Podcast: The Electronic Wireless Show talks Divinity: Original Sin 2, Heat Signature and things going wrong

"Hello dad, yeah it's all gone a bit murdery"

Oh no, you’ve tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show, knows you’re here. It’s going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in Dishonored, or John obsessively re-loading his way out of a bad situation. If you don’t escape, I’ll have to tell you about the time I threw a gun at someone’s head in Heat Signature, to absolutely no effect. This week, you see, we’re talking about Things Going Wrong.

But we also had time to do journalism. Adam and I were at EGX, the game show in Birmingham run by our own corporate overlords at Gamer Network. We came away very impressed with the strange roguelike dimensions of HyperRogue and the absurd isometric detective-ing of No Truce With The Furies. Meanwhile, John was playing the Zelda-channeling Hob, which is about a quiet robot, and Divinity: Original Sin 2, which is not.

There’s more. Total War: Warhammer II is also out today, you might have noticed. So we fired a barrage of quickfire questions at lead writer Andy Hall. Expect questions about rats.

You can listen above, or go straight to Soundcloud where you can download it for later.

You can also get the RSS feed here or find it on iTunes, Stitcher or Pocket Casts. The music that never goes wrong is by Jack de Quidt.

Want to write in with questions for a future episode? Now you can, to podcast@rockpapershotgun.com.

Links:

Dishonored: Death of the Outsider review

Heat Signature review

Divinity: Original Sin 2 review

John’s fave things about Divinity: Original Sin 2

Total War: Warhammer II review

Total War’s Warhammer expert on why we love Skaven

A free version of HyperRogue!

But here’s Adam to explain why you should buy it!

Phogs is about two dogs with no bum

No Truce With The Furies looks good

Hob review

The RiME review that John forgot he did

7 Comments

  1. Premium User Badge

    magnificent octopus says:

    Darkest Dungeon is definitely a game designed to go wrong, although you aren’t really meant to recover from it as much as just keep going. Personally, I’m a giant coward about it, and will abort a mission the moment it looks like things are going bad.

    Crusader Kings II is one where you can recover. I force myself to play Ironman mode, because otherwise I will savescum constantly. This way, I just quit and start over constantly, which somehow feels less like cheating.

  2. Premium User Badge

    Drib says:

    I like playing ironman, no savescumming, but I also tend to get frustrated and quit playing games when I do that.

    Also wow, how different the podcast goes without Pip.

  3. Synesthesia says:

    The Pipness levels of the podcast need to be readjusted. They are too low at the moment.

  4. R. Totale says:

    Total War: Warhammer II – Warigins

  5. legopirate27 says:

    Brendan seemed properly rattled to be chairing the cast post-Pip. He did a good job hosting in the early episodes, I’m sure he’ll get back in the swing soon.

    Also, as a fan of John’s writing but not having heard him before, never has there been a more jarring disconnect between written word and spoken tone.

    As an aside, any chance of getting Alice on the show again? She was great when previously featured.

    • Premium User Badge

      Qazinsky says:

      As we all know, Alice lives in a cave. My guess is that the most limiting factor on her involvement is wether she’s managed to find her way out of the maze-like cavesystem that week.

    • keithzg says:

      Haha, yeah, when I first listed to the podcast John does regularly (Rum Doings) my immediate reaction was “…wut”.

      And yeah, definitely, the more Alice the better.