There’s a fourth Event[0] ending that even the devs didn’t know about

By Samuel Horti on July 16, 2017

A fun one, this. You know how there are four endings to the first-person lost-in-space style exploration Event[0] [official site], right? Well, if you did know that then you know more than the developers themselves, apparently.

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As Emmanuel Corno of developers Ocelot Society explains, the realisation started with a trip to Wikipedia…

After investigating, Ocelot Society concluded that the ‘fourth ending’ arose because of a bug that the team hadn’t caught.

It appears to be down to the way the game’s AI, Kaizen, is programmed. Talking to Kaizen by typing into terminals is a core part of Event[0], and if you give certain answers you can trigger a sequence that the developers never intended.

It will happen if the player refuses to destroy the station’s singularity drive, refuses to upload their consciousness, and has treated Kaizen nicely throughout the game, making lots of small talk. After questioning if he should trust you, Kaizen can be convinced that you are true friends and that he should take you to Earth even though you didn’t destroy the drive as requested. You’ll then see a cutscene from another ending, of the spaceship moving towards Earth.

Corno reflects that even this ‘ending’ is “interesting”, “even if it contradicts the golden rules we wrote about Kaizen”. He says that it makes the AI “more human”.

If you haven’t played Event[0], then you might want to consider it. Here’s an excerpt from Wot Alec Thinks:

“Event[0] is probably too short for its own good, less because of (kill me) ‘value’, but more because it limits how far it can take its idea. What’s there is very glossy as well as clever though. Despite its sometimes very obvious limitations, Event[0] feels like the start of a beautiful friendship.”

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