John: Picross is tricky to get right. Enough poor attempts to provide the puzzle on both telephone and PC have proven that. But Pictopix gets it absolutely spot on. A really smartly designed collection of 50 puzzles will keep you busy for many hours. And it’s not until you play the hundreds and hundreds of user-created puzzles that are now part of it, lacking the same finesse that you truly appreciate just how carefully created are the original 150.
Graham: I played all the Picross games available for the 3DS sprawled out on my couch during long, lazy weekends. They were great, I had a great time with them, but I wasn’t hungrily seeking out more because to play Picross is to be pickpocketed of your free time. I guess I’d forgotten this when I started in on Pictopix on John’s recommendation and it immediately robbed me of three whole evenings. That’s to the game’s credit – despite being an established puzzle type, it’s not easy to create that time-shrinking flow state – but it also makes it the only great, unfinished game currently installed on my PC that I’m actively trying to avoid.