Pretty point-and-click 29 out later this month


29 [official site] tries to capture the emotional rollercoaster that is the last days of university: you’re glad exams are over but, gulp, you actually have to start being an adult. Developers Humble Grove call it a “magical realist point-and-click game”, and from what I can see it’s more focused on letting you soak up the atmosphere than testing your brain with puzzles. You control Bo and Ao as they wander through the flat they’re about to move out of (number 29, hence the name), choosing between dialogue options and piecing together their stories.

It’s currently available in beta through the developer’s Patreon page but the full game is coming out on Steam and on November 29th. Oh, and it’ll be completely free. Yippee!

It’s really the first chapter to a wider game called No Longer Home, which is a semi-autobiographical tale about leaving university, so if you end up liking this you can look forward to more in the future. Humble Grove are the folks that made Friary Road, the short-but-sweet narrative game, which also featured Bo and Ao.

Here’s more on what you actually do in 29:

“Wander through an intimate flat, examining the everyday belongings of the Bo and Ao; delve into their thoughts and insights, and mould your interpretation of the characters through branching, multiple-choice dialogue. Have BBQs, play video games and stay up late, just talking in bed.”

I’m a big fan of the aesthetic, and I like the way the rooms rotate to reveal a different perspective. The environments look busy and a lot of fun to explore. So, yeah, overall I’m looking forward to it.

Here’s a trailer, which is quite old but seeing as the game hasn’t been covered on this site before I don’t feel too bad about posting it:


  1. Fomorian1988 says:

    The site says November 29, though.

    It looks very interesting, I’ll be sure to check it out once it’s released.

  2. poliovaccine says:

    I love these little diorama-looking games, anything from Else Heartbreak to Rimworld to Diaries of a Spaceport Janitor, they all broadly appeal to the part of me that still likes Lego and wishes I still had some to play with sometimes (well there’s always Minecraft!). However, I almost always feel like, on that same level, it’d be infinitely more fun to *make* these games than to play em. Like, for those same, Legocentric reasons. Not always, though, and that’s not to say these games arent fun in their own right. Besides, in ones like Prison Architect or Rimworld or The Sims, you *do* kinda make them…

    Anyway, this one reminds me most immediately of Else Heartbreak, which is just flatly awesome, could almost be an immersive sim, what with its hacking the actual functions of its open-world city, if it werent quite so tightly rooted in adventure. I feel like one could make an argument, if one were feeling pedantic.

    Anyway, in spite of that being, I’m quite sure, a key difference, what really appeals to me here is the whole emotional tone of setting off on a grand new life adventure, not to some far-off castle but rather into some new stage of your life, which Else did so nicely. That’s immediately appealing to me – those years of my own life were especially formative and intense – and this game being free only helps the fact that I am definitely going to try it when it comes out. I really like the blend between a naturalistic art style and the griddy, game-design aesthetic underpinning everything’s placement and positioning… being allowed to show through it, rather. Looks nice, and for free I’ll try it twice!

    Also, sounds like it lets you do *all* the mundane little interactions, which I just love. Even if I never do sit in that chair or turn on that faucet, just having the possibility makes me feel, I donno, less claustrophobic for my character? Or something. I like when that stuff is there anyway, haha.

  3. klops says:

    Ooh! KR0-wibey. I also liked the part after the “credits”.