Communal Combat Mission: Turn 8

Every year The Flare Path runs a communal Combat Mission skirmish in which RPS readers attempt to outwit and outfight CM’s decidedly dangerous AI. Turns span 60 seconds and rarely go according to plan. Late-war and Eastern Front, this year’s scrap takes place in a German-held Baltic port. Seven turns after leaving their deployment zone, the commenter-controlled Soviets are in control of two of the map’s seven Victory Locations. Can they recover from last turn’s setback (Their SU-76 SPG was potted by a sly Panzer IV) and consolidate their gains around West and East Bridge? Let’s find out.

At West Bridge the ambitious German counterattack ends predictably, a storm of Soviet small-arms fire from the southern bank causing numerous casualties (one squad is completely wiped out, another reduced to three men) before driving the handful of survivors back into the smoky interior of the warehouse at s12-14.

Twelve map squares to the east, Renko arrives at a shattered north-facing window and, looking down, realises he’s in spitting distance of a dug-in 50mm AT gun. The patient Pak 38 is spotted by the repositioning Myshkov and the pioneer squad scampering for r26 who proceed to suppress it vigorously with grenades, rifles, and SMGs. By the end of the turn only two of the five-man gun crew are moving.

Renko refuses to get involved in the Pak persecution, preferring to scan the scenery for worthier targets. A second before the clock freezes at 00.60 his vigilance and restraint are rewarded. Not far from the station and the northern docks, a StuG III is on the prowl!

The situation at the end of turn 8:

The West Bridge group are currently unengaged. Batrakov’s mortar barrage is two minutes away.

The East Bridge group seem to have the Pak 38 situation in hand. The buttoned T-34/85 has just moved into the gap at t27/s28. From here it has LoS NW to the town square and…

N to f26, the StuG’s location. Our most potent tank killer doesn’t appear to have  noticed the German AFV yet.

On the southern map edge REINFORCEMENTS HAVE ARRIVED!

(jj17)
M5 halftrack with 57mm AT gun in tow.

(jj31)
Lt. Lapshin’s rifle platoon (3 squads + HQ)
SU-122 self-propelled howitzer

As I won’t be around to post an ‘order request’ comment today…

Turn 9 orders here, please. Commenters are cordially invited to suggest moves for the following 10 units (a maximum of one unit per commenter)

*BA-64B armoured car
*Lt. Ryumin’s recon platoon (two splitable squads + HQ)
*Lt. Batrakov (mortar spotter)
*T-34/85
*OT-34 flame tank
*Lt Myshkov’s pioneer platoon (three splitable squads + HQ)
*Renko, the sniper
*SU-122
*Lt. Lapshin’s rifle platoon (three splitable squads + HQ)
*M5 halftrack & AT gun

Assuming orders are forthcoming, the summary of turn 9 will appear on the RPS front-page at around this time tomorrow morning.

20 Comments

  1. Wilson says:

    (copied from the article above for organization)
    Turn 9 orders here, please. Commenters are cordially invited to suggest moves for the following 10 units (a maximum of one unit per commenter)

    *BA-64B armoured car
    *Lt. Ryumin’s recon platoon (two splitable squads + HQ)
    *Lt. Batrakov (mortar spotter)
    *T-34/85
    *OT-34 flame tank
    *Lt Myshkov’s pioneer platoon (three splitable squads + HQ)
    *Renko, the sniper
    *SU-122
    *Lt. Lapshin’s rifle platoon (three splitable squads + HQ)
    *M5 halftrack & AT gun

    Assuming orders are forthcoming, the summary of turn 9 will appear on the RPS front-page at around this time tomorrow morning.

    • Wilson says:

      Myshkov’s squad in R26 should advance further to Q25, while Myshkov himself and the other squad on the ground floor move across the street to R26. The squad on the second floor should stay there to engage the AT gun for another turn.

    • opowell says:

      Ryumin’s platoon holds position, waiting for the smoke.

      • alh_p says:

        Is it smoke? I thought HE was ordered to s14 last turn. Or was that a follow up order?

        • opowell says:

          I think you’re right, it does look like an HE order now (?!).

      • nathan.wailes says:

        The other platoon was able to cross the river without too much trouble; what do you think about sending over either the full right squad (the one at w16) or splitting it and sending half the squad, with the destination s16 (the building directly across from them)? Or even just having half the squad run outside the building they’re in and then running back in to see if they take any fire from across the river?

        • nathan.wailes says:

          Actually, after reading some of the earlier posts, the AA gun on the wharf may still be a threat to any infantry that try to cross the river.

          • opowell says:

            Exactly. My concerns with the crossing are:
            1. AT gun on wharf, could hit anything going over the bridge.
            2. The armor at j11, could hit anything trying to enter s16.
            3. Small arms fire from any of the buildings s12-18 along the river.
            If this turn is quiet, I’d probably attempt the crossing anyway next turn (hopefully in coordination with our vehicles).

    • JB says:

      How many of Lapshin’s boys can mount up and ride the SU-122 northwards? We could do with getting them up to town ASAP.

      So either mount up and roll north, or hotfoot it I guess.

  2. alh_p says:

    I’m wondering where best to plant the AT gun towed by the M5. I figure we want somewhere fairly permanent to control an area of the map.

    Smoke might allow us to position it where the Suchka had been, to command access to the wharves.

    Or we could drop it on the peninsula somewhere, creating something of a cross fire, but it would then be exposed and in supported.

    We could also use on the east of the battle field, but we a longer drive over there.

    Any thoughts from others?

    • opowell says:

      I like the idea of knocking out the enemy AT gun at q3 on the wharf, then putting our gun out on the peninsula facing N/NE. For now, I’d either head to aa16 or aa7 and have it turn towards/target the enemy AT gun.

      • alh_p says:

        Shall we then say M5 to drop the AT gun at AA9, facing north please. I think the trees will better hide the gun and increase our chances of catching a roaming Panzer.

        I’m not too concerned by the gun on the wharf. We’ve heard nothing from it.

    • Wilson says:

      The peninsula sounds good to me, with potentially less time spent moving and re-positioning – but it might be an exposed spot, indeed. Tough call.

  3. Dinger says:

    What are the odds of Renko getting a shot at the Stug III commander before he buttons up?

    • nathan.wailes says:

      From the little I’ve played CM, I would guess: fair odds of getting a shot off, low odds of hitting, no harm in trying. But I would also guess the StuG is going to be knocked out in the coming 30 seconds by the T-34.

  4. Tim Stone says:

    Many units without firm orders at the moment. Anyone fancy giving specific instructions to one of the following?

    *BA-64B armoured car
    *Lt. Batrakov (mortar spotter)
    *T-34/85
    *OT-34 flame tank
    *Renko, the sniper
    *SU-122
    *Lt. Lapshin’s rifle platoon (three splitable squads + HQ)
    *M5 halftrack & AT gun

  5. xcopy says:

    The rifle platoon incl. HQ runs towards v25.
    We have to keep in mind, that they will be exhausted, when they arrive.

    Please, Renko, take out the Stug commander.