Another Lost Phone found in autumn

Our John hugely enjoyed exploring a stranger’s pocket telephone in A Normal Lost Phone, even relishing the guilt that comes with invading their privacy and interfering with their life. Good news, snoopers: French team Accidental Queens today announced that someone else has dropped their pockphone, and we’ll get to explore it this autumn in Another Lost Phone: Laura’s Story [official site].

Lost Phone is a narrative mystery game, sending us digging into messages, social networks, pictures, e-mails, and so on to figure out where Laura went and how come we’ve found her phone. Digital detective work! Like The Man does to us when he’s bored, only for good. Well. Mostly. Ish.

As John said in his Wot I Think of A Normal Lost Phone:

“At a certain point it starts to feel really not OK that you’re interfering in this person’s life. You can send unfinished emails, and, well, worse, and I love that it includes this. Because at that point you really start to ask questions about what you’re doing here, and at that point the game becomes something more, something bigger than just a narrative you’re experiencing – it crosses over into feeling a teensy bit real. I love those moments. It’s to A Normal Lost Phone’s credit that it achieves this.”

Ooh you rascal!

Another Lost Phone: Laura’s Story is coming to Windows, Mac, and Linux this autumn. Its Itch page gives the price as $2.99.

If you fancy picking into a phone right now, the original Lost Phone is only £2. It’s a good genre of story-o-puzzlers, this. Replica and Sara Is Missing let us poke into phones too, and I understand a mobile Mr. Robot game does the same. He’s not even a real robot, mind, so I don’t know if I’d trust that.

5 Comments

  1. maninahat says:

    Whilst I enjoyed the first one, I kind of stumbled a bit when forward progression required me to do things like send private stuff to strangers with their phone – that seemed like a step too far, even for a nosey guy who has no problem scrolling through someone’s private messages for an hour. That thing that John liked was a thing that I specifically didn’t like doing, and I ended up consulting the strategy guide to see if there was a way around it (there isn’t).

  2. Quite So says:

    Many years ago, well before the iPhone was a glimmer in Steve Job’s bank account, I found a phone on the steps outside my apartment building. There weren’t many contacts listed, but I dutifully texted each of them in an effort to locate the owner. Most texts went unanswered, but I did receive one text that said, “I told you to stop texting me”. It was really depressing. I couldn’t find a “Mom” entry either, which made me sadder still.

    That phone is in my cardboard box labelled “old phones”, and sometimes when I see it there on the shelf I think about that phone and wonder about the person who left it. I wonder who they were, and what happened the night they lost it there on my steps. Mostly though, I wonder about their list, and what they did to make the people they cared about not care about them.

    I’m sure this game isn’t nearly so depressing. And since this is the first I’ve heard of it, I’ll have to go try the original.

    • Lieutenant_Scrotes says:

      I enjoyed reading that little story. Interesting how much insight a phone can give you into someone’s life, even if it’s just the absence of data.

  3. GeoX says:

    I enjoyed A Normal Lost Phone well enough, and using the phone interface to tell a story was clever (other people can argue about the ethics of going through a stranger’s phone). STILL…in the end, it was pretty didactic, more an effort to teach people about–am I still not supposed to say what the game was ‘about’ so as not to spoil it?–well, to teach people about what it was about. AND THAT’S FINE; it’s a subject where a lot of education is surely valuable and necessary. But–while by no means claiming to be an expert on the subject, or have a lot of personal experience–I really didn’t feel like I was told anything I didn’t know. So in that sense, it felt a bit plodding and I found it a little underwhelming. I’m curious about how the sequel plans (presumably?) to build on the themes of the original.

  4. RedPanda87 says:

    Also coming to iOS and Android thankfully. That’s not relevant to RPS’s interests I know, but if ever there was a game that benefited from being played on a phone, it was A Normal Lost Phone.

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