Overwatch Summer Games event returns with new skins

Last summer, the whole gang in Overwatch [official site] got swept up by Olympics excitement, celebrating by wearing sporting apparel and playing football. Without the pageantry of the Olympics to unite everyone this year, Blizzard’s summer event now celebrates the two camps of people outside in the scorching sun: those who are seriously into sports, and those who just want to hang out and have a barbecue. Yup, the 2017 Overwatch Summer Games are here, bringing back Lúcioball with a new ranked competitive mode, and adding more outfits for Overwatchers to just chill.

First, sports. Lúcioball, the 3v3 mode where everyone plays football with special abilities, is back. Blizzard have tweaked it a little, and also added the new serious Copa Lúcioball mode. They say that Copa “offers a more competitive experience with placement matches, skill ratings tiers, leaderboards, competitive points, and more.” Serious sports for serious sporters.

For everyone, there’s dressing-up. This year’s new skins are mostly summer fun. Soldier 76 becomes a dad at the grill, Widowmaker swaps her sweaty catsuit for a bikini and sarong, McCree is a lifeguard, Junkrat dons the traditional Australian casual summer outfit of full cricket gear including pads and helmet, Reaper becomes a biker because of course he’s sooo cool he’d wear full-body leathers in the summer, Sombra goes casual, and Mercy… wears a Hermes costume? Weird. [Update: I’m told it’s meant to be Nike, the goddess of victory, but mate those sandals.]

Last year’s summer skins are available to buy with credits again too, now with a discount.

You can see all the skins, old and new, on the event page. They’re unlockable with credits or you can spend real money and chance your luck with the Summer Games Loot Box, which offer random cosmetic items from a huge assortment of skins, sprays, icons, voice lines, and all that. The crates start at £2 for two, getting cheaper when bought in bulk.

The 2017 Overwatch Summer Games will run until August 28th. Overwatch game director Jeff Kaplan explained more about it all in this video last week:


  1. caerphoto says:

    Mercy… wears a Hermes costume? Weird.

    Nike, not Hermes.

  2. LuckyLuigi says:

    Mercy is dressed as Nike, the ancient Greek goddess who personified victory, although admittedly the winged shoes are a symbol of Hermes, the messenger God

  3. upupup says:

    Remember when skins were free or unlocked as part of the gameplay, instead of a thinly veiled milking mechanism?

    • Catterbatter says:

      That’s why Mercy is dressed as Mercury, the Roman god of commerce.

    • Excors says:

      They still are, if you play for long enough – you get roughly one loot box per hour, plus 3 boxes per week from playing certain game modes, plus a few free ones during events. Supposedly 1 in 13.5 loot boxes contains a legendary item (e.g. these new skins), so play for an hour a day during the event and you might get two or three legandaries.

      You also get an average of maybe 30 credits per loot box, and you can buy one of new skins for 3000 credits, so play an hour a day for a couple of months (roughly the time between each seasonal event) and you’ll probably save up enough to buy the one you most want.

      If you want more skins and don’t want to play more, then it can get very expensive. At least they changed the loot boxes so you almost never get duplicate items any more, though still no guarantees you’ll get the skins you actually want.

      • Janichsan says:

        TLDR: Grind the shit out of the game, and you *might* get the skins you want.

        • Freud says:

          Unless what you want is teambased shooter gameplay. Then you already get what you want by, you know, playing.

          • Janichsan says:

            There’s a difference between “playing a game” and “devoting your lifetime to – maybe – get some specific skin”.

          • April March says:

            Which is why you should focus on the former and forget about the latter.

      • upupup says:

        They’re not, because these systems are built around guiding people towards paying for skins. If the system were designed around unlocking the skins as you play, then people wouldn’t be buying them even if the option were there. To push people towards doing so you need to introduce intentional flaws in the gameplay, such as tedium, which is why every game with microtransactions like these would be a better game if they were absent.

        What it boils down to is that letting people buy lootboxes and skins with real money is not a favour; it’s profit motive that has no gameplay benefits and is strictly against the interests of the player.

        • Premium User Badge

          sylmarien says:

          While I kind of agree on the part saying the game is designed to encourage you to pay for those skins, I don’t agree that it doesn’t come with any positive for the player. Indeed, this brings continuous revenue to the devs and allows the game to be further expanded and maintained for a long time.

          Since Blizzard actually does that (new character and maps regularly and the game is supposedly there for a long time) I cannot complain (and don’t want to). Would the argument be about other games that release a new iteration full price every year, my view on the subject would be quite different.

          • upupup says:

            No, again that’s looking at it from the perspective of what benefits the developer. Saying microtransactions are beneficial for the player due to potentially leading to more content does not work, because then you’re treating it as a pre-order for hypothetical content; content for which the concept does not yet even exist, with no value whatsoever. You’re not even paying for guaranteed content that has yet to come out, but hoping that the money will motivate them to produce the content that you already paid for and taking on the risk that it won’t for no reason (EA, anyone?). This, in the case of Overwatch, after you already bought a full-price, highly successful game, which the past has shown already leads to continued support by Blizzard.

            This is not beneficial to you. There are no guarantees, no refunds, no reasonable expectations or ways to get your money’s worth. Again, they’re not doing you a favour, but profiting in way that puts the risk on you and away from themselves. This is not something that should be encouraged, as it is strictly against our interests as consumers.

      • SaintAn says:

        You can’t actually get all the event items from grinding. It’s designed to where you have to buy loot boxes. They’re only available 19ish days a year, and that’s not nearly enough time to grind out everything.

  4. Hoot says:

    And let the devolution of an already mediocre game commence as it descends even further into the realms of “hat-simulator”.

    • caerphoto says:

      Yes, it’s not like sort of thing has been happening for the entire existence of the game.

      • Hoot says:

        A few unlocks and some new skins I’m not opposed to, it’s kinda fun while you’re learning the game. But this exclusive time limited shit plus the fact that an endless cascade of skins is kinda redundant is just terrible.

        I mean how many skins does one person really need?

        • Troubletcat says:

          I get that you’re not really into them personally, but how exactly does adding more cosmetic options make the game worse?

          • Seafoam says:

            RPS comment section is always filled with a vocal minority like this. I don’t know why but I guess they don’t understand why people want cosmetics? They’re not for everyone but why not let those that want them get them? Are they against people playing slot machines at supermarkets too?

          • upupup says:

            Everyone in a comment section is their own minority. There is no majority.

          • SaintAn says:

            They’re not against new skins, they’re against the new skins being limited time and costing real money to get. Try to keep up.

          • SaintAn says:

            @Seafoam since the comment system is garbage and I can’t reply directly.
            Don’t talk about things you don’t understand. Okay?

            “They’re not for everyone but why not let those that want them get them?”

            The problem is this effects everyone. If idiots support this junk then it spreads and corporations want to get more and more money out of it. I doubt you played games before DLC because you’d know better than to say that. DLC has got worse and worse and worse, then microtransactions emerged and those got worse and worse, and now mods are becoming paid and becoming worse and worse. If you are too stupid or ignorant to see why there’s a problem then you should not be talking about the subject at all. You’re really a big part of what’s killing gaming.

            “Are they against people playing slot machines at supermarkets too?”

            Slots aren’t forced on people, they don’t withhold parts of a product you buy, they don’t effect others.

        • Spider Jerusalem says:

          The timed events with exclusive skins have been going on for almost the game’s entire existence. Game came out at the end of May 2016, and the first limited event skins were the Olympic skins a couple months later. Then Halloween, then Christmas, etc. This is like the 5th one or so.

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      subdog says:

      There’s no trade economy built up around it so I don’t really see what you’re talking about.

      • Xocrates says:

        The problem with TF2 was that the game’s art style and visual language became increasingly muddled with the increasing addition of hats and other nonsense. By the time the item market came in, there were already plenty of complaints about it (indeed, it was a major reason I stopped playing, and that happened long before).

        That said, I don’t think Overwatch suffers that much from this problem, partly because they did it from the start, and partly because the visual aesthetic was never clean to begin with, using other identifiers to differentiate the characters.

        • SaintAn says:

          They actually had to downgrade the graphics of TF2 so more cash shop junk could be made. It looks worse than it did when it first came out.

  5. Catweasel says:

    Kinda wish I could just turn skins off at this point, I mean yeah they’re fun but after a certain point all the joke costumes take me out of the game a bit.

  6. Freud says:

    The problem with cosmetics in Overwatch is that mostly the other players see them. It’s not like in a moba where you watch your avatar most of the game and thus get to ‘enjoy’ the skin.

    • Seafoam says:

      False, there are plenty of ways you can see your skin, from custom weapons to special voice-lines. some even leave special objects on the map like the beach ball on Beach McCree. You always see your character when you die too. Also your character model always shows up high quality in menus, selection screens, emoting, and so and so forth.

      But you never put on your fancy clothes when you go to town just because you want to see them, you want others to see you in them, and its a nice feeling even if its virtual.

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      subdog says:

      The new highlights system helps with this a lot. It’s never been so easy to bask in your own glories and appreciate your fancy skins and emotes.

    • SaintAn says:

      You can’t see the clothes you’re wearing in real life so why bother wearing anything nice?

  7. Hreidarr says:

    Well, Paladins did it first. Will there be another copyright infringement speculation?

    • SaintAn says:

      That game failed so miserably that I doubt many people even know what it is.

  8. April March says:

    Uh oh, Alice used the O-word. *klaxon sounds*