Strike Vector EX’s dogfighting blasts into open beta

Strike Vector EX, an expanded version of 2014’s flashy game about transforming ships dogfighting through sci-fi industrial structures, has launched a free open beta test. The EX releases is updated and expanded with new modes including, crucially, a singleplayer campaign. The original game suffered the fate of so many small multiplayer-only games, failing to achieve a critical mass of players. Which is a bit of a shame, as our former Jim (formerly ours, not formerly Jim – he’s neither dead nor living under a new name) quite liked it.

Some of Jim’s words on the original release:

“This head-spinning multiple directional flight game is immediately going to put Strike Vector out of the taste-field of many gamers, and the sheer balls of it killing you on impact with any of the scenery will cause many more to make like the developers and Ragequit. (The studio is called Ragequit Corporation. That wasn’t really clear, was it?) What I am saying is that this is not the easiest game to mesh with, and even tougher to master.

“But… well, it’s certainly enticing to me. It’s alluringly beautiful, all vast structural sci-fi architecture porn and impossible weightlessness. The sense of speed and the mad splendour of the all-directions environments certainly captures something that most games seem to miss. Even with all the art that’s hung on it, it’s pure videogame, as if the hormones produced by Defender or Robotron are still pumping through its Unreal-powered veins, giving it some primordial strength over modern, smoother productions.”

Strike Vector EX was released on console last year, their expanded version of our game, and now we’re getting it back. Here’s the official blurb from developers Ragequit Corporation on what EX brings:

“Strike Vector EX is designed with new controls and upgraded with new features and modes. To complement the already robust competitive multiplayer game, Ragequit brings a story-based single-player campaign complete with characters, cutscenes and deadly AI, new training modes, and a huge variety of battle styles ranging from elimination and survival to duels, boss fights, and demolition.”

If you fancy a crack, swing by Steam to try the open beta for free.


  1. TychoCelchuuu says:

    I thought the original was pretty good. It was very pretty and it handled the whole 6dof/high speed/mode switching multiplayer combat about as well as a game could. But yeah, if you don’t get critical mass in a game like that, it just dies out. Real shame.

  2. gwop_the_derailer says:

    Its cinematic trailer was plenty whoosh-y, too.

  3. anon459 says:

    Oh, I didn’t know about this. The first game was great, so I’ll absolutely try out a free beta :)

  4. Morat Gurgeh says:

    Worth a try?

  5. Killy_V says:

    I was so hyed to this game !!!! Then I tried it, I had absolute no clue what I was doing, I found it was near imposible to shoot with the weapons at those speeds, and the early players had a such haead advance on other that the game was no fun at all.

    It was head to fight full speed, smash on a wall, respawn, go back to fight, get shot by a missile, respawn, go back / wall / respawn / back mussile… rinse and repeat to ragequit.

  6. zeep says:

    Is this playable with Mouse+KB or do i need a gamepad, or Hotas?

    • Phasma Felis says:

      The original was designed for M+KB to the point that I could never really get it to work properly with my HOTAS. Hopefully after being ported to console and back it’ll support everything equally.

  7. Phasma Felis says:

    Oooooh. Anyone tried the single-player yet?