Call of Duty: WW2’s HQ social space looks a right lark

I welcome spaces to goof off in serious competitive games. On the Plunkbat loading runway, you’ll find me creeping along wonkily as I lean and wobble or launching myself into the air with the plane wing glitch. In Natural Selection’s ready room, you bet I’m climbing onto heads. And in Call of Duty: WW2 [official site], oh boy, the ‘Headquarters’ social space looks great fun. 48 players will get to fight, muck about, and shoot things in all sorts of fun ways. Have a look in this new trailer:

The Headquarters is an online playground presented as a Normandy beach HQ (remember: CoD WW2 is authentic and respectful, Activision like to remind us). Its facilities include a shooting range, 1v1 duelling grounds, a place to practise using kill streak abilities, and AA guns to blast planes out the skies. Oh, and it has leaderboards for activities. The HQ is also where max-level players will go to ‘Prestige’ and start over, so all their chums can watch.

It looks a right lark. Bits from the regular game ripped out of context and slammed together for funsies. I hope Plunkbat’s loading space becomes a little more like that.

Our chums at Eurogamer gabbed about this more in June, including how it’s influenced by online spaces like World of Warcraft’s capitals.

Call of Duty: WW2 is coming to Steam on November 3rd, priced at £44.99/59,99€/$59.99.

6 Comments

  1. moke says:

    Why does this look like it came out in 2010?

  2. Chaz says:

    Where do the Axis forces get to hang out?

  3. Kollega says:

    You know, for multiplayer games the non-mission social locations are actually a great addition. I mostly play co-op games, not PvP – but even in something like Borderlands, the allure of a hub level is not to be underestimated. In fact, in a game like Borderlands, where co-op is combined with interconnected levels (rather than separate levels/campaigns the players drop into from a menu), it’s practically vital.

    I think that for me, there are several important features for a hub level. It’s got to have the gameplay elements the players might want to use while waiting/preparing for missions: like a shooting range, a place for duels if that mechanic is present, and stuff like customization, storage, and shop outlets (where applicable), so that the players can gear up while waiting. Mini-games are also a good idea, and so are fun architecture features that you can clamber about (this is something that Borderlands 3 in particular could do a lot better than its predecessors… the gambling and climbing opportunities in BL2’s Sanctuary were pretty minimal). And of course, it’s also great if you have iconic visual designs for the place, fun/funny/cool NPCs populating it, and great vistas to be seen from it (for a great example, I barely know anything of Destiny 2’s hub level, but they’ve got the “great vista” part down pat).

    And now… I’m genuinely wondering what others might have to add or amend to this list. That would definitely be interesting to hear.

    Addendum: you know, come to think of it… has RPS ever ran a feature about hub levels, in co-op and MP games in particular? If not, I think that would’ve been marvellous.

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