Dead Cells gets a fiery update (and better shields)

The Souls-inspired roguelite Dead Cells [official site] is considered smashing by many of us here. You fight through a semi-randomised world of monsters with whatever you can find. Adam swears by his shields but I’m a throwing knife man. But maybe we’ll both switch to fire-based equipment from now on, because it has just received an update that introduces flammable oils and makes burning things quite attractive. The bad news is that it’s only on the beta branch for now, but it will be coming for regular schmucks in a week or so.

You can read the full patch notes or find details of how to get onto the beta branch here. The short version, however, is this: FIRE. An oil bomb now floods the floor and when it’s lit up it will set everything aflame. But there are also new weapons like maces, torches and spears, and two new enemies. Electricity now flows through pools of water, statistics and achievements have been added, and the merchants and cursed chests have been slightly reworked, offering more powerful gear. There are also some important buffs to shields.

If you have a shield equiped [sic] and get hit by anything, you will be granted a temporary global force field. This means that equiping a Shield now allow you to have a much more efficient defensive gameplay style: you basically can’t be chain-hit by multiple enemies.

That’s something that will appeal to people who complained of death by unstoppable chain hits. That never bothered me too much, but I did see lots of shaking fists, so hopefully this is an appeasing move. There are a bunch of smaller yet interesting changes too. Turrets and meat grinders need you to stick around for them to remain active, so you can’t cheese your way through levels as easily. And timed doors will now contain better loot, they say – a small but significant addition.

Overall, it looks like a healthy update that will make a neat game neater. Thumbs up. You can check our Dead Cells review or just accept this shorter version: it’s good.

4 Comments

  1. ikazrima says:

    Unrelated news: Life is Strange prequel screens leaked!

  2. Jeremy says:

    This is good. I never really use shields, but having a temporary shield when being hit seems like a smart choice. The problem I have with shields is how passive or “gamey” it feels. I can time everything out so that I wait for an enemy to hit me, so I can pop my shield and block it, but in the end, the benefits trend far more towards knives, arrows, and lightning. That being said, I don’t see myself switching to shields with this change, it’s still a little too passive of a play style for me to be very interested in it.

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      Ericusson says:

      Yep, the game offers the possibility to go for full assault with 2 weapons and the bow shoot No critical sat close range is still my go to secondary.

      The assault shield is nice though with a small forward rush.

      I don’t think the introduction of this small invulnerability is a good idea or solution to the multi hit by spike balls or enemies scenario which was happening a bit too often though.
      I actually think after a while since the update that it is a pretty wonky change.

  3. Neurotic says:

    The shield change sounds good to me; I could never really be bothered to work out the timing for it, preferring instead just to try and roll under everything. And also the friendly Achievements monster will now have our achievements for us (it seems).