Pip: I go back and forth on exactly how much I enjoy A House Of Many Doors. It has the unenviable task of trying to attract your attention while existing almost entirely in the shadow of Failbetter’s own Sunless Sea and there are slightly too many mechanical irritants for play to be this uninterrupted story exploration BUT oh my gosh! The writing is a ridiculously ambitious undertaking and delivered so many pleasing or memorable moments. There are also these stunning art cards which offer you a glimpse of whatever locations you’ve just arrived in. Oh, AND the game uses an FTL-ish approach to combat which I found far more interesting than Sunless Sea’s meandering cannon-or-run-away exercises. For all the little niggles, when it gets things right they’re utterly wonderful.