Jurassic World Evolution is a park-builder from Planet Coaster devs


The next theme park management game from Planet Coaster studio Frontier Developments will focus on something even scarier than a triple corkscrew: dinosaurs. Last night Frontier announced Jurassic World Evolution [official site], which will put us in charge of the cinematic theme park franchise that surely should have been sued into oblivion by now. We’ll get to build a park, bioengineer new dinosaurs, and watch everything go pear-shaped when they get bored. Remember to invite two plucky children, including at least one nerd, to help save the day.

As Frontier explain in Sunday’s announcement:

“Players will build their own Jurassic World as they bioengineer new dinosaur breeds and construct attractions, containment and research facilities. Every choice leads to a different path and spectacular challenges arise when ‘life finds a way.'”

Note that this is Jurassic World, not Jurassic Park. We’re not pioneering designers, we’re grinding out new life and bigger spectacles to please crowds. It’s probably a better fit for a game anyway. Bioengineering sounds like it could be a lark and all – I’m a big fan of making daft monsters. But how the game works and what it even looks like are both secrets for now.

Here’s the announcement trailer, which obviously isn’t in-game:

Jurassic World Evolution is due in summer 2018.

Frontier recently team up with Universal Pictures for more theme park fun in Munsters, Back to the Future, and Knight Rider DLC for Planet Coaster.



  1. ColonelFlanders says:

    Cautiously optimistic about this. Planet Coaster has been nothing but a glorified toolkit, and Frontier have been infuriatingly quiet about when/if they’re going to address the management and performance issues, so I won’t be buying JPOG 2 until they fix their existing builder game.

    • ludde says:

      That’s what I was thinking, is this going to be an actual game.

    • Carra says:

      Pretty much how I feel about Planet Coaster. Fun if you’re artistic and want to build a theme park. You can build some great stuff. Less fun if you expect to be challenged with some actual gameplay.

      I had a lot more fun with Roller Coaster Tycoon 3 which I played a few years ago.

  2. Clavus says:

    Operation Genesis was a childhood favourite of mine. The music cues, and especially the dinosaur animations, fully sold the fantasy of managing Jurassic Park. If this game will be a better version of that, then I’m completely on board.

  3. clownst0pper says:

    Oh look, pre-rendered footage. What’s the point of even showing off your game, if we can’t see what it really looks like?

    • disgust says:

      It’s an announcement trailer, not a gameplay trailer.

      • ColonelFlanders says:

        It’s not a trailer if it isnt showing off the product, it’s an advert. You can’t inform yourself with this kind of bollocks, thereby making it a useless pain in everyone’s arses.

        • Clavus says:

          The problem with games is that they usually don’t come together until near the end of the dev cycle. Making vertical slices for a trailer takes significant time away from development.

        • thelastpointer says:

          Trailers are, of course, a form of advertisement.

        • OscarWilde1854 says:

          It’s not a trailer if it isnt showing off the product, it’s an advert. You can’t inform yourself with this kind of bollocks, thereby making it a useless pain in everyone’s arses.

          …Did you know about it before the video/article? Probably not. Therefore you were informed. That it exists. That’s the point. And if you already knew about it there are still countless others who don’t. That’s the point. Does it tell you anything about the gameplay? No. But that’s not the point. Telling people it exists is the point

        • dsch says:

          In this thread: We desperately cling onto our own definitions because anything else is just wrong.

      • Raoul Duke says:

        “announcement trailer” is right up there with “to celebrate the release of” for vacuous marketing phrases. OP makes a reasonable point, pre rendered trailers are a total waste of time and provide no relevant information about the game in question.

  4. Mara says:

    Planet Coaster looks great, I love dinosaurs, is it weird that my primary concern with this is that it’s officially tied to Jurassic World?
    That film just made me so, so angry.

    • ColonelFlanders says:

      But Chris Pratt!

    • WhiteHawke says:

      I have the exact same concern! I guess I just don’t want random stupid military-grade dinosaurs with literally magical powers to be the top of the tech tree.

  5. int says:

    Hold on to your butts!

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      phuzz says:

      Why? Do dinosaurs particularly hate litterers who leave the remains of their cigarettes around??

    • GenialityOfEvil says:

      They’ll probably delay it just so they can see all the “Must go faster!” comments

  6. Merus says:

    I feel like a Jurassic Park game where failure isn’t inevitable and catastrophic is a game that rather misses the point of the franchise, specifically: don’t build dinosaur theme parks

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      DuncUK says:

      I can’t decide whether I want the game to make failure inevitable or not… if not then this is just a reskinned Zoo Tycoon. If it is, then it’s Prison Architect on the highest difficulty settings with a prison overrun by violent gangs.

      If failure also includes ‘all your dinosaurs died from muscle wastage because you’ve got them all chained up in a metal fortress (you asshole)’ and the game is all about maintaining the delicate balance between that and outright carnage then this game could be good fun. I’d like to think breeding and keeping a T-Rex alive and captive is mid-late game content and is a difficult thing to do. It absolutely must not be the chilled out “glorified toolkit” that Planet Coaster seems to have turned out to be.

      Actually I have decided, failure should be inevitable for all but the most seasoned players. The player should be constantly spurred on to have bigger and more dangerous animals so as to overcome the inevitable visitor boredom that will set in.

    • haldolium says:

      Maybe at some point it drifts into Defcon-style world-crisis view when you didn’t pay attention to the dino-doors or couldn’t pay your electrical bill. T-Rexes everywhere…

    • Clavus says:

      Completely in line with the other point of the franchise though: people will want to keep building dinosaur themeparks.

  7. haldolium says:

    Damn. Too many hopes there since this would be a perfect present for someone dear to me, but I’ve doubts. PlanetCoaster being just okayish as far as I have looked into it and didn’t quite catch on, which I do want from a jolly theme park sim.

    For this trailer being CGI, it really doesn’t even look stunning… guess its kind of “target graphics” stuff? I mean if you pour money into something that will never resemble your game, go give it to Blur at least and let them make something that will be loved even if your game totally disappoints every living creature.

  8. Inu says:

    Dino Park Tycoon anyone?

    I’d prefer more of a Rimworld vibe and Dino Park management game.