In Foxhole’s war the truck drivers are the real heroes


For the third day in a row, our outpost was under attack. Some enterprising yanks had discovered they could take opportunistic raiding parties through an undefended snowy field and get within grenade-throwing distance of our forward operating base – a walled-in barracks full of tiny toy soldiers all sitting around grunting that they didn’t have enough rifles, ammo, or best friends to clutch to their breasts as they died in the snow. Someone lowered the iron gate for me and I drove the truck into the compound, during a mercifully quiet and shrapnel-free moment.

“Who wants b-mats!” I shouted, employing the shorthand for ‘basic materials’ I’d learned from wiser, fightier men. “Get your b-mats here!”

Everyone in the compound rushed to the truck.

“Oh YES,” said an engineer, as he unloaded the essentials he needed to build up defences and do his own job. “Buddy, you are the real MVP.”

This all happened in Foxhole [official site], a massively multiplayer online war game that pits two teams of 50-60 people against each other on large persistent maps until one of them owns every small town or outpost. Players build walls, lay out barbed wire, collect scrap and, of course, shoot each other in the torso. But conflict in this faux-WWII can go on for days or weeks between the “Wardens” and “Colonials” – surrogate names for German and US armies. Imagine the hardy, ambitious skeleton of Planetside equipped with the uniform and binoculars of Company of Heroes. It has elements of a real-time strategy to it, but that’s not what it is. You’re not a competent and organised commander of countless soldiers and tanks, you were just one guy with an unloaded rifle, a hammer and a confused look on your face.


Confused because arriving on a map can be a daunting and unguided experience. The first thing new players usually do is grab a gun from the town hall and jog all the way to the frontlines with far more ammo than is prudent. This is bad. It’s the quickest way to experience Foxhole’s simple combat mechanics (aim with the right mouse button, fire with the left, and, for the love of god, press X to go prone) but it’s also the quickest way to walk straight into the line of fire of an enemy machine gun nest. Without first having an understanding of where the lines are actually drawn (something the map won’t explicitly tell you), you can get gunned down quicker than an extra in Saving Private Ryan.


That’s because, while you’ve been gung-ho-ing it across the fields, the real heroes of this war have been at work: the engineers, the truck drivers, the scrap miners. This is less a game about the horrors of war and more the logistics of war. For example, everyone has the ability to build defences right from the start. You find a scrapyard (denoted by a little screw icon on the map) and take your trusty hammer to it. Then you carry all that heavy scrap, slowly tramping with an encumbered inventory, to the nearest manufacturing plant. Here, it is made into those basic materials I was talking about – steel bars in other words. These are necessary for pretty much everything, or at least the most basic items. They can be used to order boxes of rifles or ammo, they can be invested into a vehicle factory to build motorcycles or trucks.


But, for your purposes as a fresh recruit, they can be used to build various pieces of military infrastructure – fences, walls, barbed wire, foxholes, watch towers, sand bags – all the best fortifying nonsense an army could ever want. The foxholes of the name are easy to build and, provided they have a supply tunnel nearby (a special building that connects with each preceding supply tunnel) they will automatically shoot at any enemy in range. By the end of the first real-time day of combat, the roads around your headquarters and captured towns will likely be lined with these tunnels and foxholes. If the engineers are doing their jobs.

And that’s a strange thing. There are no set “classes”. Everyone is just a soldier. But small squads of organised men begin to form almost as soon as the captain’s whistle blows. Discords and chat channels are set up. Teams of “logi” roam the roads, six to a truck, ferrying ‘supplies’ to isolated barracks so that men can spawn there, trios of engineers hammer away at giant gates to keep the enemy from harassing the spawn points at the base of operations. Groups of riflemen cluster together and go off with their hands full of grenades, seeking to blow up unfamiliar trucks and disrupt the supply lines of an adversary who is taking all the same turtling measures as your own army. And, yeah, you do get the odd team-killer or a wildman who thinks stealing your motorcycle is good for the war effort, but I’ve found that the majority of players have learned that communication and teamwork are the route to victory. I often simply approach a group of people who look like they know what they’re doing and saying: “Need an extra man?” I’ve rarely been turned away.

One of these groups – a bunch of fellas from Britain and the US – took me in as part of their engineering crew. They had built an impressively large wall, stretching almost half the width of the map, which protected an important fortress called the “Crow’s Nest”. They lined the wall with watchtowers too. This means any player equipped with a radio can see where the enemy is approaching the fort, just by looking at their map and seeing which watchtower flashes red.


And although this wall was an ugly, twisting, jagged scar across the snowy countryside, I would still call it a work of art. Once, our truck driver pulled up at a town hall in the safe zone, where a lone trooper asked for a lift to the fighting. When our Sergeant (you can “up-vote” players to slowly raise their rank) told the trooper we weren’t going his direction, the man dryly replied: “Goddamn engineers, never doing anything useful.”

“Oh no,” said the Sarge, “we only built all these walls, and laid the barbed wire, and put that rifle in your hand, and–”

“I know I know!” said the trooper, relenting. “You guys are the real heroes.”

He said this like he was repeating a line his mother had taught him. You guys are the real heroes, shoulders deflating, eyes in the back of his head. He knew he was being petulant, and that we were the backbone of the army. He didn’t even argue the point, just stood around sulking as we drove away, waiting for another truck to come by and take him to his inevitable death.


Later, Crow’s Nest started to get hit. The chat filled up with people saying the place was under heavy and constant attack by raiding parties. It’s a hard place to attack, even without our Great Wall. The town hall you need to capture to control the area is atop a small hill, from which you can see the surrounding area clearly and get an easy shot on anyone coming up the hill. We arrived – two trucks full of “combat engineers” – and piled out onto the hill, which we quickly surrounded with chainlink fences and sandbags. I got out a pair of binoculars and looked down at the roads and ruined townhouses to our southwest.

“There’s five guys coming now,” I called out to the men stationed in pillboxes and foxholes on top of the hill. Within minutes they were cut down.

“Three more to the west,” I said.

Pot shots came flying by. It’s difficult to get used to the top-down view when the bullets start flying. It’s a hugely limited space, and you rarely feel like you can see everything you ought to be able to see. Instinctively, you want to zoom out and look around. Every RTS has programmed you to scan further than your immediate area, and being shot at by unseen forces is a pain. At least, it is when you’re the one without the binoculars. These handy boyos let me scan further into the distance than I usually could. I can’t fire at the same time, however, and I can still only see enemies or friendlies that are in my line of sight. If players go behind a building or a wall or even over a small mound, they will dissolve into nothing, like powder in the wind. You can still see the geography of the landscape, but where the hell is that machine gunner?

For now, we had the advantage. A hill-top. A ton of men. A pair of bi-nocks. Earlier in the war my engineer squad had used a howitzer to level an entire base of enemies using the same high-ground tactic. On the other hand, I’ve also seen the effects of mortar fire from the victim’s side. In an earlier battle, three of our machine gunners once refused to listen to their commanding officer when he told them to “spread out, for fuck sake” and were summarily disintegrated by a single shell. I stopped firing bullets from my bunker after I saw that.


“What did I tell you?” said the officer, sighing as I exited the bunker and snuck away from that fight. It’s okay, I came back later with my truck full of b-mats.

But let’s go back to the Crow’s Nest. The attack had cooled off, but our Sarge was annoyed. The enemy was getting through our hideous, wonderful wall and nobody knew where. We got in our trucks, now missing a good number of men who remained at the hilltop, and did a perimeter check. I still had three or four full clips of ammo. I wasn’t worried. We found the hole, or rather, we found three holes. It was only the last one that gave us trouble.

Enemy troops turned up as soon as our boys started hammering to plug up the gap. Three, four, five men. Six… seven… oh no… I lay prone on the rubble of a nearby ruin, peering through my binoculars, and called out the location of any rifleman that came too close. We used the ruin and the rest of our own wall as a chokepoint as the Sarge ordered us to keep the enemy back. But they kept coming. And then we ran out of basic materials. The lone man building the fresh section of the wall suddenly jumped in one of our trucks and drove off.


“Uh… okay.”

“What do we do now?”

“Well, I guess we wait until he comes back.”

It was probably only fifteen minutes before the hero returned with his truck full of stuff. Blood and backpacks had since piled up in the gap – remnants of vanished corpses that you can loot if you get close enough. I hadn’t moved from my spot and was completely out of ammo. I had even impotently fired off all my pistol clips into the darkness, trying to approximate some sort of firing angle based on the random tracer rounds that flew over our heads from off-screen. Quite a lot of us had died. The Sarge, a Captain and I clung on with whatever unaffiliated troops came by from Crow’s Nest to help out. Finally, the wall-builder said he was done.

“Okay,” he said, “come through!”

He had built a giant iron gate behind us, and we stood up and ran through, closing it behind us. The wall was whole again. The next day, our Sargeant would say we saved the whole eastern sector of the map from being slowly dismantled and overrun. Very few people would learn about our stand at the Crow’s Nest and our frantic Plugging of the Gap. But I think, inside, our corps of engineers were stupidly proud of what we’d achieved. This is, I think, Foxhole’s appeal. It takes communication, learning and teamwork to get anything of significance done, but at the same time individual truck drivers can feel like they have saved the day, just by arriving at the right moment. It reminds me of the warring and fleet operations of EVE Online, and while it certainly isn’t straightforward, compared to that sci-fi deathtrap it still takes only a fraction of the time to learn how to play.


It isn’t for everyone. It requires a lot of chatter and roaming the countryside alone is likely to get you barbecued on sight. Likewise, it’s hard to jump straight into a battle, like you can in Planetside, just to feel the rush of combat. There is more to learn before you reach that point, but there’s also much more to appreciate about the conflict, even as a simple ammo delivery boy. Even something as simple as giving someone a ride makes you feel like you’re part of a greater, more effective machine.

The battle for Crow’s Nest is over now, and new fights on that server have likely begun and finished since, but the combat engineers of our squad will remember our Great Wall and know that it saved lives and kept the enemy forces at bay. Somewhere there’s probably a sullen trooper walking down a lonely and boring road, wishing he had come with us after all.


  1. Premium User Badge

    Drib says:

    Well this is a fun read, even if I’d already heard the main points in the podcast.

    This game sounds like EVE Online, Dwarf Fortress, certain Minecraft mods, and other such things. Basically, generates cool stories, but then playing it you don’t see them unless you put rather a lot into the game from yourself.

    I love DF and Minecraft mods. I’ll have to take a look.

    • Silent_Thunder says:

      Eh, unlike EVE, being a grunt isn’t a grind to reach footsoldier status. All you need is a gun, 3 clips, 2 he grenades, and a deathwish to serve on the frontlines effectivly.

    • Bastimoo says:

      It is like none of these really. Every map lasts about 20-60 real time hours, there are no skills involved and there are no “shipclasses” or anything similiar. You play a soldier and you are useful from minute one, you can be in your first battle within 5 minutes (if you communicate well). On the other hand I already spent a whole saturday constructing walls around resource fields and establishing forward outposts, so you can go the builder-y route as well.

      As long as you have a microphone and like to play in teams for success with little reward, it is a great game. Kind of feels like one of the old, proper games where you didn’t need to rank through 60 levels to unlock your favourite gun.

  2. Howling Techie says:

    Seems like a more polished but less arcadey version of Running With Rifles, which I’ve had some good times with, so reading this too definitely makes it one to keep an eye on.

  3. Silent_Thunder says:

    Gonna be that guy. It’s not US vs Germans, as much as it is ww1 vs ww2 armies. The Wardens uniform is very reminiscent of the late war (around 1917) French trench uniforms, while the Colonials are an amalgamation of the various allied armies uniforms (including ushankas in some concept art) their only faction specific vehicle, the light tank, continues this trend.

    Infact, this miniature of a french soldier is pretty much exactly what the Wardens look like in Foxhole.
    link to

    This makes sense as the dev’s intention is for the tech level to be around the interwar period.

    Teh main reason I’m pointing this out is the voice comms. You can often tell what army is where by which songs random groups of chaps are singing long before you see the soldiers. If they’re signing Pack up your Troubles or Hunting the Hun, it’s gonna be Wardens. If it’s Blood on the Risers it’s gonna be Colonials.

    it’s a strange thing, the effect local voice coms can have on people.

    • Premium User Badge

      Drib says:

      That’s it, I’m going on there and singing Fortunate Son, anachronisms be damned.

      • Morat Gurgeh says:

        Genuine lol. Although it’s stuck in my head now. It’ll be there for days.

  4. Shadow says:

    This game will live or die based on how interesting they make the crucial non-combat logistics jobs. Should be one of the devs’ top priorities.

    While it’s great to have this degree of player agency and involvement, if you’re going to force a good number of players to carry out those tasks for extended periods of time, it better be fun beyond just the gratification of having a positive impact on your team’s performance and your reputation among your mates.

    • Bastimoo says:

      I can’t quite say why but being a logistics driver feels very rewarding. I’d say about 20%-40% of the times I joined a game we actually had too few frontline soldiers while logistics were constructing a WW1-like frontline including secured supplylines. You don’t really get any visible “reward”, but it is satisfying to be in demand by your frontline soldiers, construct big bases and be the one guy who saves the game by bringing in outpost-saving spawnsupplies (read respawntickets) or that set of grenades that helps the offensive destroy enemy bunkers.

      • Baines says:

        Just a guess, but I wonder if it being an overhead view instead of an FPS or a behind-the-back action-based TPS is a factor in this. The latter can make you feel like you are supposed to be the hero (even in a field filled with other players who believe themselves to be the hero), while the former can easily make you feel like you are just a cog in the machine.

      • Shadow says:

        I’m sure it’s rewarding and novel at first, but the trick is to make the gameplay engaging enough to sustain those feelings over time, as opposed to becoming dull after a number of hours. We’ll see how it goes.

  5. walruss says:

    Bah. I wanted to like this game so much. I watched the tutorial video. I watched the other video where the guy explained that new players were too bad at the game, and they needed to watch this video to get better. I logged on, picked a server, realized it was a dead server and the enemy team was just refusing to win so they could camp the spawn point.

    I picked a server where the battle had ostensibly not been going on very long. My team was losing. I went to the scrap yard and began mining scrap. “What are you doing you worthless f***ing idiot” my teammate said. “We don’t need anymore scrap.” His compatriot said “this person has been in the game all of 45 seconds, he probably doesn’t know better.” That was nice of him.

    There was a call for B-mats on the front lines. I went to the refinery. There were no B-mats. I got in a truck. I was told to get out of the truck, that the truck was being used. I went to the vehicle station to help somebody build another truck. They told me to stop wasting my time. I walked slowly down the road to the next town to try to find something useful to do. I was immediately told I was in the wrong place. I asked what I could do to help. There was no response.

    I logged out and watched a couple strategy videos. There were some really cool concepts in them. I got excited all over again. I got back on and joined another game. The game was almost over, most of the team had abandoned.

    I joined a third game. It was everything I’d hoped. Soldiers manned the front lines. A lively discussion was occurring regarding whether we should spare manpower to press our advancing front, or hold our rear line. Trucks filled with materials chugged along to both fronts. I ran over to the rear line. Players were building gun-nests to hold the enemy back, and had blocked off a bridge with trucks. It was glorious to see. And I was completely superfluous. I refunded the game.

    • weissenwulf says:

      I’ll never understand this attitude — that just because you bought the game and logged on for 10 minutes, you’re immediately entitled to experience the richness and complexity of organized, social gameplay that takes weeks/months/years to earn by building friendships and clans.

      I’ve been playing with the same group of guys for almost 10 years now. And you just want to log on and be “useful”?

      Dude, you’re the ultimate filthy casual

      Go buy a PS4 and play Rocket League — no one there will care if you quit in the middle of the game because GoT is about to start.

      • Premium User Badge

        Drib says:

        This game is like two weeks old. What have you been playing for ten years? Just stuff in general? How is that relevant at all?

        Don’t be such a dick. He did his research, liked the ideas, then found multiple servers where the game wasn’t living up to it.

        Immediately equating that to “Go buy a console and play rocket league” is stupid as hell, and you should feel bad for saying it.

      • walruss says:

        I don’t have to be supreme god-commander of the war in the first ten minutes, but good games deliver some entertainment value to an invested person who is starting out. Even DOTA, which is the ultimate time and energy sink, delivers some entertainment value within moments of starting (in the form of seeing what the heroes can do, what the items are, etc.). I gave the game a fair shake, and very nearly two hours of my valuable time. I found the concepts intriguing but the player base toxic (your comment did little to dissuade me) and the gameplay directionless. Honestly if the community had been more welcoming and interested in helping me find a niche or even giving me a couple general pointers, I probably would have been sold. Feel free to disagree, but no need to be rude.

      • Syrion says:

        Wow, way to go reinforcing the disappointment about the attitude towards new players he told of. It sounds like it’s exactly guys like you driving new players away, and then at some point wondering where the playerbase has gone.

        Sure, I get your points. But god damn, this is still a friggin’ GAME we’re talking about, not the logistics of solving the next hunger crisis in a developing country. Stop taking your fun so damn seriously.

      • Phasma Felis says:

        Are you being sarcastic? I think you’re being sarcastic.

        I’m gonna hedge my bets and say that I’m glad there are games that reward multi-year commitments, but they’re not for me. I play games to relax and blow off steam. I don’t mind something that slowly trains you up to crazy complexity, like Factorio, but if it takes 20 hours before you can start having fun I’m not interested.

      • Harlander says:

        I’ll never understand this attitude — that just because you bought the game and logged on for 10 minutes, you’re immediately entitled to experience the richness and complexity of organized, social gameplay that takes weeks/months/years to earn by building friendships and clans.


        And you just want to log on and be “useful”?

        Talking of things that are impossible to believe – that you really think those two things are remotely equivalent.

    • Bastimoo says:

      It’s a shame you quit so early and easily – on another hand maybe this type of game is not for you then.

      Multiplayergames with lots of players, where strategy and communication is crucial often have a few players who are unfriendly – it took me two games until I met someone who simply said “hop in, I’ll teach you” and showed me the ropes. Since then it has been a blast.

      If you write in teamchat and follow the trucks, you should arrive on front lines sooner or later. Check and see what is needed there if no one is answering and then make whatever is needed. Also yea, don’t touch my truck, else I’ll shoot you in the face. Happens too often that someone drives off with a filled up truck, or steals the truck of a logistics player who has to run back to the vehicle factory and get a new one.

      Also if you are new make sure to join discord. Always helps.

      • walruss says:

        Definitely sounds like this is not the game for me. There are tons of games where you work together to accomplish a thing and people aren’t jerks about it. Minecraft servers where cool events are going on are usually filled with helpful, kind people. Even in-depth games where there’s a lot going on under the hood, usually there are a couple players who are willing to work with you. I had no problem getting a squad and a little town together in Rust. I had no problem forming and running a World of Warcraft guild for years, though it was admittedly a “filthy casual” guild and we only raided occasionally.

        Even in DOTA and LoL there are kind players amid the toxic ones who are happy to tell you what you’re doing wrong. Heck, the toxic players tell you what you’re doing wrong. I’ve never had a gaming experience where I started a game, asked specifically to be put to good use, and was faced with 10 snarky and 60 silent individuals.

        Also kind of fun that the immediate response to “uh, actually I didn’t have a great experience in this community starting out” has been “well, maybe you’re just too thick to get it. Go play something casual you filthy casual.” It does not fill me with the desire to try again.

        • siR_miLLs says:

          and if you honestly got more of a community vibe from the game rust you are playing this game absolutely wrong lol… or just with the wrong people. i will admit this game on a one sided battle with spawn rape is not really fun. but when you find a balanced server with guys coming up with plans and stuff and decent supplies in the town hall. stick around there is fun to be had.

          • siR_miLLs says:

            get stuck into a personal challenge or goal of building defenses or a wall or defending an area or sticking with a group and this game becomes engaging to the point where you cant stop playing.

    • Telkir says:

      Haven’t played Foxhole so I can’t speak from experience, but as someone who has owned Running With Rifles since the Steam summer sale, the community there seems to be far more welcoming and patient than what you described for Foxhole. The downsides are that multiplayer is almost completely co-op rather than PvP, and RWR has more simplistic gameplay. Still, given how broadly similar the two games seem to be, I’d recommend it if you’ve not checked it out (it has a free demo, too, and a “Pacific” DLC / expansion being worked on).

    • MrUnimport says:

      Unbelievable. I have never seen a team with “enough” scrap.

      • walruss says:

        I kind of felt the same. The front said they needed B-mats, so I went to the refinery to grab some. There were none there so I set to work making them. Maybe there was other stuff going on I didn’t get, but it seemed a logical course of action at the time. I do wonder if it was just a bad first team poisoning the well, but it also seems like the kind of game that’s hard to enjoy unless you know and like your teammates? Even in the good game I played I just did random stuff like upgrading buildings and hoped it helped.

    • Shadow says:

      I think this is partly an issue with Steam refunds, which assume you can get a full impression from any game whatsoever within 2 hours. Some are bound to require more involvement to see the beauty of them, and I wouldn’t be surprised if that were Foxhole’s case.

      Any meaningfully deep game normally requires more than those 2 hours, likely even more so if it’s a social game. Add to this that the game is in Early Access and far from mature and it only further muddles the ability to judge its long-term worth fairly. And there’s also the fact most multiplayer games are much less enjoyable until you form bonds with other players and start mingling in their communities. That’s bound to take time.

      I get the impression you felt compelled to make up your mind quickly enough to hold on to the possibility of getting your money back. That in itself would’ve further diminished your experience. So you ping-ponged between several matches, couldn’t adapt (unrealistic to expect that so quickly) and decided your 20 dollars were more important than sinking your teeth deeper. That’s fair, if a bit of a shame, but I ultimately blame the refund system for rushing you to make a decision.

      • walruss says:

        I think you’re probably right about the Steam refund system. If I’d had more time before the refund clock ran down, I probably would have given it that extra couple hours. On the other hand, I can’t blame developers for not wanting to give me hours of gameplay for free.

        I still disagree with this opinion that deep games don’t need to be engaging upfront. Deep games don’t need to give me everything they have to offer upfront. They shouldn’t, otherwise they wouldn’t be deep at all. But in a world with so much media competing for my attention, there really needs to be some hook in those first couple hours.

        In the two hours I spent playing Foxhole, I could have taught myself a lesson in coding, watched a movie, taken a foreign language lesson, worked for two hours and made two hours worth of money, I could have started in EVE Online and received cash for mining or hunted NPC pirates, I could have taken my SO out for a date night, I could have played… some board games, etc. Even Zachatronics games like SpaceChem, known for being inscrutable, ease you in with simple tasks that a new player can jump in and perform immediately. The same is true of multiplayer games like DOTA. You can’t be a world-class support on your first run, but you can be a passable support.

        Maybe this is just a symptom of getting older. Media is not only competing with other media for my time, it’s also competing with my responsibilities and the people in my life. It’s also likely a symptom of early access, as you mention. I’m sure the full product will ship with training missions and more organized server options. Don’t get me wrong, if there’s a glimmer of gold when I sit down to play a game, even if the game itself isn’t very polished, I’ll dig for days looking for it. But the idea of putting up with hours upon hours of punishment to eventually, maybe, find a gem appeals to me less and less. This is especially true if the community isn’t new-player friendly. On the other hand, I’ve spent at least half an hour arguing about it online, so maybe I’m just a grumpy guy.

  6. Sin Vega says:

    “I have to play this and do logistics” was pretty much my first thought when I first read about it on here. Hopefully by the time I get to play it, it won’t have been ruined.

  7. TheDandyGiraffe says:

    It’s probably a weird question, I know, but – is it absolutely necessary to use the voice chat? I’m asking because I’d really love to try this one out, but English is my second language and trying to communicate verbally while in the middle of a firefight or something might prove a bit too stressful for my taste.

    • Sin Vega says:

      Not a weird question at all. I hate voice chat, and disable it in every game. Even some that require co-ordination (happily a lot of games have stock phrases etc to facilitate this without voice or constant typing), so I’d like to know this too.

      If it’s at all like Planetside 2, you can still contribute a lot by paying attention and going where you’re needed. Just don’t expect many people to notice if you’re quiet about it.

    • Ztox says:

      It’s easier and imo a lot more fun using the voice chat (I played the other night to show a friend so my voice chat was limited and I was sat there wishing it wasn’t) but it isn’t absolutely necessary. In honesty, I find it a bit of a pain when I talk to someone and they have to stop and type something too me but the overall game is slow paced enough that there is definitely time for it. Futhermore, you can hold ‘V’ to bring up ‘quick chat’ which you can use for basic commands or to say ‘Medic’ etc.

      Even if voice chat isn’t your thing though, I would advise against disabling the it entirely as I feel that would seriously detract from the experience.

  8. mfgcasa says:

    I’ve played about 160 hours now and i’m a Warrent Officer 2 in terms or ranking. So needless to say I have some expenerice with the game :)

    Foxhole is Dota 2 mixed with Arma, mixed with Minecraft. What I mean by this is you need to play smart, understand the mechanics, and choose a role(although you can switch roles easily, and play how you want)[like dota], combat is very much like Arma, Minecraft with basically everything Logi.

    Its not for everyone. I’d say everyone can find a good role and I’d also say combat is the most boring role in the game.(So don’t play this game if all you want is to kill stuff)

    The player base can both be friendly and open and also quite bad. Generally if you want people to notice you, you need to:
    A: have a mic
    B: don’t come across as an id**t(I don’t mean a noob).
    Both of these are quite easy to overcome.

    A: First of all you don’t need a mic. You need a mic if you want Noobs to talk to you, but anyone who is somewhat decent will communicate with you. The chat in the game is extremely good with an ALL, Team, Squad, and Local Chat. Its so important to be in the right channel if you don’t have a mic.(screaming we need more shirts in All chat could be extremely bad for your team, you spy. But equally screaming for a medic in team chat not only doesn’t let the guys around you know you need a medic(becuase local gives you speech over your head), but also clutters the chat)

    A2: Also alot of adults will not take you seriously if you have a high pitched voice(sorry kids and girls). Girls face the standard response of “Gril, Gril, Gril, Gril” and kids just will be ignored.(unless you run into the right people)

    B: Note I don’t mean noob I mean id**t.
    B1: 1stly watch the Youtube Tutorials. You need to be able to use your interface i’ve had enough of spending 30 minutes to teach someone how to use the interface because they don’t watch a 5 minute video.

    B2: 2ndly never jump in someones truck unless they let you. And never try to jump into the drivers seat. Your a noob(Your rank shows this). That means to any experience logi driver(who has probably had about 3-4 guys he was trying help steal and blow up his truck) your about to try to steal the truck, or your trying to be helpful. In either case only get in the truck if he lets you.

    B3: Set your spawn. You can do this at any townhall or Outpost. No one will take you to the front twice.

    B4: Ask in chat for a ride to the front. If no one comes walk to the front(ask in chat)

    B5: if you want to do logi find a logi guy with a mic and ask.