Wildlands has new mens to shoots in Fallen Ghosts DLC

War on drugs simulator Ghost Recon Wildlands [official site] is getting its second expansion on June 6. In Fallen Ghosts you fight against a well-equipped band of nasty folk called Los Extranjeros (“the Foreigners”), who rise out of the brewing civil war that has erupted after you’ve taken down the game’s original baddies, the Santa Blanca cartel. It’s almost as if sending four gung-ho gringos to fight narcotrafficantes with helicopters and grenade spam doesn’t actually stabilise a country. Who could have foreseen this? Sad!

Here’s how the adventure plays out, in Ubisoft’s terms:

In this chaotic situation, the Ghosts have one last mission: evacuate the last CIA members and American civilians remaining in the country. Shot down enroute to their mission, the Ghosts find themselves in the middle of the jungle, without external support, facing deadly enemies equipped with the latest gear and technology.

The Fallen Ghosts campaign will feature 15 new missions in which players will have to take down four new bosses located in three different regions. In the expansion, players will start with a new character at level 30 and equipped with all of the main game skills. The level cap will increase from 30 to 35, and players will be able to unlock nine new skills, including physical, weapon and drones skills.

Your enemies come in four flavours: tanky armoured close combat-ers, elite never-miss-a-shot snipers, electro-jammers with drone-killing death signals, and sneaky invisinerds, with a crossbow and a “prototype cloaking device”. All the usual toys and trinkets you’d expect from a Latin American militia group.

I wasn’t that impressed with Wildlands. It had a huge map but repeated Ubi’s tired formula in an unimaginative way that inspired no joy, with a story that was dumber than any 80s action movie, with none of the self-awareness. But I understand that sometimes you just want to shoot a Bad Man with your three friends. For those interested, Fallen Ghosts is out June 6 but if you’ve got a season pass, it’ll be ready for you a week earlier, on May 30. An earlier DLC, Narco Road, previously added a gang of smugglers, new vehicles and missions. A PvP mode is also in the works, expected in “the coming months” says Ubisoft.


  1. Hyena Grin says:

    “It’s almost as if sending four gung-ho gringos to fight narcotrafficantes with helicopters and grenade spam doesn’t actually stabilise a country. Who could have foreseen this? Sad!”

    This is almost word-for-word dialogue that appears in the game, spoken by the ghost team members.

    It wasn’t an incredibly nuanced game, but there’s a certain grating irony in missing what nuance does exist while trying to paint a game with a broad brush of not being at all self-aware. It definitely was – it didn’t do an artful job of it, but it was there.

    • ohminus says:

      I think you confuse being incredibly bigotted with being self aware. The game certainly suggested that Bolivians are the pinnacle of incompetence, but that’s quite something distinct from Brendan’s point.

      • Hyena Grin says:

        What on earth are you talking about?

        No, Bolivia isn’t a drug cartel haven. The premise is that an outsider cartel moved in and gradually overwhelmed the local government. It’s not the utmost in plausible storylines but then, if that’s the standard we’re using to judge games, we’ve got a lot to talk about.

  2. MrUnimport says:

    I am enjoying, fully without irony, the ongoing confluence of Tom Clancy and Metal Gear Solid.

  3. Unclepauly says:

    Ok, so the story is shite, is the co-op good? Cause that is all this game seems to be about.

    • Hyena Grin says:

      Yeah the story is a bit backburner, it’s more of a ‘here’s a situation happening in a place, and here’s the place. Go out and do whatever needs doing.’ You more learn about the place and the people in it as you go. There are some events and unexpected twists but they’re all pretty light-hitting given the exploration/sandbox nature of the game.

      As a co-op experience with friends, it’s immense fun. Especially if you have friends who like to think before they act. There’s interface and difficulty options that let you fine-tune the experience, whether you want to just have fun shooting bad men, or make a plan and carry it out without the game giving you a pile of help.

    • Menthalion says:

      Coop is really fun and the story is unintendedly hilarious. I actually had a lot of fun playing the main campaign. The Narco Road DLC however ate my brain in half a mission. None of my friends got further than 2 missions in.

  4. DA_Corporation says:

    Is it me.. Or do these guys look like they are here to spread SUPER DEMOCRACY AND FREEDOM.

  5. Menthalion says:


  6. jhk655 says:

    The story wasn’t dumb. it was just shallow and almost non-existent. It was a thin pretense to shoot mans, but still relatively grounded compared to the stories of other video games.