The PUBG map: where to loot, how to win

map

So, you’ve read our complete guide to Playerunknown’s Battlegrounds. You might even have seen our guide to the best weapon loadouts for every conceivable situation. Now it’s time get properly acquainted with Erangel, the only current map for Battlegrounds. See, I bet you didn’t even know its name, did you?

We’ll be looking at general tips for spotting a good landing zone, areas that tend to be teeming with players and those that are a bit more peaceful. We’ll also be covering vehicle spawns and some tips for how to hide and move around without (probably) being shot in the back of the head.

Tips for every drop

Wherever you choose to drop at the start of a round, it’s always worth taking note of a few things. First, you’ll want to have a close look at the trajectory of the plane. This isn’t just so you can pick where to land, which we’ll cover in the next two sections, it’s also an invaluable tool for guessing where other players are likely to end up. If you can remember it 20 minutes into the game, then you’ll have a good idea of which directions people are most likely to come from. If memorising the route sounds like too much effort, then fortunately James Lantz has made a handy tool for tracing the plane route. It also highlights the areas either side of it that people are likely to drop into, as well as potential vehicle spawns and other useful titbits.

plunkmap

I’ll go into vehicle spawns in more detail later as they’re a) important and b) semi-random. For now, know that grabbing a vehicle should be at the top of your to do list. If you can nab one at the very start of the game, then you can scoot off to a zone with high quality loot drops that’s far away from other players. If you’d rather have a more fast-paced game and try to get some killing in near the beginning, then gunning people down as they try to enter those vehicles is also a legitimate tactic. As is this.

It can even be worth going slightly out of your way to steer your parachute descent over roads to increase your chances of spotting one, although bear in mind that in busy areas the first players on the ground will have a distinct advantage. If that isn’t a concern, then bear in mind that you can maximise your glide time by rocking back and forth in order to keep your speed at about 45km. This is another way of reaching far away loot spots, though bagging a car and driving there is still preferable as it’s faster and you’ll be able to drive straight to your next place of interest.

It’s also always worth watching out for where other players are heading during both the initial plane ride and as you parachute down. Knowing that most people dropped over the east part of the map can be useful, and getting an idea of where people are in your immediate area can be life-saving. As a final parachuting tip, if you point your character straight down and reach the top speed of 234kph then you’ll reach the ground significantly faster – this is almost essential if you’re dropping somewhere hot. Oh, and landing on a roof is always a good idea if you can manage it: you’ll have more of a chance to spot any company, and searching houses from top to bottom is the safest way.

Competitive drop locations

Before I go into individual spots, have a gander at this handy interactive map. It’s got all the information you need to navigate Erangel, and is worth slapping up on a second screen while playing if you’ve got one. While the amount of people that end up in each location will vary based on the plane trajectory, generally speaking the red zones labelled as ‘high loot’ areas are the ones that you’ll have the toughest time fighting over. Landing in one of these and surviving the ensuing fight can result in you being fully equipped for the rest of the game.

School

School

The school is bang in the middle of the map, and consequently one of the bloodiest places in Erangel. Its 3 floors of high quality loot can get flooded with players, making this a dicey drop to say the least. When I’m going for a loud start, I tend to prefer to visit places that are a little less crowded. It’s just too easy to get caught out in one of the long, narrow corridors when death can come from either side of you. If you do go for it, then my advice would be to pick one of the classrooms (if you can make it to one) and ambush people with a short range weapon as they run in. That should see you through the initial carnage, and once things have quietened down a little you can start hunting out people yourself. If you do manage to get the place to yourself, then the pool room can make for an excellent sniping spot.

Pochinki

Pochinki

The town of Pochinki is another central location, which again makes it a popular attraction. You’ll want to spend as little time as possible running between buildings, as you can bet there’ll be people watching from the windows. It’s much better to be one of those people: set up shop upstairs in a house once you’ve found some decent equipment and wait for your prey. It can be surprisingly easy to spot people moving around in other buildings too, though remember that will apply to you as well. As with the School, being near the centre of the map will mean you shouldn’t have much trouble staying inside the circle. It can be fine to loiter in one building for most of the game, especially as killing someone who’s spent the whole game looting is as good as going to the trouble yourself. Complain about camping all you like, it’s a damn effective tactic.

Military base

Sosnovka Military Base

As you’d expect, the military base is packed with high-tier gear. However, it’ll also be packed with people trying to claim that gear for themselves. The radar antenna in the north-west offers anyone that can climb it an excellent view of most of the area, though they’re liable to be picked off themselves. This is another area where the geography combined with the volume of likely visitors make it a tough place to recommend: even the most skillful players will still find themselves being killed from one angle or another. It also has the massive problem of being in the far south of the map where the circle is likely to be far away, meaning you’ll have to cross one of two bridges (or find a boat) which are chokepoints almost always clogged by players waiting to ambush you.

Georgopol

Georgopol

Georgopol is a city located on the far west of the map, and is separated by a river into two sections. As you can see from the interactive map, the apartment blocks in the south-east contain the best loot and can get busy, though unless the plane passes over Georgopol at the start then the fighting won’t get as heated as the School or Pochinki. The hospital in the south is also well worth considering. Due to its size, it’s usually possible to touch down in a more isolated spot and get a few minutes of looting to yourself if either place looks off-puttingly crowded.

bunker

Shelter (Bunker)

Discovering there’s an underground bunker, typically filled with top-tier loot, is a lovely surprise in Battlegrounds. Less lovely is discovering that it’s usually a deathtrap, with multiple corridors that lack any cover offering an easy ambush to anyone that’s got there before you. It’s located towards the east, and you’ll have to spot the entrances yourself as they’re not marked as buildings on the map. If you do manage to get there first, then you can turn this to your favour – although you’ll then have to work out how to get out of this subterranean nightmare. For me, if the bunker is far away from the trajectory and I’ve managed to secure a vehicle in the first minute or two, then I’ll hot foot it and try to be in and out before anyone else gets there. Otherwise it’s a no go.

Mylta power

Mylta Power

Mylta Power, in the south-east of the map, offers good gear but can be teeming with players if it’s near the start of the plane’s path. The smaller section of it that’s more inland is typically a better bet than the larger section further east. This is both because it’ll be closer to the circle, and because the loot spawn locations are more densely packed together.

Quiet drop locations

While all of the places above will typically have enough loot to last an entire match (squads of four may have to do more roaming), visiting several quieter locations is also a valid path to getting yourself fully equipped. The plane’s trajectory will have more of an impact on the company you have at these places. If it’s a minute or more gliding time away, then normally you’ll have the place all to yourself.

Ferry Pier Town

Ferry Pier town

The town by the Ferry Pier in the south offers reasonably comfortable looting, as you can keep your back safe if you start from the beach and work your way inwards. There’s also a decent chance of finding either a boat or a car, though if you don’t happen to spot one then heading east and looting everywhere along the way is a viable option. The little cluster of buildings in the Ridge Complex can be an underwhelming source of loot, but for that reason you’ll likely not have anyone to compete with. There’s also the possibility of setting up an ambush at the aforementioned bridge to the military island: it’s a long narrow strip that should allow you to take out anyone that attempts to drive or walk across it.

Central houses

Central Houses

This one’s a bit riskier than other spots in this section, but it’s also one of my favourites. It’s not a named location and the interactive map doesn’t highlight it as a high-tier or even a medium-tier spot, but I’ve found that it almost always provides me with some decent gear. You can find it just south of the School, East of the ruins. There’s a barn, 2 big houses and 4 smaller buildings the opposite side of the road – those contain easily enough loot spawns for RNG to provide you with something good. As with earlier examples, its central location is a big point in its favour, with easy access to the Ruins and Water Town. Alternatively, either of the 2 big houses can be great to camp in for almost the entire game: a lot of people will target it as a place to visit on their way to other locations, which means you’re less likely to waste your time than in a more isolated location.

Ruins

Ruins

The Ruins are located in the centre of the map, though the slightly lower loot spawn chance makes them much less popular than Pochinki or the School. Looting here will also leave you more vulnerable than in an enclosed building, although in practice I’ve found that people seldom sneak up on me. I’m featuring it here mainly because the church can be a good place to snipe from, and it’s only a hop and a skip away from Water Town.

Water town

Water Town

Apart from providing a welcome bit of visual variety, Water Town is also a good central location to loot. The lower, flooded sections of the buildings can be good places to search if you’re trying to sneak around. If you can hear footsteps near you or are just generally paranoid, then you can time your movement with the swelling of the water to mask your own steps. The roof of the central building with the vent running along it provides a good view of the whole area, while also providing cover from nearly every angle.

garage

Vehicle spawn locations

As already mentioned, vehicles are a big deal in Battlegrounds. You’ll want to abandon them towards the end of the match when the noise becomes more of a factor, but get one near the start and it can change your whole game plan for the better. It’s important to know that some vehicle spawns are much more likely than others. There’s a chance of one spawning along almost every section of every major road on the map. Some garages have a high chance of spawning a vehicle inside them: it’s worth learning what these look like and where they are so that you can make a beeline for them if you’re in the area. Remember, they look like the garages in the screenshot above – don’t confuse them with the other garage type buildings! Both Plane Path and the interactive map I linked to earlier show their locations.

Tricks of the terrain

bush

Now you know where’s worth visiting, but you should also know how to survive in order to reach those places (if you haven’t managed to grab a vehicle). Crouching in a bush, as daft as it may seem, can be surprisingly effective. This is less relevant if you’re playing in first person as the foliage can obscure your aim more than it can your character, but in third person a bush can provide a safe place to scan an area before moving through it. It takes some force of will to remain still, and every now and then someone will catch you out, but if you don’t get spotted heading into one then people are unlikely to see you. The same applies to going prone in ditches, which offer even more camouflage at the cost of a more awkward firing angle.

Finally, here’s one last trick that might just save you in a pinch: a vehicle that’s rolling downhill can be used as moving cover. Play us out, Evermore.

23 Comments

  1. Premium User Badge

    Earl-Grey says:

    It seems you misspelled Plunkbat.

    • Catterbatter says:

      Oh, this is about Plunkbat? It makes so much more sense now.

    • Premium User Badge

      Don Reba says:

      Is PUBG supposed to be pronounced like “pubic” but with a “g”? This is the only way that makes sense to me.

      • vahnn says:

        Either “pubage” or “pubge” (like “pudge” with a B.)

    • Massenstein says:

      I was wondering what the heck this “pubg” is, some kind of Plunkbat clone or what? Now I get it.

  2. panfriedmarmot says:

    The bit about needing a car is crap. Also dropping into populated areas is almost invariably a bad idea. This guide is not great.

    • 2lab says:

      It’s an RPS thing to have really bad guides.

      • vahnn says:

        Indeed!

        But this one really isn’t too bad. But I really try to avoid using vehicles except during the first two or three circles, and only to skirt around a big, dangerous location, or if I have a km or more to get to the circle.

    • hungrycookpot says:

      Nothing wrong with dropping into a hot area if you’re reasonably confident in your skills. It’s a bigger gamble because you might get killed right away, but you also might make it out fully geared. Either way you find out in less than 5 minutes and you’re onto the next game, rather than sneakily looting for 15 minutes and then getting sniped from a bush. Also it gets you some action right away and helps you learn the basics more quickly.

    • Fiyenyaa says:

      Have you ever been in a game where you drop and the circle is miles away from you? Have you ever thought afterwards “well I sure am glad I don’t need a car ever!”?

      You do need a car sometimes. Gosh now.

    • Asurmen says:

      The bit about the car is absolutely spot on. What are you talking about?

      • jroger says:

        The thing about the car is utter nonsense. A bike will do as well.

        • smike says:

          I mean, it does apply far more to squad games but cars/vehicles of any type can be invaluable depending on where the circle goes

  3. kloppe says:

    Hey no fair! RPS promised to stop with the oft-ambiguous Title Case Headlines That Make Proper Nouns Indecipherable Which Is Clearly a Poor Stylistic Choice For a Publication That Writes About Proper Nouns.

  4. Fiyenyaa says:

    The Central Houses are a special place, if you ask me.

  5. vahnn says:

    45! Keep it 25-30 and you can go 4 km! It’s often faster than the guys who get a car and drive to the same spot.

  6. Premium User Badge

    Drib says:

    I have often dropped at the school to enjoy the big stupid fight, and I rarely see much of anyone else. Maybe I am simply unlucky?

  7. Moragami says:

    Nice, I will definitely be using that trajectory map. A useful tool to avoid going the wrong way as the battleground constricts.