Hack ‘n’ slash history: Dynasty Warriors 9 PC confirmed

Historical(ish) hack ‘n’ slash Dynasty Warriors 9 [official site] will indeed be released on PC, Koei Tecmo confirmed today. As is the way, Dynasty Warriors 9 will cut through hordes of enemies in a setting based on Romance of the Three Kingdoms, the myth-o-history telling tales of Ancient China. This time, the action is going open-world. Developers Omega Force are also whacking in climbing and grappling hooks, which I will always welcome in games. Here, have a little look in this trailer:

Rather than filter this through a brain which mostly knows Dynasty Warriors from watching other people play, here’s Koei Tecmo to explain shiny new things in 9:

“Augmenting the series’ first true open world is another immersive innovation introduced in Dynasty Warriors 9: the Interactive Action system. Players will be able to fully utilise their surroundings for the first time in the Warriors franchise with the ability to climb buildings and mountains, wield grappling hooks to traverse walls, and make use of objects like oil barrels in battle. These new actions offer a breadth of new possibilities for players to take advantage of while travelling around third-century China, or when caught in the heat of battle!

“Dynasty Warriors 9 introduces exhilarating new combat mechanics to the series’ signature ‘one versus thousands’ style gameplay with the State Combo System. This new system allows players to perform 3 different attack styles – Trigger Attacks, Flow Attacks and Finish Attacks – each dealing progressively more damage. Trigger Attacks allow players to create the start of an explosive combo, leading to Flow Attacks, which adapt to the enemy’s current state. Successful combos allow for a Finish Attack to be performed, delivering a final blow that eradicates any foes caught in its path. These new enhancements aim to create a thrilling and fluid experience unlike any previous entry in the franchise.”

Ah, yes, new features.

Koei Tecmo first announced Dynasty Warriors 9 announced back in December 2016 but only today confirmed a western PC release. This isn’t a surprise, as Koei are releasing loads of their big games on PC these days (heck, the crossover Warriors All-Stars is coming at the end of August), but it’s good to know.

No firm word yet on when exactly it will launch.


  1. Danarchist says:

    I will leave piles of peasant corpses behind me as I twirl through their numbers like some sort of masochistic pinwheel.
    They will likely just stand around with their spears pointed at me and shuffle back and forth.
    Would carpal tunnel again

  2. mitthrawnuruodo says:

    Good. Looking forward to it.

    I love how people blame this series for not innovating, yet are fine with the entire FPS and RTS genre that basically only update graphics with each new release.

    This one has more innovation than all the sequels of StarCraft, Age of Empires, Doom and Wolfenstein combined.

    • shde2e says:

      Starcraft 2 masssively improved the usability though.
      And I would argue that Wolfenstein did change quite a bit throughout the years. New Order especially improved and innovated a lot on the narrative front.
      I do agree that Age of Empires didn’t change that much, and most of it wasn’t very well integrated with the rest of the mechanics.
      No idea about Doom.

  3. TotallyUseless says:

    This is a good news. =)

    Was expecting KT to make a PC port, good thing they confirmed one.

  4. Viral Frog says:

    I always loved playing Dynasty Warriors back on the original Xbox. I wanted to get DW8 on Steam, but it doesn’t seem to have the greatest reviews. (If someone can prove the naysayers wrong, let me know and I’ll buy DW8 :P)

    Hopefully this port turns out better than I heard DW8 did! I’ve been craving the hack and slash action of this franchise for a long time now.

    • Chem says:

      If you use a controller it’s fine. However they use the ps3 graphics instead of ps4 because they want it to run on anything rather than looking super nice. My guess is if you play Dynasty Warriors then graphic fidelity isn’t what does it for you.

      You can also probably get it real cheap during a sale if you are still hesitant.

  5. Mecha_Rocky says:

    Ok great – can we get the same Berserk game again then, only made in the new engine, pretty please? Bonus: include the Lost Children Arc and throwing knives that do something. Thanks!

    • shde2e says:

      I think Berserk adaptations are just cursed. I mean, when was the last time we got a good adaptation of it in any form?
      Possibly the first anime series, but that had the downside of looking rather janky with an animation that looks more like a slideshow.

    • Baines says:

      You aren’t getting the Lost Children arc, probably ever. It isn’t just that the enemy is a naked teenage girl, but that the whole arc centers on violence involving children, with children raping and killing each other.

      Even the 90s TV series toned down images of violence involving children. The more recent movies had a heavier censorship of such matters, and the most recent TV series has had the heaviest censorship. It wasn’t a surprise that the most recent TV series completely skipped Lost Children.

      Lost Children is seen by many as one of the most disposable arcs, but I think the arc is underestimated. No, it doesn’t really introduce or change anything important, but it does reveal a few things. Lost Children is arguably one of the darkest and most hopeless stories of the series, which is important for setting the tone of the world. This arc is also what causes Farnese to view Guts as a true monster, rather than just a somewhat dangerous potential figure of prophecy (which in turn arguably affects how she later approaches him). At the same time, this arc shows that there are lines that Guts cannot make himself cross, as he cannot make himself kill Rosine.

      • Mecha_Rocky says:

        Well put. And that is why the manga is superior, IMHO. The other media forms serve their purpose in some form or another, but nothing defines the inner depths of those characters except for that one arc.

  6. Baines says:

    I’m worried that the new combat system is going to be another mistake of over-simplification like the Renbu system was.

    When Dynasty Warriors started, each combo had a specific purpose. After a fashion, you were even punished for using the wrong combo in the wrong situation, because at best you were being inefficient while at worst you were getting hit. That started to vanish over the years as the movesets were made more general purpose and smoother.

    The Renbu system threw that out the window, turning the game into the button masher that detractors had always called it. The description of the new Trigger-Flow-Finish system sounds like it could be more of the same, just with a little more situational variety (rather than variety through direct player control) during the Flow part.

    • Splyce says:

      As a very long time fan, I agree. However, as the rosters expanded, I feel like the “1/4 hits juggle, 2 hits stun, etc” type situational moveseta actually became restrictive. I think the evolution in the Samurai Warriors series is very nice, with crowd clearing hyper attacks, normal combos, specials, and each is different depending on the character. Other features in that franchise disappoint, but Spirit of Sanada (in my experience) also pushed narrative and geographical play far further than had been seen in Dynasty Warriors. Hopefully these various offshoots allow the developers to experiment in different paths, and build better games as a whole.

      • Baines says:

        In theory I like the combat system from Samurai Warriors 4. In practice, I find it a flawed solution.

        The Hyper Attack tree certainly is useful. You get a second moveset designed around the combination of mobility and dealing with crowds. But it comes with a number of problems as well.

        The moves of the hyper attack trees just don’t have that much character. While the various normal combos have become fairly all-purpose over the years, they still retain the general shape of the early strict designs. (NS is launcher, NNS is single target/dizzy, NNNS is area, etc.)

        But the hyper tree is not only designed around a single function (dashing combined with crowd control), it is arbitrarily restricted to this purpose. Officers and special units not only auto-block your hyper attacks, you are knocked out of your combo for the attempt. While the normal combo tree has different combos that trade between concentrated high damage and area lower damage, concentrated higher damage moves are relatively pointless in the hyper tree (though some characters are saddled with them anyway).

        Though honestly nearly any Warriors spin-off has more technical combat than a Dynasty Warriors game. (Which is another reason to be concerned about DW9. It doesn’t help that the Dynasty series also holds some of the worst, or at least the least well-considered, decisions when it comes to additions/changes to combat.)

  7. Vivid8 says:

    PC edition is cute and all but what about PROPER controller support? I bought DW8:Extreme on PC and got One Piece Pirate Warriors 3 (Dynasty Warriors in the One piece universe) both are completely and utterly unplayable on PC with a controller, and pretty much unplayable on mouse+keyboard as well. The games basically don’t work, it’s a damn shame too. Also what about ONLINE support? Because while it’s Co-Op it has NO online features on the PC. So, proper controller support and actual internet functionality really need to be talked about at some point. I checked the website, as expecting with Koei, the website is virtually barren on any meaningful information. The company is still buried somewhere in the 90’s when Asian developers could barely operate a website and didn’t share anything with anyone, their games just showed up on a shelf and you either bought it or didn’t. For the massive investment they look to be making the games engine, you’d think they’d hire at least one person to manage their social media and to get a little community input on the topic, especially since they are saying outright there’s a PC version in the pipeline, sounds like it won’t be a port as much as a direct version. I will be soooo bummed if there’s no controller support.