Here’s how Star Wars Battlefront 2’s crate system works

We already knew that Star Wars Battlefront 2 [official site] was doing away with season passes, instead doling out post-launch maps, modes and characters for free, but that doesn’t mean EA and DICE won’t be trying to tempt you to part with your cash in other ways. Battlefront 2 will feature optional microtransactions, letting players purchase crates with in-game currency and real cash. An EA-sponsored video from BattlefrontUpdates breaks down how this will work below.

In this build, the crates contain star cards and crafting supplies. The former come in a variety of rarities and can be applied to characters to give them new abilities or augment base abilities. The latter can be spent on upgrading those cards. So if you have a common star card, you can spend your crafting supplies to transform it into an uncommon version. Any duplicates you find are converted into more crafting supplies.

While I’m looking forward to being able to muck around with different builds and customise the game’s various heroes and villains, I’m a bit put off by the potential for big spenders to get an advantage over players who don’t want to throw more money at a premium game. I’ve never had a problem with loot boxes in Overwatch, for instance, because skins and sprays are purely cosmetic. That said, this is still infinitely better than locking players out of maps and modes the way the last Battlefront did.

Below, you can see the difference between common and epic star cards.

A few of you might be able to see this for yourselves, as it looks like the closed alpha has snuck up on us. Invites have been sent out, as noted by NeoGAF users, and players have already started to discuss (and complain about) the game on the official forums.


  1. Williz says:

    Fucking great…

    • dontnormally says:

      Can we just fucking play games without the scratch ticket lottery bullshit tacked on?

      AAA full priced games and goddamned fucking lottery mechanics. Fuck them and fuck them and fuck them.

      • Unclepauly says:

        So you liked the old way? Split up the DLC packs into small communities? This is much better. Or the really old way? One patch after release and then nothing. I like this way.

  2. Blackcompany says:

    Games as a Service was a think veiled effort at always online stores constantly spamming you with ads for in game items.

    And now it’s everywhere.


  3. rushakoff says:

    hahaha and 60$ up front too. Fuck that.

  4. something says:

    You’ve got to feel sorry for games publishers – barely scrping by, so desperate just to break even on a risky project like this that they feel forced to put these mechanics in their games. Heartbreaking.

  5. Crocobutt says:

    It’s everyone’s fault these things exist.
    Publishers’ fault for doing it.
    Consumers’ fault for buying into it.
    And thus, a feedback loop.

    • Darth Gangrel says:

      But the problem is that this kind of business model won’t disappear, just because players ignore or complain about it. It’ll just come in a different shape, because publishers really want this and they WILL try to get consumers to accept and use it.

  6. Phinor says:

    I’m not sure it’s infinitely better than the season pass model. With season pass model you get a base game that will always be populated with players (well as long as the game has players), it’s really the season pass buyers who get segregated but on the plus side the base game remains fair for everyone. With the Battlefront 2 model you can get an edge over others with money, so it’s a full price pay-to-win title.

    Both ways have positives and negatives but overall both are among the worst options available to developers. Well, bad for players anyway, for shareholders they are pretty attractive. A compromise between players and shareholders would be something like Overwatch model where the boxes only contain cosmetic features.

    • Unclepauly says:

      Can’t really call it pay to win if these things are available to people who don’t pay.

  7. aircool says:

    Didn’t the previous version of the game do something like this? You could buy weapon unlocks and upgraded cards.

    If the game is any good, and my PC can run it at a decent framerate, I’ll be buying this game, so I guess it’s my fault all these pokemon style random things appear in games.

  8. Askis says:

    They’ve a similar kind of model before, on Galaxy of Heroes…
    It’s a free game on mobile that’s blatantly pay to win, of course there the heroes are the entire game, no real skill in aiming etc involved, but even here, the player with all epic cards will have a direct advantage over anyone who’s still rolling with all commons.

    Maybe crate prices and upgrade costs will be low enough that only the extremely impatient would need to buy them directly, but EA wants to make all the money, so I doubt it.
    And of course they’ll add more cards to existing crates later, so you have to open tons of them to get the new ones.

    I’m pretty sure this will destroy any goodwill they built up by stepping away from DLC and their Season Passes, if they go through with it.

  9. Premium User Badge

    Aerothorn says:

    Honestly, the primary question is how rarities affect ability. If higher raritys are in any way outright better, this is very bad. If the common cards are the best and the rarities are Fun Goofball Things That Won’t Win You A Match, then I can live with this.