Ambition was Sniper Ghost Warrior 3’s downfall, says dev

Sniper Ghost Warrior 3 [official site] did not launch in the healthiest state back in April. Despite multiple delays, it suffered from long load times and more than a few bugs. It was also missing its planned multiplayer component. In a statement made yesterday, CI Games CEO Marek Tymiñski confesses that mistakes were made and tries to offer an explanation.

The decision to make Sniper Ghost Warrior 3 an open-world game created problems, says Tymiñski.

When we began development of SGW3, we decided on such a relatively large scale of the game with its open world that now we realise it was just too ambitious versus what we could have been able to deliver in any reasonable amount of time. We simply made the wrong math considering the size of our team and the originally given timeframe.

And he admits that trying to make a AAA game was a “big mistake”.

By positioning the game in a AAA category, it took us away from what we could have done great. Instead we spent too much effort trying to catch up with other AAA titles in terms of their production values and features. That was a big mistake.

This mea culpa comes with a promise that CI Games won’t make the same mistake twice, and will make something more focused in future. With that in mind, the developers are working on a new title that won’t be shackled to an open world.

We’re planning to make a great tactical shooter where we can focus on exciting gameplay, some key mechanics, and missions that have depth without all of the trappings of a large open-world setting. We want to make this game even more tactical than SGW3, and I believe the last three years have created a wonderful foundation that we can build upon for our next game.

CI Games won’t be giving up on Sniper Ghost Warrior 3, however. Tymiñski promises continued support, with more updates planned for later this year. They’re also developing a sequel to the not-quite-Dark-Souls RPG, Lords of the Fallen.

14 Comments

  1. Foolish Wizard says:

    Hey, just a quick correction: it’s “Tymiński”, not “Tymiñski”.

  2. poliovaccine says:

    Funny how one man’s ambition is another man’s mediocrity (i.e. the devs’ vs. the players’). You want to think the universe will reward you for aiming high, but sometimes it just doesnt.

    I do think people way overcomplained about this game, though, compared with the degree of the actual issues. I mean the issues were undeniable, but like so often happens in this histrionic little subculture of ours, I feel like the complaints were disproportionately harsh.

    • shadowslayer says:

      I agree. The reason I like this game is because of its open world, which really compliments the sniper gameplay when you become good enough at using the environment that you start sniping mission objectives far outside of their mission area. The bugs don’t really bother me because they don’t rear their ugly head too often, and when they do it’s still possible to either play past them or use save checkpoints to go back and try again. [Checkpoints are so plentiful in this game that I find the occasional bug more amusing than frustrating, but that might just be my pre-2010s game experience talking.]

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      MajorLag says:

      The flipside is that praise is often almost as disproportionate. A combination of echo chamber effect and all those YouTubers doing bad AVGN impressions I think.

  3. Pizzzahut says:

    This is the game where NPCs beyond 250m disappeared, right? And when reappeared, their paths would be reset? Pretty massive glitch in a sniper game…

  4. haldolium says:

    I really appreciate their honest approach here.

    Even though the series wasn’t ever particular outstanding, they’ve missed their chance to place themselves as a competitor to Sniper Elite. Those 2 are the only sniper games, and SE frequently gets the praise even in its 4th installment that doesn’t differ that much from their former games.

    I would hope for the team to get back on their feet and approach the general theme of Sniper games from a different perspective as SE.

  5. Flopper says:

    It would mean something if Sniper Ghost Warrior 1 and 2 were good. This is just another turd in a long line of turds. Ambition from a dev who can’t even make an average game isn’t ambition, it’s delusion. Make something decent first, then try to go big.

    • Unclepauly says:

      I seem to remember SGW2 selling way higher than expected. I think this may have gone to their heads and can somewhat explain the reasoning for the overambitious development.

  6. AngoraFish says:

    Aiming for AAA standards on an indie budget? Ambition vastly exceeding technical and staffing capacity and know-how? Sounds like pretty much every single indie game, ever.

  7. Dreggsao says:

    So what was the downfall of all their other games most of them anything but ambitious? Why does everyone tend to ignore that besides the Sniper games (which are crap) CI mostly does shovelware FPS and cheap adventures that can barely be called that?

  8. JustAchaP says:

    Yes, because making Far Cry 3 is ambitious.

  9. SteveRichM says:

    Im sorry to say this but the story is crap
    even at the start – two brothers serving in the same SF unit AND going out together as a two man team is simply stupid
    from there it gets a little better but not by much
    the game itself is decent
    but i would not use the same writer again

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