Scale, prune and decapitate gigantic ogres in Extinction


A desperate human race pushed to the brink of extinction. Enormous man-eating giants loom just outside the massive walls of the last surviving cities, and their only weakness is decapitation, or at least a sharp blade across the nape of their neck. Such death-blows can only be delivered by high-flying, acrobatic, sword-wielding warriors – our species’ last line of defence.

No, it’s not Attack On Titan. It’s Extinction [official site], the completely unrelated upcoming giant-slaying action game from current Killer Instinct developers Iron Galaxy Studios. While first announced a few months back, you can see a shiny new gameplay trailer after the jump.

It is a shame that Extinction’s ogres look simply like scaled-up versions of regular-sized ogres and orcs you might see in any fantasy game rather than anything more interesting, lacking even the strange warped morphology of Attack On Titan’s titular, er, Titans. On the other hand, this isn’t the first time that Iron Galaxy have turned a generic aesthetic into something special, through some kind of bizarre game-development alchemical process. You have only to look at their work on the excellent Killer Instinct reboot – a game that looks uncannily like the kind of character art you used to get on GPU packaging – for proof that their games tend to be more than the sum of their parts, at least in recent years.

As an aside, Killer Instinct has just escaped the suffocating confines of Microsoft’s Windows 10 store and is now on Steam. But that’s neither here nor there.

Their legacy as fighting game developers is clear to see in the few minutes of gameplay footage shown so far at E3 earlier this year, with a focus on aerial juggle combos used against smaller minion enemies, and precise execution to take down the ogres themselves as quickly as possible, as you’ll be dealing with several of them per mission. Traversal of the environment seems simple as well, with tall buildings able to be scaled in a single upward scramble, and treetops offering the chance to chain horizontal boost-jumps to get around faster outside of town walls.

Despite the outward similarities, this isn’t Attack On Titan or even Shadow of the Colossus, even if Iron Galaxy have made it easy to draw comparisons. Extinction looks like its own game, and I’m looking forward to seeing if it’s as fun to cut giants down to size in practice as it is on paper. Extinction is due for release some time in early 2018.


  1. LTK says:

    Not only do they look like regular-sized orcs, they move like them too. I’m looking at that trailer and their movement looks totally at odds with what I’d expect from something of that size. You can’t just animate a regular orc and expect to be able to scale it up, they should be slow, lumbering, heavy, and unstoppable.

    • Xzi says:

      I disagree. Their movements aren’t super slow, but if they were then the player character would be god status by comparison. The Orcs have a fair bit of wind-up before unleashing attacks, and the attacks definitely felt heavy when they hit the ground.

    • bill says:

      Weird, they looked super slow, lumbering and unstoppable in the trailer to me. The big ones at least.

      Can’t help but feel the game needs a grappling hook, though.

      • Malagate says:

        Umm look again at 00:49 on the trailer, generic man uses grappling hook on giant orc’s belt pouch. Seems a very mobile fella compared to the big lumbering beasts.

  2. FurryLippedSquid says:

    Prunella Scales!

  3. Baines says:

    Double Helix was responsible for the Killer Instinct reboot, not Iron Galaxy. Microsoft switched to Iron Galaxy for Season Two, after Amazon bought Double Helix.

    As for “the suffocating confines of Microsoft’s Windows 10 store”, the game has been relatively fine there. It had a few annoyances during some big updates, where profile data was lost for a few days, but otherwise it has been okay. Plus the Win10 store version was both cross-buy and I believe cross-play with the Xbox version. The Steam version isn’t.

    • Xzi says:

      Wasn’t the Windows store version of KI piecemeal and pricey as hell if you bought it all separately? I guess you did say it was “relatively” fine there. Glad it’s all together on Steam now.

  4. Chaz says:

    These giant ogres; where do they get their clothes, armour and swords and stuff from?

    There must be a massive industry back in the ogre homelands geared around supporting these giants. If they channeled that output into improving the lives of ordinary ogres back home, then they wouldn’t have to go waging war on their neighbours. A society capable of those sort of industrial feats could become quite an economic powerhouse. Maybe they should have thought of that instead of creating an army of giants with a soft spot in the back of then neck (which btw could be easily fixed with the addition of some neck armour).

    • CKScientist says:

      Sure, but do you want to be the guy who gets to tell the 100ft tall blood-thirsty giant that he doesn’t get to have his new jockstrap, because the tailors are going to be working on improving the lives of ordinary ogres instead?

  5. PancreaticDefect says:

    This games visual style looks so much like Kingdoms of Amalur, I thought for a second Iron Galaxy might have purchased its assets from the state of Rhode Island.

  6. Phantom_Renegade says:

    Now that both KI and Quantum Break have made the Steam jump, I’m hoping ReCore’s new edition will too.

  7. mercyRPG says:

    Anyone notice the dead-boring same bandwagon cutscenes, the totally unoriginal climb the giant scenes and the always-same boring animations making this “game” a dried out, lifeless carcass?

    • DantronLesotho says:

      Nope, missed that. I thought it looked like a lot of fun in a video game

  8. DantronLesotho says:

    I am suuuuuper curious about this one. I know Iron Galaxy has a solid grip on gamefeel and impact and I really like the idea. I enjoyed the shit out of the Attack on Titan game and Shadow of the Colossus, and this seems like another fun romp flying around killing giant things. I am hopeful!