RPS is hiring! Come work with us on videos and hardware

The RPS office, yesterday.

When we announced that we’d been acquired by Gamer Network earlier this month, we mentioned that this gave us the resources to do things we’d been wanting to do for a long time. Some of those things are happening right now. We’re hiring new people, including a hardware editor and video producer/presenters.

Hardware has been a part of RPS since nearly the beginning, and we want to expand our coverage of hardware news, reviews and guides. Importantly, we want to continue doing all of those things in the same style we always have, with a focus less on graphs and meaningless numbers and more on tangible differences and to-the-point advice for people who just want to play games. The job listing above has more details.

Video is something we experimented with a couple of years ago, but we could only dip our toe in the water via freelancers. Still, we like what we made, and we want to do more videos like Cogwatch and Fail Forward. We’re hoping to hire a team of new people to do that and to help us define exactly what else RPS can be when there’s moving pictures. We’re casting the net wide, too, so don’t worry if you don’t already make videos for a living. Again, there are more details in the job listing above.

Does doing video mean that we’re going to be posting fewer written articles to the site? No. We’re hiring new people because we want to do video as well as and not instead of our current work.

We want to grow RPS, to do more and be better, but we want to do those things with the same spirit we always have. If you think you can help, get in touch via the listings. And if you have more questions, drop them below.

40 Comments

  1. MiniMatt says:

    Well best of luck finding good peeps. I’m something of a late convert to the merits of video content, for many years defaulting to a middle-aged grumbling about the young’uns and their new fangled modern technology of moving pictures. But lately I’ve come to find video has its place, just as text does.

    Re wanting to grow RPS, I perhaps revert back to grumbly middle aged grump again and wonder – why? It’s a silly thought I know – all businesses naturally seek growth. But from the consumer perspective I’m not convinced that a bigger RPS necessarily equals a better RPS. Part of the appeal has always been that tight bloggy feel, coming to recognise the writer from their first couple of paragraphs, knowing their interests and styles.

    But nevertheless I look forward to your trying, and wish you all success.

    (PS stumbled across one of Pip’s Astroneer videos and it was glorious)

    • Ghostwise says:

      Videos get more revenue. Revenue means money. Money means food, and the eating thereof. Eating food means staying alive. Staying alive is good.

      Money also used to repair armour, buy magic swords, woo creatures of preferred genders, repay debts owned to violet-eyed bad devil-men from Dis. Therefore, video.

      • milonz says:

        This reasoning is mostly true, but quite incomplete.
        In order to stay alive, you must earn more than you spend.
        Staying alive is the relation between earnings and expenses.

        This applies to the video game industry, as well to the video games journalism.

        Some studios don’t manage to balance games with *only* 3-5 millions of units sold (like EA, Ubisoft and Square Enix’ franchises), whereas some design their games to be profitable from 500,000 and all above is a bonus (like From Software, with their Dark Souls franchise or Paradox Studio’s whole games catalog).

        When you want to make a lot of money, you must also invest a lot.
        As the risks are important (a lot of money depends of it), you’re tempted to limit them and to dumb down your product.
        Common PR bullsh*t : “the next game will reach a wider audience” means “we’ve dumbed down your favorite RPG franchise, we’ve spend so much money on drugs and prostitutes that if we’re not able to make Mass Effect Andromeda profitable, we’ll put the franchise on ice” ;-)

        If what you’re selling is aimed at a mainstream audience, your interest is to grow your business.
        However, if you’re selling niche products, going mainstream can cut you from your original niche audience, and your new product is not assured to find the broader audience it’s destined at neither, if the product remains too complex for the mainstream audience.
        Warren Buffet sums that with “It takes 20 years to build a reputation and five minutes to ruin it”

        I see RPS as a pure niche product : in-depth articles, about the creative process, about the industry.
        The kind of topics the mainstream video games audience couldn’t care less …
        Most gamers consider video games as brainless entertainment, and don’t want to be reminded that video games are carefully crafted by human beings.
        Trying to analyze the kind of “magic” games represent, this is interfering with their phantasms, their hopes.
        So most gamers are perfectly happy when most journalists act as PRs for the video games industry, they don’t want the kind of education RPS has to offer.
        And in my point of view, RPS doesn’t need to go big, and maybe even shouldn’t try to, because the audience they aim isn’t large enough.

        I hope i’m wrong, only time will tell =)

        • Landiss says:

          I think you are making an assumption that all people interested in videos are mainstream, that there are no potential viewers interested in niche content and that RPS is going to do videos like every video blogger. I think it’s a wrong assumption.

          Also, even though I really prefer text to video in general, I have noticed that sometimes I’m missing video content in the games reviews. Sometimes it’s just good to see something in action and not just tiny resolution screenshots. It’s especially apparent when the game is original and thus hard to describe in words, which is something that happens quite often here. RPS is already catering that need with GIFs in some articles, but I think they could figure out some new ideas that go into that direction.

          • milonz says:

            I watch a lot of youtube videos, and some of them are very good, as i’ve said in another post.
            My concern is that Youtube largely favors quantity over quality, in how they pay content creators.
            And especially on Youtube, it will certainly be difficult for RPS to monetize content, as a niche.
            For me, “niche” isn’t a dirty word (RPS is my favourite VG website after all !), it only states that the potential audience numbers won’t be sufficient to make a living of their videos, and that seeking to grow their revenues on Youtube would certainly imply to change their editorial line / aimed audience.

      • SaintAn says:

        Never seen a site improve when they focus on making money. Seen quite a few turn to garbage over greed catering to the lowest common denominator and allowing their communities to become garbage where everyone is harassing each other and they only delete comments that call out the writers mistakes or criticism of the writers (PC Gamer is a great example of that). More than likely we’ll get Disqus which is a horrible horrible commenting system, and the mods that work at Disqus for the sites are nearly as unprofessional and power tripping as Reddit mods. We’ll start seeing video reviews with their own poorly made video player filled with adds so they don’t have to share ad revenue with YouTube. They’ll eventually start reviewing TV shows. And they’ll start forcing the writers to write like every other writer so no more jokes here. And don’t forget the tons of clickbait.

        This site doesn’t have much time left being good now that they’ve been bought by a media corporation.

      • SaintAn says:

        I posted a decent comment detailing how sites have never been improved by focusing on making money, but it was caught in the censorship system so it is awaiting moderation. I guess they don’t want people commenting about how bad the future is for this site. They’ve done this before and never allowed the comment.

        • milonz says:

          I don’t think that the future for RPS is bad, or that they should avoid making money ;-)
          I only warn them that rentability can sometimes be incompatible with journalism (in France, we do even have regulations about ethics in journalistic professions, but everyone in video games and women’s magazines openly piss on that …)
          I’ve spent 15+ years making a sh*tload of money as an engineer, making rentable and rationnal decisions for the companies i’ve been working for, and i don’t feel i’ve contributed one bit to the society, despite my highly diplomed profile and my technical awesomeness.
          The danger is not about growth, but how and to what end, not losing your soul in the process.
          How to not become PC Gamer magazine, how to not become Electronic Arts / Ubisoft ;-)

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          Graham Smith says:

          Your post contained words that our auto-moderator flags. I’ve approved the post now (and will reply to it in a second).

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      Graham Smith says:

      “Re wanting to grow RPS, I perhaps revert back to grumbly middle aged grump again and wonder – why?”

      This is a good question.

      Editorially (which is all I can really speak to with any kind of authority), right now there are a bunch of ideas we don’t get done each month. Games that get released we want to cover but can’t, article types we can’t find time for, features we can’t spare the resource to research, etc. The bigger the website is, the more resources we have to get things done in terms of staff, freelance budget, time, and so on. So when there are fifteen games released in a month that are worthy of your attention and that we want to cover, maybe we’ll be able to cover 9 of them instead of 6.

      On the business side (which is not my purview), I’d say it’s about diversity. Right now the site is essentially dependent on traditional website display advertising. If the market for that decreases, then we’re vulnerable. If we have money coming in four or five different ways then the growth of one can cover a shortfall in another. But like I say, this isn’t my area.

      I also feel like I have more faith in the audience for games. Sure, a lot of people don’t care about games or movies or music beyond the mere act of consumption, but millions and millions of people do, hence the success of everything from DVD special features to Comic Con to hundreds and hundreds of websites and YouTube channels and so on about this stuff. There are plenty of YouTube channels devoted to “in-depth [explorations] about the creative process, about the industry” which are very successful.

      And I also think RPS has always been about more than just being in-depth. We’re also about the shallow, the silly, the outright dumb. We publish The Mechanic, but also John painting his freezer like a Portal Companion Cube, Alec being bad at Football Manager, everyone having fun in games like Neptune’s Pride, a mouse writing the Steam charts, the jokes in every news story Alice writes…

      • milonz says:

        Good point about diversifying advertising revenues, Graham. That’s something i’ve overlooked.
        Sure, it can help, but Youtube is not *that* profitable (i think Jimquisition or Angry Joe have talked a lot about that)
        As a youtuber said “if i were to start all over again, i would steam directly to Twitch, i wouldn’t ever bother with Youtube”
        But i don’t think Twitch is RPS’ line of business.
        For example, I’ve sincerely LOVED Eurogamer’s videos about Dwarf Fortress and X-Com, but i don’t know if it was a wise business move, in terms of revenue.

        Sure, there’s some great VG channels out there (Jim sterling, Total Biscuit, and hbomberguy), but their audience are pretty small, and their pro-consumer line is pretty much ignored by everyone =D
        In France, things are even more difficult because of the language barrier, so the audiences are so small that all the interesting youtubers have stopped their editorial activities (Usul’s and Brundlemousse’s Youtube programmes about game design were pure jewels, if you happen to understand french ;-)
        Only remains the congenital idiot Squeezie, who makes tons of money playing Candy Crush between two brain farts.

        I still have a awful lot of doubts about RPS producing videos without dumbing down the quality (and quality is why RPS has become my favourite VG website).
        So i’ll keep a close eye on you ;-)

        As for RPS’ silliness, please keep on ! Even if the french have difficulties with english humor, i try to learn to appreciate it =)
        Sorry, we’re rationalists, specialists in satire, quibbles and “gauloiseries” (crude humor which involves sexual intercourses with various persons and/or animals)

  2. HothMonster says:

    Does the video producer/presenter role require living in/around Brighton? I notice you want a video team, are parts of it going to be remote or do you want these people to sit in the same building on a regular basis?

    • mattevansc3 says:

      Also the hardware editor position mentions Brighton as a workplace but the previous writing position was advertised as working from home.

      Is Brighton a requirement for the post or just something that had to be placed in the advert?

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      Graham Smith says:

      No. It’s great if they do or are willing to relocate, as we have lots of video resources (studios, equipment, existing video teams) in Brighton that they can make use of, but it’s not essential.

      The video producer/presenters will all need to live relatively close to one another, since they’re going to be appearing in videos together, but if they’re all in and around Aberdeen or Norwich or Hull then we can (probably) work something out.

      Same deal with the hardware person. If they’re in Brighton, that’s great, and that’ll help when it comes to getting kit for review, for arranging photography of that kit, for going to the pub with me, and so on, but for the right person we can be flexible.

      • HothMonster says:

        Right, so you’re trying to avoid having a presenter in Brighton and the guy who does the editing/publishing living in New York or other such long range shenanigans. Which is totally understandable.

        But do keep in mind that Nick and Griffin put out some amazing content for Polygon while being half a country away from each other. Specifically keep this in mind when you look at my resume and notice that England isn’t anywhere in my address.

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    DantronLesotho says:

    Ah, if only I lived in Brighton

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      Graham Smith says:

      You don’t need to!

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        Nauallis says:

        Ah, if only I lived in Great Britain.

      • Shiloh says:

        On the plus side, I actually *do* live near Brighton – on the down side, I know sod all about PC hardware or video editing. Which is a bit of shame really.

  4. Drib says:

    Time to take these listings and extrapolate that the site is going to become a youtube channel full of hardware unboxings and nothing else.

    Panic!

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    Evil Timmy says:

    focus less on graphs and meaningless numbers and more on tangible differences and to-the-point advice

    If you’re going to crib ideas, crib from the best. HardOCP.com bases their reviews around the best playable settings achievable, includes an overclocking section, and (almost) always shows a framerate graph over time instead of min/avg/max FPS. You’re unlikely to feel the difference between 54.3 and 57.6 FPS but bumping more settings to Ultra, being able to run 1440p/4k, or nudging up AA/AO while maintaining smooth gameplay affects your whole experience.

  6. bovine3dom says:

    Desired experience with FTP clients? Surely you don’t use FTP – passwords are sent in plain text. Bad news if you’re working in a coffee shop.

    Unless it’s part of the interview process: claim to use some really insecure software to make sure that the prospective hardware editor actually knows something about computers, because if they do, they’ll call you out on it.

    • Landiss says:

      Couldn’t you use FTP with VPN?

      • bovine3dom says:

        That would be a bit like forwarding a port over SSH so that you can use telnet. Cut out the middleman and just use SSH (i.e, SFTP).

        FTP also uses approximately 5 bazillion ports for every command, which could make it a bit temperamental with some kinds of VPN. I think.

        • milonz says:

          +1, FTP is a prehistoric protocol (45+ years) which shouldn’t be used in any modern workflow !
          In terms of security and usability, it’s just “insecure by design”, no software patch or VPN can fix this mess (as bovine3dom said, it randomly opens ports, which is impossible to to control, for a sysadmin)

          There’s SFTP, which is a great and secure transfer protocol involving SSH, which should be mandatory in any corporate activity.
          (not to mistake SFTP and FTPS, which is only the unworthy son of a unworthy parent, FTP).

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            MajorLag says:

            SMTP is also completely archaic and insecure by design, but we keep using it for a simple reason: everybody supports it.

            FTP is kind of similar. It’s usefulness as a read-only public file repository was replaced by HTTP, but there isn’t really a good solution for replacing it as a R/W file repository. SMB is the next best, being supported on many platforms thanks to the work of the Samba project, but it is incredibly ill-suited to working over the internet and the authentication implementation is wonky as hell.

            FTP may be archaic and insecure by design, but so is SMTP, and we use that a hell of a lot more.

          • milonz says:

            Well, i won’t go too far off-topic, but there’s *quite* a difference (i’ve done a lot of email management).
            Email and ftp don’t have the same purpose, the same perimeters, the same usage.

            Email communication is not as deterministic as ftp is.
            Most of the time, email is used inside the corporate perimeter, and also outside.
            Sometimes (often), your destination is someone you’ve never met, who is outside the corporate perimeter, and your goal is to reach him by any means necessary (because he’s a customer, possible customer, a business partner, etc).
            You can notice that often email strategies vary between the inside (strict rules are enforced, because we can) and the outside (because deliverability is a business IMPERATIVE by itself).

            FTP is more deterministic, because you know which employees or business partners will work on your business files. Reminder : all IT best practices enforce strict and individual identity management.
            So you are able to and should enforce a similar security strategy for your outside partners and for your local network.
            Having full control on the work processes, *you* decide what protocols and tools outsiders will use, depending on the security requirements.
            In other words, it’s a pure risk management decision !
            People follow security guidelines, they are covered, you deal with security issues.
            People don’t follow security guidelines, you’re covered, you still have to deal with security issues, but they’re fired because they made the decision in full knowledge of the risks for the company’s revenues / reputation / confidentiality.

            Mind that email protocols are very archaic, but an awful lot more secure than FTP.
            Modern email plateforms have SPF / DKIM records for identity fraud detection, realtime blocking lists, greylisting, TLS encryption by default (SMTPS, IMAPS, POP3S for Linux servers, MAPI then RPC over HTTPS and CAS for Exchange).
            FPS simply has NOTHING, you simply can’t pile up shit on shit.

            SMB is not so secure, especially in its older versions, and implies that an outside untrusted entity has a full access to your LAN (because of the ways SMB works), by VPN for example, which is unredeemable heresy ;-)

          • milonz says:

            You can’t give access via SMB to the company’s most valuable data to a low-wage incompetent freelance assh*le whose computer is unmanaged therefore compromised by default.
            It’s pure madness, incompetence.
            If a security issue happens, you’re fired and you’ll never manage to find an another job in the IT industry.

            As you’ve said, SMB is reserved to LAN computers you can fully control, and not suited to the remote working stuff =)

  7. Kingseeker Camargo says:

    I’m used to have RPS usually lagging behind a bit on news articles, because fact checking and stuff, I guess; and also I can wait what’s the rush, etc.

    That said, I read about THIS in Eurogamer like 4 hours before this piece went up! I MEAN COME ON GUYS!

    • Person of Interest says:

      Graham was in the EG comments section spamming, “Fake news! Fake news!” for most of the afternoon.

  8. Banks says:

    Please hire the guys from CoolGhosts.

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    distantlurker says:

    Look, look.

    Here’s my problem. Hear me out (or don’t, your dime ^^ there’s a tl;dr at the end if you like.)

    GN is the only place I get my game news. RPS and EG are the first 2 tabs I open every morning.

    That said, I don’t come to RPS for *News*, per se. I’m sure I’m not alone in that.

    I, we? come here for the style. The off-road coverage; the occasional bit of seriously bleeding edge journalism (that’s my personal fave); the kick-in-the-teeth op ed’s. Writing that drips with such thick humour juices you need to wear a bib to read ’em.

    Now. GN already has EG vids (I’ll watch any ‘Let’s Play’ or ‘LttP’ with Aoife and Chris; she gets *so* *cross* :D).

    GN already has OXBOX showing oodles, sheer oodles! of gameplay vids and clever/funny “7 mudcrabs you need to date right now OMG!” specials.

    & of course they’ve recently expanded with Outside Extra with Ellen and THE VERY, VERY TALL MAN so they can cover, well, anything that doesn’t come out on Xbone, basically.

    *This*, right here, is RPS. I can get the Destiny 2 trailer anywhere. With commentary. & frame by frame breakdowns, probably.

    If we’re throwing money at a new *R* *P* *S* video team. Distinct from the million other channels out there, distinct from the many already on GN.

    What’s the angle?

    tl;dr ————–

    While I’d be all over a First Person Pond Swim review (idea for a supporter vid perhaps :P), how does RPS intend to translate RPSness into video in a way that will a) make moneh and b) stand out?

    p.s. I saw Pip in EG’s bridge crew vids. She’s as funny, erudite and adorable on camera as she is in print. Moar pip plz. Also. Pip and Alice chats have been some of my favourite articles. A Smith & Jones ‘P & A’ would be just fine. Thanks xx

  10. AbyssUK says:

    Grow RPS; I was hoping you’d go for different languages first before heading off into video land. Stein Papier Kanone (RPS Deutschland) has a great ring too it.
    Being a Brit in Germany I know a few Germans that read the site, but struggle a bit with the English so a German site made with the same style/ethos would be awesome.

    • DEspresso says:

      Ha! This would never work as Roc-Paper-Scissors is Schere-Stein-Papier (scissors-rock-paper) in germanico.

      • DEspresso says:

        RocK no giant birds involved.

        Edit function has thwarted me :/

  11. Ditocoaf says:

    I used to just visit RPS whenever it occurred to me, every day or three — I’d flip back to older pages until I saw something I recognize, then move forward from there, until I ran out of time, reading every article relevant and interesting to me. I recently added you to my RSS feed, which makes that whole process easier, but RPS is over half of that feed, threatening to flood out everything else. If you’re planning on significantly increasing the number of posts, I’ll probably need to remove you from RESS… and I guess go back to the old way? Which also seems impractical.

    It’s hard to keep up with websites that produce a huge amount of content. I’ll want to make sure I check at every post you make, so that I can read the 40% of them I want to read and have time to. But of course that becomes an unlikely proposition at a certain amount of output.

    You’ll probably rearrange the website to “feature” articles and sort them non-chronologically in a half-dozen arcane ways that partly overlap, like all the other news websites. And then I’ll just never be sure that I’m not missing something, somewhere, because I’m not skimming through the articles in a clear systematic order.

    I absolutely don’t believe that more is better.

    • Ditocoaf says:

      Oh god that’s a rambly and entitled comment in retrospect. In short, I’d just say:

      More posts mostly means more skimming and filtering work for me, because I’m not going to have more time to read and watch. Having a relatively small and focused site like RPS, whose humor and style I love, has always been a great shortcut for me, so that I can actually read videogames news with a good interest-to-time-spent ratio.

      If increasing output is what you guys need to do for yourselves, then congrats on getting there, and I wouldn’t want to stand in your way. I’ll just be a little sad to lose a site that fit my needs so perfectly.

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    Gnarl says:

    The only good game videos are Richard Cobbett’s. So employ him or one of the many Richard Cobbett impersonators.

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    The Almighty Moo says:

    We are keeping Jeremy though right?