Divinity: Original Sin 2 success makes Mac release strong possibility

Divinity: Original Sin 2 [official site] left Early Access less than a week ago and sales figures have been very good. Those are the kind of figures, Larian CEO Swen Vincke tells me, that he’d been hoping for “by Christmas”. The game is only available for Windows at the moment and during the Early Access period, the studio stated that, “A decision on other platforms will not be made until after the full release.” With that full release now behind us, I asked if the strong sales made support for new platforms more likely. Short answer: “yes”. Longer answers on that and other matters below.

Larian started work on Original Sin 2 using the engine that ran the Enhanced Edition of its predecessor, and that version was ported to consoles as well as Mac, Linux and Windows. It always seemed likely that similar support would arrive for the sequel at some point, but perhaps due to delays to the Linux version of the original game, no firm promises have been made this time around. But in response to a question about whether the sales success made ports more likely, Vincke told me:

“Yes. We deliberately focused on the gameplay of the Windows PC version first because it was such a complicated game to make and we didn’t want to lose time on the inevitable additional hassle cross-platform development brings with it.”

We think Divinity: Original Sin 2 is superb so its popularity seems well-earned, but given how difficult it can be to stand out in such a crowded market, I asked Vincke if he thought the Early Access period and Kickstarter had helped the game to build an audience.

“Yes, I think so. Our players have been very vocal during development and because of them the game became a lot better. I imagine they talked to their friends about the game and that as a result some of those friends may have given it a shot. From there on I guess it snowballed.

“We learnt from D:OS 1 that there was a market big enough to support this type of game. So we figured that if we would make a game that improved on the original and show it to as many people as possible, that would get some attention. That’s where the Kickstarter and Early Access helped us a lot. A lot of people discovered the game already prior to release so on release date they could tell the others about their experience.”

Original Sin 1 sales are now “close to 2 million (console included)” but it took a few months to reach the sales figures the sequel has already hit. Kickstarter and Early Access may have helped, but Vincke says there’s no magic formula, and that’s no bad thing.

“There are so many way of making games and luckily for players everyone does it in a different way. There is no right or wrong way when it comes to making games and sometimes a game design that is seen as a total failure by many may contain the seeds of the next big thing. That’s one of the things that is so cool about game development.”

We’re still exploring every corner of the game and also looking to build some adventures of our own in the GM mode. Currently trying to decide if Horace is an end-boss or potential party member.


  1. Premium User Badge

    Qazinsky says:

    Well, Horace can’t really be an END-boss, because he’s… ya know…

  2. Mungrul says:

    Wait, so the “Verdict” is the final say for a review of this?
    I thought it was sort of a review-in-progress thingy, with a proper “Wot I think” to come. Especially seeing as how it didn’t have the RPS Recommended badge.

    • Alice O'Connor says:

      Ah, apologies – that was over-enthusiastic editing from me.

      • Mungrul says:

        Cool, thanks for the clarification Alice :)

        • Vandelay says:

          Yes, hoping for a full WIT. That Verdict was before any multiplayer shenanigans. Unlikely to be features that I actually use, but will be interested in hearing how the GM mode turns out and the co-op campaign sounded really ambitious too.

    • Someoldguy says:

      Yeah it does seem to be missing a RPS recommended sticker. Despite the odd bug here and there it totally deserves one.

  3. Mac says:

    Any reason why it isn’t available from the usual key sellers – seems to be GOG and Steam only?

  4. Foxtrot1_1 says:

    I still can’t get over the awkward writing for user choices :(

    It’s so weird that they’ve combined dialogue and intention, so instead of choosing “Hello! How are you?” you choose *say hello. How are you?*

    • AutonomyLost says:

      That is rather odd. I’ll have to see if that bothers me when I begin playing. Regardless, it seems as though I will love this game based on all the praise it’s accumulating and the fact I enjoyed what time I spent with the first one.

      • Cens says:

        It really bothered me for about 20 minutes and then I got totally used to it. Now I don’t even notice it anymore, even though I agree it is kind of convoluted.

        • Martel says:

          Same here. It irritated me for a little bit but I don’t even notice it now.

    • waltC says:

      Actually, it’s paraphrased, like:

      *Say hello, and ask how he is.*

      I hope they’ll voice the main character–it’s odd, you pick a “voice” for yourself, but the only time you use the voice is when you are talking to yourself and no one else is around…;) Very odd. Being able to turn off the narrator completely was a stroke of genius–the narrator is distracting because he doesn’t sound like a narrator, imo…;) He sounds just like another NPC–which can be very confusing–much better with narrator turned off. I guess they felt that way about the main player voice–which they don’t even provide an option to actually hear in the game at all. They said every line is voiced, but it’s not, because of that very odd lapse…;)

  5. DanMan says:

    Mac? Linux. We need a Linux version. Macs all have pretty shitty GPUs in them.

    • star-affinity says:

      Not all (but most).

      There’s even support for Nvidia’s latest Pascal GPUs via a driver download from NVIDIA and the tower Mac Pro’s (the ones before Darth Vader’s trash can Mac) can use those GPUS (I have a GTX 970 in a Mac Pro from 2010). It works pretty well.

      And there’s support for external GPUs via Thunderbolt 3 coming. So it looks better for the future I think.

  6. welverin says:

    Why can’t Horace be a party member and an end boss?

  7. racccoon says:

    PC rocks!! mac is burger lol

  8. Xerophyte says:

    I can’t help but think that Larian’s games all sound like they form some sort of weird religious action franchise. “Before, the dude blamed the chick and the chick blamed the snake. Now, the snake is back and causing trouble in: Divinity: Original Sin 2: Animal Instinct“.

  9. LukeW says:

    DOS2 sold 500k copies before any major reviews had come out. Makes you wonder how important those reviews actually are any more.

  10. OneEyeRed says:

    I am a dinosaur gamer (in my 50’s) and this should be a game for me. However, like the first, I just can’t get in to turn based rpg’s anymore and I prefer more action type. It is a beautiful game and the dialogue is well written. I am happy for Larian and its success and for those that are truly enjoying it.

  11. star-affinity says:

    Cool! I wonder if it will utilise Apple’s Metal API for the graphics? Can’t for OpenGL nowadays, right?

  12. Premium User Badge

    keithzg says:

    Mac release schmack release, it’s the Linux release I’m holding out for.