Total War: Warhammer 2 is taking everything further

I’m watching a lizard, riding a gargantuan dinosaur, beating the snot out of a dragon. A lizard, riding a lizard, fighting a lizard. And they’re surrounded by countless High Elves and Lizardmen, duking it out over an ancient ruin. A dinosaur carrying a solar cannon shoots the dragon and then goes berserk, trampling the pointy-eared archers who haven’t been flung aside. Total War: Warhammer 2 [official site] revels in the absurdity of it all.

The Lizardmen don’t seem like a faction that could have existed in the first game. They’re bolder and weirder – far away from the armies of the historical Total Wars. Warhammer 2, in general, feels like a significant departure from the tried and tested formula of the series.

“With the DLC, we experimented a lot,” designer Mark Sinclair tells me. “Each race had a unique set of features, and we’ve definitely doubled down on that.” In the case of the Lizardmen, they don’t just get to ride dinosaurs. They can summon raptors out of nowhere in the middle of battle, while on the campaign map they can link up cities through conquest and diplomacy, strengthening the power of their mystical geomantic web. This creates interesting vulnerabilities, too, as enemies can make the web fall apart by taking out key cities.

Back to the battle – it’s a quest battle that’s tied to the campaign story, where a Vortex has appeared and all the factions are rushing to control it. The High Elves have been mucking around in some jungle ruins, and the Lizardmen want to put a stop to their reckless poking and prodding. The scrap itself is atypical of Total War. It begins with a flashy cutscene reminiscent of dinosaur stampedes from Jurassic Park, and then the fight slowly unfurls.

The first phase is between two small forces, with the Lizardmen trying to clear a bridge. Once that’s over, reinforcements appear, and they can push their way up a huge hill, taking out deadly ranged units as they attempt to engage the main, heavily-defensive force. That’s when the dragon appears. Every dragon now has both a ranged and melee attack, and this one breathes fire before it comes crashing down on the scaled skulls of very distressed Lizardmen. The final phase sees the army attempt to take out a pair of wizards, ending the meddling Elves’ excavation once and for all.

So there’s a proper objective: kill the wizards. The rest of the battle is a backdrop for the quest, and when the wizards fall, the Lizardmen win. It’s unusual, but a welcome reprieve from just killing everything.

What’s surprising about this cold-blooded faction isn’t that it straps guns that harness the power of the sun onto behemoths, but that it has a lot of reasons to engage in diplomacy. In a series like Total War, it is perhaps not particularly surprising that diplomacy has always been a little awkward. Confederations and various faction mechanics undoubtedly improved the system in the first Warhammer, but this time Creative Assembly seem to be making an even more concerted effort to make diplomacy compelling.

So, not unlike the Wood Elves, the Lizardmen can choose the path of conquest or diplomacy when it comes to accruing more power. But it’s their enemy, the High Elves, who are the masters of making deals.

“High Elves are the kings of diplomacy,” explains lead writer Andy Hall. “People not familiar with High Elves probably think of them as these airy-fairy good guys, but this is Warhammer, and nobody is good. The High Elves are political animals, proper House of Cards kind of guys.” These Machiavellian ne’er-do-wells can gather influence through court intrigue and then wield it like a weapon, recruiting new Lords on the cheap, setting enemies against each other or buttering up potential trade partners. Diplomacy, then, is fundamental to the High Elves.

Exploration has had new life breathed into it, too. There’s a point to trudging across the map when you’re not just trying to get from A to B. Searching for treasure in long-forgotten ruins is a pretty good reason for a jaunt across jungles and mountains. Exploring a ruin kicks off a Choose Your Own Adventure mini-narrative with random effects that range from the good, like currency and new recruits, to the bad, like Chaos corruption. Best avoid blood-covered, skull-shaped amulets.

“The general point is, we’ve got such a large map this time, we wanted to make sure it’s very active,” says Hall. “So we’ve got lots of sea, for instance, and so going across the sea isn’t a boring thing, we’ve put encounters there, a bit similar to the treasure hunting. There will be reefs and shipwrecks to interact with and rogue armies roving around, so it’s a populated map.”

Rogue armies are an interesting new wrinkle. They’re unaffiliated armies that wander the map, getting into trouble, but what makes them a bit special is their composition. You might witness an Orc general leading a warband of Beastmen, or an army made up entirely of Trolls or Squigs.

The Old World races will be present, then, in rogue armies and even territory – the Vampire Counts have a nice little vacation spot on the coast. If you own the first Warhammer, however, the entire Old World continent will be present. “With the first patch we’re going to ship this grand campaign, this mega campaign, which is going to combine the Old World with the Warhammer 2 map,” Sinclair explains. “Before, when you were playing as the Empire, you could only move within that Old World area, but now you can start a campaign, sail right over to the High Elves area and capture that territory.”

So, prior to any DLC, Total War: Warhammer 2 will have both a story campaign and a mega campaign. The Vortex scenario is like Realm of the Wood Elves or Call of the Beastmen, only much larger. But even within the confines of the narrative, it’s still very much a sandbox. Each faction is trying to collect Vortex currency in a race to control the maelstrom, but there are many ways to do that, and other ways to put speed bumps in front of enemies.

“Rather than just race them to the Vortex, you can effectively kick the other guy in the knees” says Hall, grinning. That’s where conquest comes in. So you can play the campaign traditionally, swallowing up provinces and factions in a bid for global domination, stopping anyone else from reaching their objectives. Or you can forge alliances, manipulate opponents or focus on the story, going on quests for different characters.

With this magical storm looming over everything, the campaign was never going to have a typical Total War end-game. This is a very, very good thing. No more mopping up the last provinces while you slowly march towards a forgone conclusion. “We’re going to end it with a big bang – there’s a climax to it,” Hall teases. He won’t say what shape it will take, though I’d be surprised if it wasn’t some dramatic final clash. It won’t just be the big empires in the running, either. A tiny empire might have the most Vortex currency, while a continent-spanning superpower could very well lose the game.

The path you take might depend on your chosen Lord, too. The first game introduced the concept of factions with multiple starting positions through DLC, using them to create new challenges and tell different stories. In Total War: Warhammer 2, every faction will get this. Usually, the second, less important Lord will start in a trickier position, like the High Elf Lord Teclis, beset by enemies on all sides.

Combined, all of this makes for a bewilderingly massive game. Two bewilderingly massive games stitched together. And Creative Assembly are already thinking about DLC and expansions.

“DLC has done very well for us,” says Sinclair. “It’s been really appreciated by players… they certainly always want more. Obviously we want to do that. Like we said from day one, it will be a trilogy, and we can’t get all 16 races in the three games, but we can do that with the DLC, as well as Lords and Heroes packs, and we’re also looking at new kinds of DLC.” What new kinds of DLC? They’re keeping shtum for the moment.

It seems a bit silly to say that this is a more confident Creative Assembly at work, when the studio has been making these games for almost 20 years. But Total War: Warhammer is a different beast. Ultimately, it succeeded by not just being another Total War game, by introducing RPG elements, characters and faction-specific mechanics. Now that the developers have seen that not only does it work, but that it’s been embraced, it seems like they’ve been encouraged to take things even further.

59 Comments

  1. bandertroll says:

    No. I do not buy this after WH:TW1. Just more dollars away for “we have tons of DLC for separate price”, which are necessary for a comfortable game. No.

    • amblingalong says:

      I really don’t have a problem with DLC when the base game is fun and feature-complete, and the DLC is interesting/priced reasonably/makes the base game even better. That was certainly how I felt about TW1, and it seems even more true this time around.

      • Doctor K says:

        I’m not necessarily excited about any of the factions in this one, but I was so blown away by the quality of the first that I’d even be willing to pre-order this.

    • SaintAn says:

      Such an ignorant comment. You didn’t actually play the game and pay attention to the DLC did you? All of it was fairly priced, high quality, large quantity content that improved the game immensely for both the people who bought it and those who didn’t. I suggest you learn about a subject before running your mouth about it next time. I have no doubt you’re like most complainers of this DLC and spend hundreds or thousands of dollars on useless microtransaction scams and defend them from criticism.

      And before you call me a fanboy or some such nonsense like you ignorant people do when people confront you with facts, know that I am very pissed at CA for supporting the homophobic and abusive Total War moderators. And yet I still am defending their DLC practices because it is the best so far in gaming and should be praised.

      • CacarotV says:

        “And before you call me a fanboy or some such nonsense like you ignorant people do when people confront you with facts”

        How you formed this sentence is exactly the reason is I’m not going to waste time fairly explaining why they have a bad DLC policy. You won’t listen.

      • mitthrawnuruodo says:

        I do not think $19 (thats a full game price for many new games) for factions can be considered reasonable.

        And you are personally attacking someone by making assumptions about them in order to defend your favorite game. You are indeed being an abusive fanboy. I wish there was a way to report and ban people like you on this place, which used to be civilized once upon a time.

        • HexagonalBolts says:

          $19 for a new faction with its own little campaign is a little on the pricey side – but there is no requirement for people to spend that. I did and I loved it, but the base game was fantastic without DLC, they produced one of the most polished and varied total war games in years.

      • Kolbex says:

        “like you ignorant people do when people confront you with facts”

        Ah, yes, “facts” like “priced fairly” and “high quality”.

    • d3vilsadvocate says:

      I disagree. I played the base game for 50 hours and that was enough, no need for DLC

    • napoleonic says:

      The DLC aren’t “necessary for a comfortable game”, though. They just unlock the other factions. You can play as the core factions as much as you like.

    • Dastorn says:

      I think cost of developing games in recent years has went up quite a bit. Games are becoming more and more detailed, if it hasn’t happened yet, it’s bound to happen soon. Anyway, the amount of detail in TWW is really, really great. It may seem pricey but just look at the detail in each unit – and I mean really look. Then compare them to the tabletop figures.

      I think the base game of TWW was decent enough, but a little bland. It needed something more than what they started with, and with each DLC they brought a little more in and it definitely spiced things up (lookin’ at you, Minotaurs). I’m very glad that they are taking a more experimental approach.

      My only complaint with all the DLC is that they did not finish implementing all of the Regiments of Renown and I have questioned why they even started developing them if they couldn’t finish them for each faction.

    • TrenchFoot says:

      The DLC issue can be tricky. I look at it like if the software were a train set. If the basic set doesn’t cross a base threshold of enjoyment and replay-ability, then I haven’t made a good purchase and I return it. Needless to say, if DLCs are required to get to that base level of enjoyment and replay-ability, that’s a rip-off for me, personally. But not necessarily for other players. Many other people may have found that original train set quite satisfactory. So mostly it boils down to a matter of taste, like anything. And there are plenty of ways to research a new game before purchasing it.

  2. Fiatil says:

    Total Warhammer 1 was amazing at launch with no DLC, and became even more amazing after launch with very reasonably priced DLC when compared to RTS expansion packs of yore. I am so buying this.

  3. zulnam says:

    Pretty talk coming from the company that did Rome 2 and then quickly moved to the next game to avoid the shame. I’ll believe it when I see it.

    • Lord_Mordja says:

      I mean…you can see it in the first Total Warhammer. And hell, from what I understand Rome 2 eventually did get fixed, and a lot of people like Attila.

    • Silvermarch says:

      “very quickly moved to the next game”

      You have no idea what the hell you are talking about considering that Rome 2 was fixed with the Emperor Edition update.

  4. Senethro says:

    Is it really time for a sequel already?

    • MisterFurious says:

      It’s not a sequel. They planned a trilogy from the beginning because there were too many races to fit into one game. They said that from the beginning. They say that in this very article.

      • Michael Anson says:

        You beat me to it. But yeah, each game can be played separately, or you can buy both and play them together as one huge game. The third game will be the same, adding another large landmass and another handful of races, with more new mechanics and a different story, that you can play alone or with either of the other games. It’s an ambitious idea and one that I hope some other strategy companies pay attention to (looking at you, Paradox).

  5. satan says:

    Guess I’m waiting for the trilogy GOTY edition.

    • Someoldguy says:

      Me too. Hopefully there are enough people with really fat wallets to get all the DLC made so that I can pick it all up for under £30 when it pops up in a humble bundle in a couple of years time.

  6. fuggles says:

    On Eurogamer, CA told them that the fourth race has not been ratified…. Could that be a clue?

  7. sebmojo says:

    It’s Skaven (ssh)

  8. HexagonalBolts says:

    It’s madness that they’re going to stitch the two maps together! I mean, the idea of this enormous chaotic map with a billion factions is inherently exciting, but won’t it slow the turns down to a crawl again and result in particular AI factions becoming enormous and taking over the whole map?

    • FireStorm1010 says:

      Well from what i understand the-super-mega-insane :) campaign is only one of the options, you can play on smaller maps.

      For me though its the condition under which i might buy this game: I loved TWH 1, but the setting of TWH2 just doesnt speak to me: its to bright, not enough gritty, like TWH1. So alone i dont think i would buy it. But with the option of playing old TWH1 with the expanded races and uniiverse? Yea that sounds good for me. Also first game didnt even tax my comp, i can survive a bit longer AI turns np.

      • Sathure says:

        Dark Elves and Skaven will bring the doom and gloom to the setting. Especially Skaven.

        If you had to split it into black and white i’d say the Lizard Men and High Elves are typically considered on the side of “Good”.

    • Archonsod says:

      I’d assume the restrictions on who can occupy which towns would act as a limiter on size.

    • Zenicetus says:

      If it were an open map like Stellaris I’d be concerned, but the WH1 map is more like Shogun 2, with very restricted movement paths. Also each province has just two or three settlements. I don’t know about combining all three eventual maps for an ultra-mega-campaign, but combining two doesn’t seem excessive.

      Also, I believe the Warhammer series is the first to use a 64-bit Total War engine, which should help with crunching late game turns compared to the older 32-bit design. One of the problems with Stellaris late game slowdown is that it’s still 32-bit software.

    • BaronKreight says:

      It’s not something they haven’t done before. Empire TW had a huge map split between several regions.

  9. Blastaz says:

    Thinking about the “we can’t get all 16 races in three games without DLC” they had eight races in the first game with DLC. With four races a game that means no race DLC at all…

    They don’t really have a lot left. Assuming the 4th race is Skaven and Tomb King Chaos Dwarfs and Ogres would then go together to flesh out the Dark Lands as DLC. They really are going to base the 3rd game just on Daemons of Chaos, like the leak suggested, that’s really not going to appeal much for a forty quid game…

    I guess you could put Chaos Dwarfs, Ogres and Tomb Kings all together in one map for the third game, but that would mean no race dlc at all anymore, and it looks like they would need to do something to make an army list for Araby, as they just pretending to be empire with a different voice actor (like Kislev) would be a little silly. Maybe they are going to get GW permission to innovate and we see a whole host of minor human factions as DLC… God can you imagine the lore whining that will go on if they do!

    1st Game
    Dwarfs
    Vampire Counts
    The Empire
    Orcs & Goblins

    DLC
    Warriors of Chaos
    Beastmen
    Wood Elves
    Brettonia

    Announced
    High Elves
    Dark Elves
    Lizardmen

    Unannounced
    Daemons of Chaos
    Ogre Kingdoms
    Tomb Kings
    Skaven
    Chaos Dwarfs

    • NetharSpinos says:

      Well, they could split the Daemons up into four seperate rosters/factions with regards to each of the four Chaos Gods, and certain DLCs has given us alternate factions/clans to play with…I mean, one supposes they could include Araby, Cathay and Nippon but with little lore and certainly no tabletop representation…

    • Archonsod says:

      “They really are going to base the 3rd game just on Daemons of Chaos, like the leak suggested, that’s really not going to appeal much for a forty quid game…”

      That depends. Adding Chaos Daemons to the map probably wouldn’t be that exciting. Changing the map to have you fighting across the Realms of Chaos on the other hand ….

  10. LennyLeonardo says:

    Probably wouldn’t be too hard to find assets for a Nippon add-on…

    Reply to comment above, obvs.

    • NetharSpinos says:

      Oh, to be sure; TW: Shogun has plenty of bits and pieces that could be used, and I don’t doubt CA’s ability to generate new assets for Araby & Cathay. But with the lack of lore towards those areas they would be ‘going in blind’ as it were in regards to units, Lords, cities etc.

  11. Banks says:

    They seem to be finally implementing everything I wanted in Total War for years. Richer campaign play style and objectives, better maps, battle variety, deeper diplomacy, more iconic units and attacks, better late game… If they nail everything they promise it will surely be a huge leap forward for the series.

    • Zenicetus says:

      I had some trouble relating to the fantasy setting in TW Warhammer, but I agree that on the level of game design it’s very good work from CA. I’m impressed with the way they’ve recognized where their strengths and weaknesses have been in earlier games.

      I do hope they return soon to historical settings, with this same level of quality.

      • Meatpopsicle says:

        One could hope that the historical games get this sort of enhancement. How that factors into purchase/player base I wouldn’t know. TW:WH has been very successful, I’d hope that even if the history games had a lower player base, the mechanics they’re developing would allow easier/cheaper implementation in future games.

        • Zenicetus says:

          One drawback to a new historical game is that they’ll have to ditch the flying units in Warhammer. It’s a fun and interesting new mechanic, but the slow movement and circling/landing/takeoff behavior doesn’t fit any historical period.

          A new historical game might also bring back naval combat, and that has always been a weak point with CA. Still, we can hope for improvement there. If they can figure out how to make flying lizards and bats work, then maybe they can finally figure out ancient or Golden Age of Sail naval combat.

          • Meatpopsicle says:

            I meant more the unique campaign map elements the seem to be implementing in the next TW:WH game, like roaming rebels (which we have had before) and locations such as treasure etc. It look like they’re trying to make that map feel more alive. Which is something I’ve thought they’ve needed for a long time.

            The naval combat I think has always been a weired limitation of the engine? Like the way vehicles act in other games, such as Coh or Dow

    • Meatpopsicle says:

      I’m quietly optimistic.

  12. BaronKreight says:

    Yeah sure, players really appreciate DLCs. Especially those with unreasonably high prices and splitting the game piece by piece. There’s a Russian saying – “You can only say good things about the dead people or nothing”. Same goes for marketing a product.

    • NetharSpinos says:

      To be fair, it’s not really ‘splitting the game piece by piece’ as it is more bolting on bits after the initial release. The DLC for TW1, with the partial exception of Bretonnia, did not exist in the base game. And ‘unreasonably high prices’ are completely subjective; I personally was quite happy to pay the prices I paid for the DLC on Steam, and likely will be again if they remain in the same sort of area.

      • Archonsod says:

        Bretonia was free. The Chaos Warrior pack was free to pre-orders and for about a month or so after release. Those are the only two factions in the original game which need DLC to activate (Chaos Warrior pack is cheaper than any of the other faction packs to boot). There’s also been some free additions not listed as DLC – splitting several of the factions and of course the Dogs of War units.
        I’m not sure about it being unreasonably priced either. By my reckoning you’ll get just over twice the original game content in paid DLC for about the same cost as the original game, which would seem a pretty good deal to me. Although they also pretty much doubled the content of the game in free DLC too, so I could kinda see an argument that the DLC is a bit expensive if you were setting your expectations on the game as it is now.

    • Meatpopsicle says:

      I purchased them all, and have no regrets each DLC cost the same as two bottles of average beer at a bar. Or 10 kilos of carrots..

    • Zenicetus says:

      The only DLC I have a problem with, is when it’s something important to the game and obviously stripped out, leaving a gaping hole. Like the Greek States DLC for Rome 2, which was annoyingly stripped out as a pre-order incentive and later DLC, and should have been in the main game. I don’t get that sense of manipulation with the Warhammer DLC. They’re just logical extensions that don’t distort or diminish the base-level game.

      As for the DLC pricing, I think strategy games are a special case because they’re infinitely re-playable, in a way that other games are not. You can get many hours of enjoyment re-playing scenarios with DLC factions or new game mechanics. The potential value is higher than the DLC for a shooter or RPG that are typically only played through one time.

  13. Meatpopsicle says:

    I don’t get the DLC argument – For the price of a case of beer you can get all the DLC. If you don’t like the game that’s a different story, but for people who wanted more it was all there.

    I don’t want to judge other peoples socioeconomic positions but any adult with a job should be able to afford the spare change it costs for the game and it’s DLC that is IF they actually want them. Considering the alternative is to collect a Table top army that goes into the thousands of dollars.

    • BaronKreight says:

      You can say that about every video game and every DLC. This is not an argument and not the point.

      • poliovaccine says:

        Uh, why not? Seems to me price is exactly the issue, or price relative to value rather, and it brings up the perfectly valid point that the people who develop and produce these games are technically skilled individuals putting in months upon months of nonstop work on these projects, and all those people need to earn a wage. Publishers need to earn a return, and even an incremental trickle up into the green isnt good enough – they put down a large investment in a short amount of time, they want a large return on it in a short amount of time. These are absolutely realities which are inextricable from “the point,” and they matter much more than any abstract, arbitrary sense of how things “should” be. If the economy were better, games would cost less. If wishes were fishes we’d have fish on our dishes. Etc, etc.

        Also, I’m assuming you mean that “what you could say about any videogame” is that people should be able to afford it… and well, yeah, you could say that about any game, they’re a luxury hobby, but I dont see why the universal truth of that fact makes it somehow beside the point..?

        See, here’s what really occurs to me… Back when tech wasnt as efficient and its industry had less integrated infrastructure w other industries, the idea of “personal computers” was laughable. Nobody had that kind of money (never mind the space for an apartment-sized mainframe). Then tech improved, and that fact, in combination with the eternally labile curiosity and creativity of human beings, resulted in games eventually becoming a thing. And because early tech was harder to work with and less efficient, games were harder to make and they came out simpler – it was awhile before they even had rote attempts at ASCii graphics. And those games were fucking expensive too, because all those above factors meant they couldnt be produced cheaply – low memory storage meant printing one game over the course of many floppy disks, only the best-educated manpower could be hired to work on such projects, etc, etc. By the time the first consoles actually existed, they cost hundreds of dollars, back when those dollars themselves were worth more. Not just the consoles either, but the games themselves – stuff like Mario was a solid $200-some bucks. They were officially a consumer item, but only for those with the most disposable of income. Look at that in comparison with these problems today.

        What I’m saying with that is, between the exponentially self-improving nature of technological advancement, and the rise of gaming as a profitable entertainment industry, games are actually trending towards being both *cheaper* and *better.* Cus for one thing: the more time goes by, the more gamers demand as standard, the more any company needs to do to keep up and be competitive. And for another: the more popular the hobby, the more expansion of the industry, the more good games are in abundance, the more prices are competitive between each other, the more prices overall are driven down. Gamers are some of the luckiest consumers, historically, which might be why they sometimes get so entitled and spoiled about stuff. Games have always gotten better and cheaper in tandem, and they only continue to do so.

        Frankly, I can foresee a future where developers are up in arms because, one day, in an attempt to finally answer so many consumers’ complaints about “price relative to value,” publishers are laying off devs by the dozen in favor of some brand new game-developing AI – you give it the parameters, you give it the engine, it builds a game in record time and at miniscule cost. And all you have to sacrifice is the human touch. In this future, every game is essentially a proc-gen early access survival-sim roguelike, as the AIs produce games according to buying trends, which in turn are the only option for people to buy, so they sigh and begrudgingly buy them, which in turn tells the AIs to double down on this apparently successful buying trend, which in turn leaves the same old games as the only option for people to buy, so they sigh and begrudgingly buy them, which in turn tells the AIs to double down on this apparently successful buying trend, which in turn [leads to an accelerating recursive nightmare in which the games developed by marketing-sensitive AI dev teams answer individual, isolated traits of the best sellers and cobble them into a composite game, like a Pandora station, repeatedly over time and buying cycles, and eventally the recursive, reductive nature of this process leads to the proud production of the AI-generated prototype of platinum-standard, core-solid, pee-pants-perfect gameplay: and it’s Pac-Man. It’s reinvented Pac-Man. And it wont make anything else anymore. Would you truly condemn us all to this twisted hell???]

        Anyway.. yeah I dont mind the DLC.

      • Meatpopsicle says:

        Yes it is, it’s cost versus value. If you don’t think it’s worth it don’t buy it.

    • poliovaccine says:

      I dont get it either. I know some games/companies have been guilty of withholding “the good stuff,” the stuff everyone wanted from the start, and then selling it separately in DLCs, which is of course how everyone got so cynical about the whole practice – I’d say The Sims is the prototypical example…

      …but I still dont get it when it’s something like this, where it’s clearly a finished game just plain giving addons. This would be what used to be called an “expansion pack.” And what I see is that people are just resenting it every time they’re given some new incentive to spend more money, whereas I feel like they should simply be happy this game they enjoy just got more content! It’d be different if this was all content that was promised/core to the game, but it just isnt, not in this case.

      There may very well be angles to the issue that I’m not aware of here. But from what I can see, DLC in general gets a bit of a knee-jerk reaction right to the barnacles, and it’s not entirely fair. Some folks have done rotten, rude shit with their DLC, absolutely granted. This doesnt seem like that. On the contrary, this seems like a case of exemplary DLC – an example of what it *should* be, if it’s going to exist after all. To me, what these devs are doing w their DLC is a damn cool experiment, and seems totally worth a jackson.

      • BaronKreight says:

        I wouldn’t want to repeat and explain. It has been discussed here and there and people who are interested in the series know about these talks. Read the forums – steam forums, community made forums, watch the total war warhammer pre order trailer (it was downvoted hard).

        • NetharSpinos says:

          ‘I wouldn’t want to repeat and explain’

          Seems that there hasn’t been much explained. You say ‘read the forums’ but it just sounds like you’ve read some of them and regurgitated someone else’s half-digested opinion because you agree with them but haven’t the patience to formulate your own well-constructed argument beyond ‘Yeah, DLC is bad!’.

          • BaronKreight says:

            It certainly sounds like that. I’m the Regurgitator of Opinions!

        • Meatpopsicle says:

          And yet they had record sales, the Steam discussion boards are the last place anyone should go for any reason, ever.

  14. andregurov says:

    How long til this one comes to Mac? ; 0

  15. sapien82 says:

    I just dont like the fact that what should be a DLC is branded as a new game, same with rising storm 2 vietnam should have been a DLC for rising storm but its sold as a new game.

    Its the same fucking model with most game devs now , what can be sold as a whole new game is simply DLC that should have really been released with the original title.

    take for example Arma 3 , the jets DLC , you can play the game without the DLC online and other people can still use the jets DLC etc and you can still see the models .

    It’s like the game content is already on your system and is just waiting for you to unlock it with cash . Its a fucking joke and games companies should be ashamed of themselves

    this model for gaming is pretty shitty, anyways i am excited about TW2 warhammer

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