Alice: Plunkbat is the multiplayer game I am most excited to be learning.
It’s an FPS which sprawls across 64 square kilometres yet where one single square metre can be fiercely contested, where every encounter is tense, where patience and nerve are often more important than aim, and the mere sight of an open door is cause for concern.
I’ve not yet won but I have hit the top ten in rounds where I airdropped into firefights and fought my way out, rounds where I parked with a rifle popping heads across the landscape, one where I fought over a meadow inch-by-inch, where every window in a city seemed to contain a gunman, and one round where I didn’t fire a single shot but sat happily beneath a tree watching corn ripple in the wind as everyone else whittled each other down.
Playing alone, it’s a time of quiet concentration. With chums, it’s a 25-minute adventure with japes aplenty and always a dramatic climax – especially when you pull foolish schemes.
It runs like a dog, mind.