The Long Dark gets fixes aplenty in string of patches

Oh Will!

Before Pip sashayed down the RPS treehouse ladder (it can be done, trust me – she’s magnificent) and into the weekend, she left a series of Post-it® notes highlighting a string of patches released for The Long Dark [official site] since the singleplayer survive ’em up left early access and launched this week. Having licked the spilt jam off the notes and removed the Derek Acorah-brand tarot cards from the stack, I can share with you the highlights of this week’s patches. Now that The Long Dark finally has a story mode, it’s a good time to start surviving (or just watch).

The first patch hit on Thursday. Its changes included improved checkpointing, added a save point to the Cave in Chapter One, and removed a strange requirement to drink tea. Pip notes, “Rosehip tea change interesting because it stumped me as an activity for a while and I’ve played a whole lot of the sandbox in early access.”

Hinterland Studio followed up with a second patch later that same day. “Save/restore change should help with uncompletable quests,” Pip says, “spawning on top of a campfire is amusingly silly, lots of little fixes and story stuff I haven’t reached yet.”

The third patch arrived this morning – or I suppose it was the middle of the night for the Canada studio. Pip summarises, “Checkpointing and optimisation for performance/memory.” Splendid. Good changes. Good work, everyone.

Pip, stuck the the minifridge door you’ll find a VERY interesting article on someone who shared their plane seat with a g-g-g-ghost! Hope you enjoy. See you on Monday!


  1. Claudia Lo says:

    Glad to see they’ve tackled the invisible hungry wolf problem! Now if they could fix the one spot in the farmhouse that drops me through the floor of the world…

  2. MasterPrudent says:

    I can’t believe the tea thing (rosehip tea!) is a real thing and not a joke.