GTA Online cheats shut down by Take-Two

Take-Two’s lawyers have shut down three cheats for GTA Online, Kotaku report, and their makers are donating their ill-gotten gains to charity. Cheats offered by the trio of Force Hax, Lexicon, and Menyoo in the multiplayer side of Grand Theft Auto V [official site] variously include free cash, invulnerability, spawning vehicles and objects, superpowers like flight and superspeed, spamming big bags of cash, and forcing other players to do things. A real sack of dickbaggery.

These cheat shutdowns come shortly after The Suits killed popular GTA modding tool OpenIV, supposedly for enabling cheating in multiplayer. Rockstar haven’t said how this singleplayer tool enabled online cheating, so the explanation is still confusing, but it’s good that The Suits are cracking down on actual recognised cheats too.

Force Hax’s website now says simply:

“After discussions with Take-Two Interactive, effective immediately we are ceasing all maintenance, development and distribution of the Force Hax cheat menu services. We will be donating our proceeeds to charity and we apologize for any and all problems Force Hax services have caused to the Grand Theft Auto Online community.”

There’s an insincere apology if I’ve ever heard one. Here’s a near-identical statement from Lexicon:

“After discussions with Take-Two Interactive, effective immediately we are ceasing all maintenance, development and distribution of the Lexicon cheat menu services. We will be donating our proceeds to a charity designated by Take-Two. We apologize for any and all problems Lexicon has caused to the Grand Theft Auto Online community.”

And Menyoo echo Lexicon:

“After discussions with Take-Two Interactive, effective immediately we are ceasing all maintenance, development and distribution of the Menyoo cheat menu services. We will be donating our proceeds to a charity designated by Take-Two. We apologize for any and all problems Menyoo has caused to the Grand Theft Auto Online community.”

I wonder who at Take-Two has the job of writing apologies for others to deliver. I covet that job.

I’m sure this won’t spell the end of GTA Online cheating. Ideally Rockstar would block the cheats, as surely other people will create new cheats to exploit similar weaknesses, but this step is welcome. Sometimes the hacks can create funny stories, like Nick Breckon being ridden and tormented by the Joker, but for people who actually want to play GTA Online it’s an awful and irritating mess which has rolled on for far too long.

19 Comments

  1. Premium User Badge

    johannsebastianbach says:

    After discussions with RPS staff, effective immediately we are ceasing all maintenance, development and distribution of the johannsebastianbach comments menu services. We will be donating our proceeds to a charity named PC Gamer. We apologize for any and all problems johannsebastianbach has caused to the Rock Paper Shotgun community.

  2. grimdanfango says:

    Surely this sort of behaviour is entirely in keeping with the spirit of the game?

  3. Bent Wooden Spoon says:

    I haven’t played GTA V yet, but going on the bulk of opinion on Reddit (probably not a great metric, admittedly) the cheaters actually made online far more fun for people by handing out free cash and vehicles, meaning people could stop grinding the same few missions in order to maximise their earnings and actually go and enjoy the game.

    Sure, sounds like there’s some of the usual insta-kill and griefing nonsense, but overall it seems like the cheaters are mostly appreciated by the community.

    • davebo says:

      Overall I’d say people’s frustration with griefing cheaters is eclipsed by their greed for free money. This is entirely about Rockstar wanting to sell the in game currency via Shark Cards, which of course is their right to do. In a perfect world we’d pay a set price for a good game, then modders would be free to make it a great game via dedicated servers.

    • duquessheep says:

      I’ll throw in my anecdote that free money has made online play much more enjoyable for my friends and I. Being able to dick around doing fun things without having to grind the same missions for days to get one shiny thing makes it a completely different experience.

      I can understand the desire to lock things away to keep folks paying playing and feeling like there’s something to accomplish, but GTA 5’s implementation is hugely flawed.

  4. opvl says:

    pfft fuck all of you. My source goes on github tonight free for all. May as well get in before I get fucked by the suits.

  5. Oasx says:

    It only two Rockstar two years to go after the rampant modding, perhaps in another two years they will fix some of the many bugs that have been in the game since its start.

  6. Chunkylord says:

    There are 3 ways to get and enjoy the zanier, expensive crap in GTA online that makes up pretty much all the DLC rockstar release these days.
    1. Pour several dozen hours into repeating crappy content and eventually making enough money to buy a car or two.
    2. Spend £100+ on shark cards.
    3. Cheat in money.
    Option 1 or 2 might be a lot fairer if the time investment or shark card cost were more reasonable, but anyone who has played the game will tell you that they aren’t. I’m not advocating health cheats or things that give an unfair advantage. I just don’t see anything wrong with cheating in money to play with the otherwise virtually unobtainable new toys.

  7. Generico says:

    “The Suits killed popular GTA modding tool OpenIV, supposedly for enabling cheating in multiplayer.”

    It shouldn’t even be implied that OpenIV enabled cheating. What enabled cheating is Rockstar apparently outsourcing their network code development to a zoo with a few underemployed chimps. Ever wonder why you can’t just give yourself a million gold in WoW? Or be invulnerable in Overwatch? It’s because vital information like player health, wealth, and the position of objects in the world is controlled by the server, not your computer, in any multiplayer game that’s worth 2 shits. Rockstar on the other hand just decided to tack MP onto GTA V because they figured they could make some money with microtransactions, so they did it in the laziest way possible. Giving your local computer control of vital information instead of using a real client-server model.

  8. left1000 says:

    GTA has never been a competitive game.
    I’m sad to see RPS take this stance.
    This was a bad way for take-two to handle things. Nuking every mod.
    Even online cheats were all about microtransactions.
    Giving out free money is something GTA mods have done for decades.
    Controlling another player remotely? that might be going to far, but nuking everything about this scene?

    This action by take-two is not positive for pc game consumers.

  9. Daemoroth says:

    Sad to see your stance being so black-and-white in favour of T2 in this RPS.

    Swallowing their ban of single-player modding, which is obviously an attempt to funnel more players into GTA Online, then banning cheat menus which appear to be used to spawn free money/cars as often as douchebaggery (Which allowed players to have fun, as opposed to engaging the incredibly grindy missions to make a pittance, or reach for their wallet to buy disproportionately expensive shark cards).

    This, combined with the CEO’s recent talk of doing a better job monetising players should make the goal obvious: sell more shark cards, to the exclusion of everything else.

    Oh wait, you’re part of the Eurogamer family right? Now this obedience and kowtowing to T2 makes sense.

  10. Asteraoph says:

    Ill leave this here for those that think this will fix online modding at all, maybe the author will watch it and learn something.

  11. Premium User Badge

    MajorLag says:

    I really like reverse engineering, so this whole fiasco is tempting me to start writing cheats for this game I don’t care about and will never play.

    If this part had happened in isolation, I’d still be a bit uncomfortable with how heavy handed it seems Take Two may have been with their threats, but I’d at least understand and give Take Two the benefit of the doubt. But combined with taking down a perfectly innocent single-player modding tool, I’m not.

    You want people not to cheat in your games, it’s your responsibility to make that difficult. From what I gather GTV:O doesn’t even put a modicum of effort into it. Instead Take Two decides to use our wealth-biased legal system as a cudgel. Screw them.

  12. Cederic says:

    So basically all the things that RPS said made the Just Cause 2 multiplayer mod so great are now dickbaggery.

    I do need to work harder at keeping up with the state of acceptability in online multiplayer open world gaming fun.

  13. Arkymedes says:

    Logged in just to say how sad I am to see the RPS stance on this issue. Disappointed.

  14. Ham Solo says:

    Newsflash: Online cheaters are completely unmolested by this, and still going strong.
    Only the singleplayer modding has been completely killed.
    GJ T2 and Rockstar, good fucking job.

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