Rock of Ages 2 rolling out later this month

“I wanna rock!” sang Twisted Sister. Rock of Ages 2: Bigger and Boulder [official site] will deliver the rocks that Dee Snider so desires. Queen will have their own interest, having sung “O Rock of Ages, do not crumble, love is breathing still”. But they will be less pleased by ACE Team’s game, where players roll huge buildings down gorgeous obstacle courses, smashing through defenses, and into the base of their enemy. The rocks most certainly will crumble along the way. We’ll get to see for ourselves soon, as publishers Atlus today announced a release date of August 28.

Rock of Ages is a game about rolling a big rock into your opponent’s castle gate to smash it down and crush. We control the rock directly, rolling downhill through levels which wind towards the enemy. Along the way, to fend us off, they’ll place fortifications and units attempting to slow and damage our rock. The heavier and faster we are when we hit, the more damage we’ll do. And there are shortcuts and tricks to get around the course better. And our enemy also has a rock and is doing the same to us, so we place defenses and all that too. Oh, and levels crib art styles from different points of history and art history, often with beautiful results. And it has a bit of Terry Gilliam-esque animation silliness.

It is quite the oddity, which makes perfect sense when you hear it’s from the makers of games including Zeno Clash, The Deadly Tower of Monsters, and Batman Doom.

The sequel brings new boulder types, new units such as Da Vinci’s tank, new bosses from a “here be dragons” sea monster to The Thinker, and of course new art styles. Multiplayer is expanded too, with support for split-screen play and 2v2 online battles.

Rock of Ages 2 will cost $14.99 when it hits Steam on August 28th. Folks who buy within the first four weeks will get a bonus pack of boulders inspired by The Binding of Isaac. Why not?

16 Comments

  1. TheAngriestHobo says:

    That’s a very pretty skybox in the header image, although the similarities to Van Gogh’s Starry Night are a little on-the-nose.

    • TychoCelchuuu says:

      The Rock of Ages series is set in various art styles throughout history, so the copying is deliberate.

      • TheAngriestHobo says:

        I missed that. Fair enough!

        • Carlos Bordeu says:

          Van Gogh is actually in the game (you can even see him in the trailer). Maybe he painted the skybox himself? :)

          • cpt_freakout says:

            I’m having a fan moment right now just from this comment – love you, ACE Team!

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            DelrueOfDetroit says:

            Have you ever seen Akira Kurosawa’s Dreams? Martin Scorsese plays Van Gogh. I shit you not.

  2. Zanchito says:

    Loved the first one and going to get this one as soon as I finish this comment, thanks for the heads up! Team Ace, ice pick lodge and don’t nod are the three developers that get my money instantly, no questions asked.

  3. racccoon says:

    Its just a ball of plaidurismic nothingness. There are so many things that are taken from so many areas its not funny.

  4. DasBilligeAlien says:

    ACE Team is my favourite Developer. I have not yet played Deadly Tower of Monsters.
    Rock of Ages2 will be great fun :)

  5. mashkeyboardgetusername says:

    Was kind of disappointed with the first game, it felt more a pure racing game than a smashing-stuff game (the optimum way to play always seemed to be to race to the end, breaking as little stuff as possible because that slowed you down).

    • fuggles says:

      That was entirely the point! The rock does more damage the faster it goes, which is why in defence miss you build road blocks to slow it down. The only thing to smash is the goal at the end and in multiplayer it was just a race.