Total Warhammer getting extra units to celebrate Creative Assembly’s 30th birthday

As part of their their thirtieth birthday celebrations, The Creative Assembly are about to whack thirty extra ‘Regiment of Renown’ into Total War: Warhammer [official site]. Sadly, the celebratory additions are simply famed units from the world of Warhammer [that’s ‘the Hamwarworld’ to fans -tabletop ed.] rather than folks from Creative Assembly’s history. There’s no Garrius from Accountington, no Great Minstrel Jeff van Dyck, no General Ian dos Fifa, not even Pip’s Beyoncé elf. No, instead we’re getting the likes of Khorok’s Manrippers, Knights of the Lionhearted, Wyrd Spawn, and Loec’s Tricksters. Pssh, fine, you have your ‘lore’. Here, meet some of them in this video:

They’re unit variants with fancy abilities and fancier hats, see.

The new Regiments or Renown are due to launch on August 10th. The Beastmen, Bretonnia, Chaos Warriors, Wood Elves, and Norsca will get six units each. Hit the Birthday Regiments FAQ for more details on ’em all.

And yes, that’s the Norsca who are being offered as Twahammer DLC free to people who pre-order Twahammer 2 or buy it within a week of launch. Or they’ll cost £7.99 separately. Which means that this is really 24 extra units coming to Twarhammer, plus 6 extra for the DLC. I suppose that also makes this partially an announcement of free bonus DLC for paid DLC which isn’t even out yet. What strange times we live in.

While Twarhammer 2 isn’t out until September 28th, the Norsca will hit Twarhammer on August 10th – the same day as this update.

14 Comments

  1. Drib says:

    I like how much relatively free stuff they’re putting into this game.
    A+, CA.

    • Fiatil says:

      Agreed! If you bought the game at launch and paid $0 for DLC you’ve gotten a free playable race, 4 new AI factions to play against, the aforementioned regiments of renown, and a bunch of legendary lords as well.

  2. Nouser says:

    More units? Oh, come on, just reveal the Skaven already.

    • Cinek says:

      Well, I doubt you’ll see Skaven before Total Warhammer 3. Like lizardman for TW2 they’ll be the big thing in TW3.

      • fuggles says:

        You know skaven have been all but confirmed for tw2, right?

      • SaintAn says:

        The Skaven symbol is the hidden part of the box art for this game and they’re doing some sort of game thing on Total War Access where you try to unlock hints for a a future reveal and there have been a lot of Skaven hints, including the most recent screenshot of 13 red glowing eyes in the dark.

        • SanguineAngel says:

          I sincerely hope they never announce them, deny them vehemently and just slip them in the game.

          I mean… what am I say?! Obviously they won’t announce any kind of fantastical giant rat man – no such thing exists. Your ramblings sounds dangerously close to chaotic possession. Away with you

          • Captain Narol says:

            First rule : You don’t talk about Skavens

            Second rule : You don’t talk about Skavens

            Third rule : You know-know nothing, man-thing

  3. Sid311 says:

    Well, Beastmen, Chaos Warriors and Wood Elves are DLC too. That means that it really isn’t “24 extra units coming to Twarhammer, plus 6 extra for the DLC” but 6 extra units coming to Twarhammer plus 26 extra for the DLC (technically, Bretonnia is DLC too, but it is free, so it doesn’t really count).

    • Cinek says:

      You’ll see all in the game even if you won’t have them in your own armies without buying appropriate DLCs. But they will be in the game none the less.

    • Sid311 says:

      Anyway, good that all the other races that didn’t previously have Regiments of Renown are now getting some of their own (Dwarfs, Orcs, Vampires and Empire had Regiments of Renown available through The Grim and the Grave and The King and the Warlord DLCs.

    • SaintAn says:

      Except it’s getting added to your AI controlled factions to fight against. So you’re wrong.

  4. Zenicetus says:

    I suppose it’s good that it balances out RoR for all the factions now. I still won’t seem them, because I’m using a mod that blocks RoR recruitment for everyone.

    I don’t think it’s a good game mechanic. It’s frustrating to win a battle where you kill off a RoR unit, and then see it immediately replaced in a following battle because recruitment is so easy. It feels like cheating on the player side too. So I just don’t use ’em.

    • Imaginary Llamas says:

      Yeah, I would have preferred it if RoR recruitment was limited to certain provinces or quest rewards. It just doesn’t fit with the mercenary system from the previous TW games.

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