Endless Space 2 update improves AI, adds new hero

I don’t wish to sound callous but: if you find someone imprisoned inside a neutron star, leave them there. They’re probably in there for a very good reason. And apparently they’re powerful enough to survive being inside a neutron star. Leave well enough alone. But a spacefool like you will charge right in, I know, eager to complete the new quest which has arrived in Endless Space 2 [official site] with the launch of its ‘Stellar Prisoner’ update. Yup, Amplitude’s space strategy game left early access in May (it’s great, by the way) but updates are still rolling.

Perhaps the biggest features of the patch are underlying changes like improvements to the AI and performance, expanded mod support, and several desync fixes. But, to jazz things up, the patch also brings two unique planets, new unique anomalies, and new heroes – including that one rescued from the star. I still think it sounds a terrible idea but I suppose it is your galaxy to risk destroying.

Check update 1.0.18’s patch notes for more details.

Amplitude Studios are working on more updates. Still to come are features including fighters and bombers (ship types introduced to the first Endless Space with one of its expansions) and presumably more bug fixes and tweaks.

5 Comments

  1. Solidstate89 says:

    This, combined with the last patch, finally fixed the issue I was having where all space battles would automatically resolve no matter options you selected.

    Sadly, it’s still bugged out on the empire selection screen on my 21:9 monitor as it cuts off roughly the top 10% of the leader selection screen. I can’t understand how that’s even a thing, but it’s still there despite these monumental bug patches.

  2. dirtrobot says:

    Unbelievable how Stellaris gets more attention than this masterpiece.

    What’s my problem with Stellaris? It’s the most grindy 4x I’ve ever played. Everything takes forever, it’s dry as a bone lorewise and well everything takes forever.

    Endless Space 2 has incredible strategic opportunities, just from how the spacelanes work in addition to their far superior (which stellaris ripped off in a mighty clumsy way) hero system.

    I’m always pursuing interesting goals in ES2 whereas Stellaris I’m taking forever to explore yet another boring anomaly.

    • poliovaccine says:

      Lately I would agree that ES2 is the better game in every way, but here’s my defense of Stellaris: it’s how I got into the 4X genre. Rather, it *made it possible* for me to get into the 4X genre, because it wasnt my first exposure.

      It’s simple enough in its presentation, and fantastical enough in its theme compared with, say, the Civ games – a title I’d heard much-espoused but bounced off hard. The sci-fi is evocative enough while still being bare enough that, personally, I feel able to read just the right amount of my own slant into it while still playing within fun, thoughtfully-designed(i.e. not totally arbitrary and/or procedural) guidelines.

      But I recognize it, now, after some experience and serious getting used-to, to be simpler than it could be, and slower than it could be – as you say, usually for some grindy ass reasons. That may have actually been good for me though, even if not by design. Sins of a Solar Empire, for instance, is a game I managed to only ever half-learn before I lost the taste for it. I am familiar with RTSes, but the 4X elements were, again, not well-enough explained for me as a complete fuggin nub.

      So, I’ll always have to give it credit, as it’s got a place in my heart, and its simpler gameplay in many respects (ES2 is very simple to *use,* but it is a harder game for me anyway) I think will always make it a good recommendation point for a certain kind of player. I basically wanted something more complex than the Age of Empires II style RTS I had mastered when I was ten, but I frankly never really knew about wikis or anything when I was trying Civ III or Sins, and on their own, I wasnt able to break in – each for different reasons. Stellaris finally clicked for me, and from what anecdotal stuff I gather, it seems I’m not alone in that as well.

  3. Ralphomon says:

    Endless Space 2 passed the 4X test for me when I sat down to poke at it for a short while last night then glanced up a moment later to find that 4 hours had passed it was 1am. It’s a lovely game.

  4. poliovaccine says:

    Yknow, most prisoners of neutron stars are actually just nonviolent drug offenders…

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