Tooth and Tail claws its way onto PC 12 Sept

Tooth and Tail

Tooth and Tail [official site] – the lean, stripped-down RTS from Monaco devs, Pocketwatch Games – is coming out on 12 September. There’s a little cinematic trailer to mark the announcement and it shows the game’s Redwall-via-revolution theme as well as snippets of gameplay footage:

My favourite thing about that game is that I played it against Adam back at GDC 2016 and beat him. Obviously I have therefore retired undefeated from the game a year and a half before its release. Don’t let that deter you, though.

The idea of Tooth and Tail is that it scratches the itch for playing an RTS but distils the game down to the basics so it’s easier to learn and matches take less time to play out. Basically, if you look over someone’s shoulder as they play Starcraft II and say “Nope! Not enough hours in the day for this nonsense even though it looks kinda fun…” Tooth and Tail is hoping to catch you in its little claws.

Here’s part of Adam’s preview, written on the back of his TERRIBLE CRUSHING DEFEAT:

“What that means, as well as making a coffee break battle an option, is that you won’t end up base-building for half an hour only to realise your base is rubbish and that the tide has turned against you even before you encounter an opponent for the first time. Think about how many hours you’ve spent knowing that a game is lost, backs against the wall waiting for the final blow that ends that awful waiting for the wrap-up screen.”

Anyway, yes. September 12 is the official release date. I’m a tiny bit confused because Steam is telling me in bright green letters that ACTUALLY the game will be available on 13 September but I’m guessing that might be a time zone thing, so the game would release on 12 September in America but timezones might nudge it into the early hours of 13 September over here? GOG is saying 12 September as well. I’ll average it out and say it’s the 12-and-a-halfth of September.


  1. zulnam says:

    On the plus side, RTS titles are finally getting some indie love. On the negative, base building and troop management are a big part of the RTS genre so not having that in the game doesn’t necessarily make it a plus. Also, looks like you will only be controlling 1 unit a la Overlord.

    I’ll wait for reviews before i cast judgement, but it looks like one of those strategy games. (like the visuals, though)

    • DasBilligeAlien says:

      I have played the game for some time in the early alpha/beta stages. Though I have lost track of development after moving to the coutnry side with shitty internet.

      Basebuilding is there jsut much more fundamental and the base structre is less important than many other games. More akin to Company of Heroes or command and conquer.

      Your commander unit is 2 things in the game. Your scouting unit and your pointer. It works really well.

      I have to say that Tooth&Tail has the potential to become a mainstay in competetive RTS. Give it a try. There should be tons of matches on youtube.

    • notponies says:

      Ground Control and World in Conflict did alright without base building though, right?

  2. LearningToSmile says:

    I guess it’s nice that more than just porn game developers realize there’s a lot of money in the furry market.

    • NetharSpinos says:

      …I’m not sure there are any porn games about furries. At least, none made by any game studios.

      • LearningToSmile says:

        I’ve been thinking about porn games since the article about that awful house party game the other day, and furries are quite well represented in that, so this game made me think of them.

        Basically, if you’re a game developer, and you fancy earning $30k+ a a month, find someone to draw you a couple explicit furry pictures, throw together a demo, and take it to patreon. Easy money.

        (I’d actually love RPS to do a feature about the indie porn game scene that developed around patreon and the like, it’s quite a fascinating little niche)

      • Skandranon says:

        There are SO many porn games about furries it would make your head spin, some of which are pulling in $10k a month on Patreon.

    • Shadow says:

      I’d be surprised if there were figures concerning the size of the “furry market”, let alone its profitability.

    • Glen Moyes says:

      I know people will disagree (mainly furries) but in practice just because something has animal characters in it doesn’t make it furry. Dust was right on the line and crossed it by a few centimeters, but who cares; it was a great game. This game doesn’t cross that line.

      I have been noticing more animal characters in video games. There’s been a few really good success stories recently that I think has made developers less afraid of the idea. And honestly, there’s so many military-based games that look the same nowadays that whatever it takes to look unique and not scare off gamers is fine by me.

      • notponies says:

        In threads about furries and things furries might look at, there’s always at least one subthread wondering what makes something with animal characters furry or not furry.

        At this point I see it as a quality and preference description. If a thing with animal characters is something I like, it’s not furry; otherwise it is furry.

        As for your other point: While I don’t think people have grown fully tolerant of animal characters yet – I can still find discussions over whether or not Dust was furry in the bad way – games like Night in the Woods, Armello, and to a lesser extent Undertale do suggest a trend. Just not quite at the level of the 90s platformer mascot era.

        • AndySchatz says:

          heh, honestly I think it’s just because game developers that grew up with Secret of Nymh, Robin Hood, and stuff like that are now older. Furry is a relatively new thing. I’m super happy for ppl that identify as furries to enjoy our universe, but it’s not a furry-pander :) I just like animals.

        • Unclepauly says:

          What the hell are you guys talking about? There’s always been animal characters in everything like cartoon shows and movies and games. Every year there’s a freaking Disney movie with 200 animal characters in it. Morning cartoons are full of them. Games not so much but that’s only because historically gamers aren’t totally into that thing as it’s looked upon as kiddie stuff. I don’t get why anybody is analyzing this it’s been this way since forever.

  3. Eightball says:

    Wait, I thought only the frogs were Nazis.

  4. kraftcheese says:

    I feel like I’m in a fever dream for this to even occur to me but…uh…you reckon they’re trying to tap that niche Nazi furry market?

  5. DantronLesotho says:

    I played this at pax east earlier this year and really really liked it. I look forward to playing the full thing. I didn’t realize it was the same devs as Monaco, but that explains the pedigree in its production for sure.

    • AndySchatz says:

      Thanks for stopping by to play! Even though the game doesn’t visually resemble Monaco, the game design philosophy is consistent. Take a complicated, hard to pick-up-and-play genre, make it fast, fun, and have simple controls without losing the depth.

  6. Bobtree says:

    The gameplay videos look great.

  7. merbert says:


    Wow….I think it looks absolutley shite.

    Real “barely post SNES / ZX Spectrum era” crap.

    PC’s and game design are capeable of so much more than this tired old rubbish.

    • theallmightybob says:

      so we can give it your “I don’t like the graphics” seal of approval. personally I think more games should be looking for a style that isn’t just shiny.

    • Unclepauly says:

      I’m pretty damn sure games from that era didn’t have gameplay mechanics like this. Those systems couldn’t handle more than maybe 6 characters on screen at once. Let alone having different AI routines for each.

      * I just watched it again to look closer. Snes? Not even close, this looks better than the majority of all PC 2d rts games graphically.

  8. merbert says:

    I agree with you.

    Shiney isn’t everything, and it’s invariably trumped by style.

    But this look and style are utterly dated imho.

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    Waltorious says:

    Am I crazy, or is the voice actor doing the narration in the trailer one of the voice actors from Skyrim?