colony. Fun the first time but why would every damn planet have a vault?
      – The villains are typical bad guys. Where’s the nuance, where’s the bloody baron?
      – Just cut some features. Who enjoys the scanning? The Strike Teams? The Research/R&D? Just scrap all these mini games and you have a better game.
      – The interface. Try to find a quest on planet X through their tree structure. Yes often you simply have to check each quest to find it.

      • Nauallis says:

        A couple other things to add to this:
        – You, as the player, don’t have much narrative agency – you can’t be a raging vindictive space asshole with special powers like you can be in ME1-3, which means that;
        – You also cannot be a “good karma player” who snaps halfway through the game and murders the entire colony of pirates, you are instead forced to be “friendly” with one or both of them. ME2 & 3 don’t really give you the option to “purge” Omega, but on the other hand you’re not forced to be nice to them either.

  14. CacarotV says:

    What saddens me the most is that since the game industry is becoming more and more successful (profitable to investors) we’re seeing a much harder line drawn on what it means for a game to be a success.

    How that apparently trickles down to us is; if a AAA game doesn’t sell phenomenally and or receive high critical scores its whole future comes into question.

    Solemn statement: I didn’t like Mass effect Andromeda one bit tbh but it didn’t deserve not to be fixed nor to shelf the whole series. Although Obsidian you could make me happy and buy the whole IP :)

    • mavrik says:

      Yeah, and mostly that happens to games that were actually really good and innovative (while not being 100% perfect): Alien Isolation, Deus Ex Mankind Divided, Dishonored 2, etc. etc.

      • Darth Gangrel says:

        I was just about to comment that I don’t care about Mass Effect or Hitman being on ice, but I sure do hope we get more stuff like Deus Ex and Dishonored/Prey.

  15. Chaoslord AJ says:

    I’d say they won’t announce another ME in the wake of their bad press without even having pushed the DLCs. They’ll fix the game to a point where folks say it’s not as bad as I remember the release to be then generate hype for the next game as everyone will happily get on the train again.
    And I’m pretty sure EA’s not altogether pleased with the handling of the franchise by Bioware and the reception of Andromeda..

  16. brucethemoose says:


    Remember how mediocre ME3 was at launch? And how much better some patches and a few DLC made it after that? I was looking forward to Andromeda getting the same treatment, but I guess I’m out of luck.

  17. Auldman says:

    I haven’t found it to be an awful game like the rest of the internet hard-guys. However it’s not the great game it should have been. The main story-line is too slight and it shipped with too many bugs. My pc is more than capable of handling it according to their own specs but the game suffers from janky performance at times and that’s distressing. It seems AAA companies are not getting the message that they cannot or should not release games in this state and expect a acclaim. This probably could have benefited from six more months of development and testing.

    • brucethemoose says:

      I liked it too.

      However, it was already delayed quite a bit. That WAS the ‘fixed’ version we got at launch. And alot of its problems are the kind you just can’t patch out or mask with DLC.

    • Chaoslord AJ says:

      There are fans claiming it can’t be done otherwise. On the other hand there are companies like Nintendo releasing games in a pristine state.
      Even say Witcher 3, there’s always nitpicking about performance and stuff but I played it from launch on and met no problems whatsoever.

  18. Levarien says:

    Well, new Mass Effect games anyway. With EA saying they’re bullish on the Switch, I would be shocked if the original Trilogy didn’t make it to the new console.

    • brucethemoose says:

      You mean to the Switch?

      KOTOR, definitely (we already have a mobile version). Jade Empire, maybe. Mass Effect… I’m like 99% sure the switch can’t run 3, and 80% sure it can’t even run 1.

      • Rack says:

        That’s an… interesting position to take. Mass Effect 3 is on the WiiU and the Switch is proven to be more powerful than that system.

        • brucethemoose says:

          Yeah you’re right. ME3’s minimum specs are far lower than I remember.

          The API is still a hurdle (Switch is OpenGL/Vulkan, AFAIK), but they already jumped through that hoop once with the Wii U. Maybe they could do it again.

  19. mpk says:

    I hope they take some time to rethink how they structure any sequels to Andromeda. This single-player MMO…thing…is grindy, it’s frustrating and, well, it’s fucking dull.

    I’m thirty hours in, haven’t yet flown to Havarl, and I’m struggling to find the motivation to finish off Voeld. There’s such a lack of focus in the game. Yeah, I could scoot through the story missions and complete the game relatively quickly, but that would still involve endless map ping-pong and spending more time talking to the blandest set of companions in the series so far.

    (As an aside – I think one of the reasons why I took to the characters in ME1-3 is because I chose them. I decided to bring them with me, and even the missions to “collect” Jack, Mordyn and m’boy Garrus let me get to know them better. Five minutes into MEA and some arsehole who canny shave properly is all up in my face talking to me like he’s reading off a personality scorecard. You’re handed your entire cast of characters on a plate and told to care for them. That’s not how it worked for me – I felt the same about James in ME3.)

    It’s not a bad game, but it is flawed, and can’t manage to be greater than the sum of it’s parts in the same way that it’s predecessors did. I imagine that the series will continue if it hits sales targets, but if EA are really going to produce only multiplayer DLC, then I expect they’ll be happy to sit back and count the micro-transactions for the next however long.

    • Von Uber says:

      Well just leave Veold, there is no reason you have to do everything. Just move on if you have had enough.

    • Nauallis says:

      It’s really not designed to have everything be explored and each planet “cleared” in one go. I got Eos to 100% viability early and I’m still having compelling reasons to go back show up as side quests that are not simply filler content. You literally cannot “finish” Eos until you leave it and come back, after you get some upgrades for your rover and your armor. If you’re getting bored with that particular aspect of the game, go back to the main quest. Havarl is a refreshing change of pace from Voeld, and the planet you visit afterwards (I’m not telling you the name because spoilers) is interesting in a different way.

      On the other hand, it’s not The Witcher 3 or Far Cry or Horizon Zero Dawn or Breath of the Wild, with detail filled in every little space, because it’s not meant to be that kind of game, so don’t focus on the map with that kind of attention.

    • Levarien says:

      The open world of Andromeda, while impressive and large, just felt tedious. I much preferred the smaller mission based maps from 2 and 3. The maps, gameplay, and mechanics worked together. 60 hours in ME3 felt like 20. 60 hours in Andromeda felt like 100.

  20. tslog says:

    Of course EA screwed over Mass Effect Andromeda. EA hoped by releasing a poor and less expensive game by exploiting ME fandom, that fans in enough numbers would still buy the game. Didn’t work did it. And now despicable EA is blaming fans ( due to lower sales) instead of themselves by releasing a broken unfinished game – its contemptible.

    BTW. I’ve bought the ME trilogy three times. And if there was good controller support on steam I would buy them all again.
    I refuse to touch Andromeda till they fix more of it. Maybe a year down the road when it’s cheaper and more patches are in. That’s how you deal with publishing contempt, even if you’re a massive ME fan like myself. I won’t buy into EA’s compempt and exploitation.

    Exact same thing happened by Square Enix screwing over the latest Deus Ex.

    The denial that shitty publishers pattern happened again, of some in the comments, is shocking. What, publishes don’t think they can exploit fans, or ruin popular franchises through, greed, shortsightedness, quartly financal corporate itnterests…. ? Since when ? Either haven’t been paying attention or don’t want to face up to the truth.

    That’s 2 popular franchises that have been seriously publisher screwed over and blamed on fans for low sales.

    Think this issue deserves far more than a simply ‘news story’.

    Yes, these two games seem like they’ve been in development for longer than they Normally have, but to risk ending a franchise is ridiculous. No surprises that greed can leads to ridiculous-ness once again.

    • Premium User Badge

      subdog says:

      “That’s 2 popular franchises that have been seriously publisher screwed over and blamed on fans for low sales.

      Think this issue deserves far more than a simply ‘news story’.”

      It’s only news because EA spent the last few years building actual goodwill from consumers. To everyone who’s paid attention to EA since, say, 1991, this is just a return to form.

      Sabotaging development and then canning beloved franchises has always been the EA way.

      Edit: Squeenix/IO is genuinely surprising, granted.

      • Jay Load says:

        “Sabotaging development and then canning beloved franchises has always been the EA way.”

        RIP Sim City.

  21. vorador says:

    It wasn’t terrible, and i say it had the better gameplay in the series. But it had a huge problem. That your choices and actions didn’t really matter most of the time.

    For a franchise like Mass Effect where you carried your choices for game to game and had to bear with the consequences, such a thing is a capital sin.

    And well, other things like boring fetch quests, boring scan quests, boring companions…plenty of things add up to becoming annoying.

    Oh, and SAM. Wish it had an option to shut him up.

  22. Jay Load says:

    This makes me sad. Hi-fidelity space sagas like these are so rare. If EA isn’t going to make any for a while, who will?

  23. Maade says:

    Great. I sincerely hope that those developers go to other better paying and better caring developers. Like Rovio. Just send a resume and you are pretty much hired :)

    • Maade says:

      And just keep in mind, Rovio is taking the steps to go from shitty to worse. You might be able to cash in few checks but that company is gone, same with all the other things Nokia. Finland is the new Greek, no body wants to admit but that’s just how it goes. And the goverment just sucks ass. Carry on!

  24. sosolidshoe says:

    OK, I’ll be the one to say it then – despite the flaws, Andromeda is the best Mass Effect game since the first one, and frankly I’d prefer this newbie studio were given another crack at it with a sequel(and hopefully the time & resources to finish it properly this time) because they seem to “get” what made the first game appealing even if the execution was sometimes wanting.

    I’ll take a flawed game that knows a good semi-hard space opera should be about discovery and a sense of awe over a super-polished manshooter that spends 90% of the runtime fondling itself over how awesome and special and clever and awesome the writer’s pet NPC is, any day.

    • animal says:

      Yeah, no.

      ME 2 and 3 upped the story content and emotional impact over 1 by far, even though they dumbed it down with the cover based shooter elements (and loss of inventory).

      Andromeda is a mess. It brought back inventory and crafting, but in the most frustrating way possible. With the combat I can snipe 70% of enemies without them even coming close to me. The story is meh, the characters are meh, everything about the tech they used (faces, landscapes, environments, characters, etc) was meh. The skills are 90% copied from the previous games…the multiplayer compared to the previous isn’t nearly as good (because of the crappy enemy types, sad weapons and maps).

      Discovery and open world? Go play Uncharted 4’s jeep. Those segments were amazing and fun, but here in Andromeda they just used it to space elements out further so it would take you longer to get anything done. It makes the combat even worse and more meaningless.

      Lastly there’s viral impact which can show you what the public thinks of a game. When something good (or that’s perceived as interesting, different or worth experiencing) comes out you notice because people post things online and share because they’re excited. I think I saw 1 shot of something cool in ME:A, the rest were all about how to create a decent face. Compare that to other games such as Overwatch, Rocket League, GTA5, etc.

    • WorldMaker says:

      I’m right there too, as someone that fell hard in love with the “Trekiness” explore/discover feel of Mass Effect 1, Mass Effect: Andromeda is firmly the sequel that I really wanted in the franchise. I still feel like one awesome, solid story DLC akin to DAI’s Trespasser and MEA becomes my favorite in the series. I get that there are a lot of people love the tighter storytelling of 2 and 3 and especially the “Wish It Were Star Wars” aspects of ME2 stomping all over ME1’s Codex and Paragon Shepard decisions to pretend to be Empire Strikes Back with a more nonsensical ending. I’ve come to terms with ME3’s endings much more than I will ever come to terms with ME2’s abrupt storytelling direction shift. (My order of favorites right now is 1A32.)