The Sims 4 Cats & Dogs expansion to add cats, dogs

In the future, after The Brands take over, people bubbling with folksy charm will be required to say “It’s raining the fourth Sims 4 expansion pack out there” when pointing out heavy rain. EA today announced that The Sims 4 [official site] will expand again with Cats & Dogs on November 10th, see. As you might guess, it will focus on our dearest furry friends by adding cats. Dogs will be there too, desperate for attention as always. Folks will get to keep, customise, and train ’em and whatnot, and the expansion will also introduce a new vet job for players to run their own clinic. Observe:

Cats & Dogs is off to a new town too, the coastal Brindleton Bay.

So: cats and dogs. They are animals, and we’ll get to keep them. For monsters who believe that in altering their pets’ appearance to better suit their personal aesthetic, the expansion has that covered. EA explain:

“The all new Create A Pet tool provides players with the ability to create and design their perfect pet. Choose from an expansive variety of cat and dog breeds or mix multiple breeds to create something truly unique. Customise furry friends’ coats with crazy patterns or match the spots and stripes of an in-game pet to a real-life pet. For the first time ever, special outfits and accessories will also be available to finish off the look, and tailored personality traits ensure no two pets are alike inside-or-out.”

Like other Sims 4 expansions, Cats & Dogs will cost a ludicrous £34.99. Hey, looks like the UK launch will actually come shortly before midnight on the 9th.


  1. Someoldguy says:

    Sims 4. Selling the same expansion yet again, with less content, for more money.

  2. RayEllis says:

    New Sims expansion… new things to torment and let die.

    No, no.. I’m fine… the meds are working. Hush now.

  3. JarinArenos says:

    Question for someone who’s a fan of Sims 3, and has played Sims 4…

    I’m still salty about the removal of seamless access to the rest of the town. That was a huge selling point in S3 for me. BUT- I have not actually played Sims 4, so all my irritation is secondhand. So, now that they’ve added a reasonable amount of content to S4… I guess I have to ask, how bad is it? Are you back to S2-style home-lot-only interaction?

    • Andrew Kleiner says:

      I can be a little harsh, but in my opinion, if you have Sims 3 with at least half of all the DLCs then you have no reasons whatsoever to play Sims 4. I don’t think there ever will be as much content as in Sims 3.

    • ludde says:

      It’s still pretty limiting in that you tend to stay home a lot, since going anywhere means two or more loading screens. And mostly the stuff that you can’t do from home doesn’t add much of significance.

    • Mungrul says:

      I’m a Sims 4 convert. There’s a LOT of stuff I miss from Sims 3, and yes, they’re noticeably stingier with what they include with each new pack in Sims 4, but…

      It runs. With every pack installed, it runs.
      It doesn’t take a stupid amount of time to load, and when it does load, it’s perfectly playable (although I do have an 8 person household at the moment where commands can take time to percolate through my sims’ brains).

      And yes, it hasn’t got the open-world feel that Sims 3 had. But if you buy City Living and move your sims into one of the houses in a city area, it does a lot to address that.

      Sims 3 is a great game, incredibly ambitious with an astonishing amount of customisation options. But it’s also massively crippled by its scope, and struggles to run as soon as you even think about installing expansions.

      Sims 4, while yes, being another excuse for EA to milk the IP for money, understands that it was necessary to scale back in order to remain playable.

      I’m still pissed off they didn’t release a Sims 4 equivalent of Sims 3’s Supernatural though. Yes, we got vampires, but I miss my witches, werewolves, zombies and fairies, dammit.

      • modzero says:

        So, I’ve heard Sim 3 problems were much more severe (and it being 32-bit, and thus has a low memory ceiling, it might be a permanent state). But Sims 4 has its performance issues that can be very unpleasant sometimes.

        Essentially, the game has rubberbanding. It’s a single player game with rubberbanding. As far as I understand, that might be because it was initially designed to be multiplayer, with the decision reversed late into development?

        But you get situations where you pause, and your sims still move for a few seconds — just catching up to where they really are. Sometimes the backend lags behind the frontend for a while, your sims bobbing their heads for an hour of game time. And then there’s the thing where you fast forward, then pause, and time suddenly runs backward.

        It really feels like a multiplayer game that didn’t get past its teething stage yet, is what I’m saying.

        I still love it anyway, though, and I am getting the new expansion — though maybe I’ll wait for the inevitable (?) December sale.

        • Mungrul says:

          Yeah, there’s a few community mod attempts to fix the rubber banding, and they work pretty well, but it gets worse the more complex the scenario. A new, two-sim, two storey house in a non-city living zone with little clutter? With a relatively modern machine, you shouldn’t notice any rubber-banding at all.
          An old, eight-sim, four storey house in a City Living zone with lots of inventory items, paintings and collectibles?
          You’ll get quite a bit of rubber-banding, even on a relatively new machine. But it’s still more bearable than the awful freezes and load times in Sims 3.

          Myself, I don’t think it’s remnants of multiplayer code; I think it’s probably the programmers’ attempts at a more graceful solution than freezing the gameplay and waiting for the next thought to process, as was so often the case in complicated Sims 3 games. For players who like a bit of Sim autonomy, and can resist the urge to tell them what to do, the game plays fine until the player interjects.

  4. Stargazer86 says:

    Does anyone feel like they just remake the same game with the same expansions every iteration? Pretty sure there was a pets expansion for Sims 1-3.

    • JarinArenos says:

      For 2 and 3, they were at least expanding core game functionality, so it softened the impact of the obvious money-grubbing. Sims 4… not so much, apparently.

      • Zorgulon says:

        That’s right. It’s not necessarily a problem to always do a Pets expansion – if they released every new Sims game with all the features of the previous expansions it would be a bloated mess. But they need to expand and iterate on the core experience, which it seems The Sims 4 just hasn’t done sufficiently to make up for the reduction in scope of the neighbourhoods.

      • sagredo1632 says:

        I’d really love it if they expanded the emotion system. The studio touted it so much pre-release, but it’s essentially been ignored thereafter. Didn’t these guys watch Pixar’s Inside Out? I’d love for them to implement a mixture system for emotional states instead of what frequently devolves into pathological emotional whiplash.

  5. daedren-fc says:

    If only there were enough people with the patience to do the cat and mouse game with EA…

    As good as a game might be, these prices are very different from the standard when compared to other products in the same industry, usually ones that include much more content. It only happens that the subject matter of this product is so directly appealing to our intuitive side that we are immediately compelled to buy it, whatever the cost.

    If the company had the unhappiness of its customers shown in its sales reports, they would have to get to new grounds with them or loose them altogether.

    It sounds just what Intel has been doing all this time (and NVIDIA, and maaaybe AMD with those VEGA prices), which is sad.

    I know they are in for the money, and I think that is acceptable and even necessary; but at least aim to demand the value of the product for what it is and not for what the people’s love for it is.

    • Mungrul says:

      One of the core problems is that they have absolutely no competition in this particular genre. There are precisely zero other games like The Sims out there.

      Yes, it shares concepts with god and management games, but there’s nothing else quite like it out there (maybe Dwarf Fortress?). And while that’s the case, EA will keep minimising the amount of content in the base game and reducing the amount of things expansions add.

      • ludde says:

        It’s strange that there are so many games being made, yet plenty of popular genres are completely or mostly devoid of competition. Sims-games, city builders, RTSs and so on.

        But maybe it’s always been like that.

        • modzero says:

          Thing is, some of those games seem very genre-defining, but they’re also very aesthetic based. Sims without the “style” of Sims would be dreary, having a Sim City alternative that is fun also took a while. From a very different genre but similar issue, KSP is actually quite a bit about Kerbals.

          It feels like it would be a huge risk to create a clone, because you’d need to create an aesthetic that’s both distinct enough to not be an outright rip-off, and yet connects with the player base. How do you make a rocketry simulator that’s not pompous, yet also not clearly “budget Kerbals”? How do you make Sims without really bad English, and yet not “budget Simlish”?

  6. Hartford688 says:

    So from the article you get to train cats?

    Good God. That’ll be a minigame harder than Dark Souls.