Podcast: The Electronic Wireless Show talks Destiny 2, Absolver and XCOM 2: War of the Chosen

If on a winter's night a Traveller

Hark, it’s the sweet vocal vibrations of the humble RPS podcast, the Electronic Wireless Show. The lads (lads lads) are back from the bright lights of Gamescom and ready to chat hard about the games they saw. But Pip is only giving us a maximum of three words about each one. Madness. Never mind, we can talk more verbosely about the alien-shooting of the Destiny 2 beta, or the otherworldly kickboxing of Absolver, or the other-alien-shooting of XCOM 2: War of the Chosen. It’s been quite a good week.

You can listen above, or go straight to Soundcloud where you can download it for later. There’s no theme this episode, because gamez, but we’ll return to the normal chatscape next week, with some Quickfire Questions from the developers we met in Cologne.

You can also get the RSS feed here or find it on iTunes, Stitcher or Pocket Casts. Proper good music is by Jack de Quidt.

Want to write in with questions for a future episode? Now you can, to podcast@rockpapershotgun.com.


Final Fantasy XV’s director on Prompto

Cologne’s cathedral which is identical to all others

Destiny 2 beta impressions

Destiny 2’s graphics cards testathon

XCOM 2: War of the Chosen review

One perfectly ridiculous turn in XCOM 2

Julian Gollop on Phoenix Point

Absolver review



  1. Justin says:

    I was afraid you’d gone. Thank you for coming back!

  2. Premium User Badge

    Drib says:

    Someone or another mentioned putting some XCOM2 propaganda poster in the post, and look what isn’t here, you big fat liars.

    Anyway, fun podcast. Having read previews for the games run through in three words, it was fun seeing them summed up like that.

    Also, I liked all the enthusiasm over the games being discussed.

    That said, I have been thinking about a superhero XCOM title for a while now, you big idea-stealing jerks. Of course I don’t have the drive or experience to make it anyway. But still.

  3. fiendling says:

    I thought the Gamescom feedback was fantastic.

  4. Drakhoran says:

    So who owns the rights to Freedom Force these days?

  5. Blackfish says:

    I do agree that the XCOM combat system is ripe for adaptation.

    I’ve been playing with the Star Wars armor mod (+clone trooper and Republic Commando voice packs), and changing all my squaddies to identical clones and putting them in clone trooper armor. It works really well. As the clones ranked up I gave them each some special personality traits, and my A-team ended up fairly unique and distinct.

    I was thinking that you could probably port a pretty good, limited-scope Clone-Wars-era game onto this system. Say the player is in charge of special operations in one sector of the Outer Rim, dropping in behind enemy lines with a specialist squad for surgical strikes.

    Maybe allow more customization like personal helmet/armor markings, more specific voice lines etc. The mechanics would barely need to change, just need a cosmetic overhaul and a new story.