Asset Packs organised neatly are SO PLEASING


This article is not about games so much as games-adjacent/games-necessary stuff….

I really like browsing asset packs over on sites like I suspect most people only end up on those sections of the site when they’re searching for elements to use in their game and it’s a better/easier/cheaper option to buy them in than make them yourself but I take a wander because they form tiny art galleries! There’s a commercial reason for that – you want to lay the assets out so customers can get a sense of what they’re getting¬†AND you want to make the display appealing so they pick your selection over someone else’s. That produces these really attractive, often grid-based presentations which really tickle the parts of my brain which love neatness.

I thought I’d collect together a few which caught my eye today in case they’re of interest to you too. I’m fairly sure at least a few of you will feel the same¬†otherwise the Things Organized Neatly tumblr wouldn’t be anywhere near as popular as it is and Carl Kleiner’s work wouldn’t have been imitated nearly so much!

Plants and Trees Elements for the Nature Basic Tile Set by Liz Molnar


Fantasy Icon Pack by DGHZ


Low Poly Forest Pack by datguyjack


3D Hex Tiles by Khalheus


Pixel Item by Henry Software


Pixel Food by Henry Software



  1. nitric22 says:

    I’m right there with you. Clean presentation. Organization. Logical Flow. Such phrases get me all giddy and give me joyous goosebumps.

  2. nonfiction says:

    It’s not just about clean presentation so people download the assets. It also makes it really easy to see, find, and compare assets when using them yourself.

  3. hamburger_cheesedoodle says:

    You would love the Unreal Engine marketplace.

  4. Lacero says:

    There’s a goldmine of these free on

    You can pay if you like and you get a small extra if you pay, but they’re really good.

    I wish more people would do hex assets with the long edge horizontal though! They look weirdly narrow upright.
    Like you’re looking at a map in portrait instead of landscape.

  5. james___uk says:

    Been there done that (well, a couple times) :) One of the reasons for this is so we can fit it all into one screenshot for a ‘here’s what you get’ shot and also presentation is so important too. Even though they’re assets packs for developers you still want to market them like regular consumer products