Civilization 6 finding religion in Fall Update

The next big free update to Sid Meier’s Civilization VI [official site] will overhaul and expand the strategy game’s religion system, bringing new beliefs, new pantheons, and new units as well as a reworking of religious combat. AI improvements are coming too, including making computer opponents less useless at sea. Our Adam’s Civ 6 review was mighty fond of the game but it has certainly benefitted from the big updates over the past year. More are welcome.

Firaxis’s Sarah Darney explained in a blog post last night:

“Two new Pantheons will be get introduced into the game, along with new Founder, Follower, Enhancer, and Worship Beliefs. These beliefs unlock the ability to build two new buildings as well as a new combat unit, the Warrior Monk.

“We also heard your requests for a deeper overall experience – and took that to heart with revamped religious combat. Religious units can now exert Zone of Control and receive Flank and Support bonuses in religious combat. Meanwhile, the Guru religious support unit can heal nearby religious units.

“Finally, the Religion Lens has been overhauled to improve overall usability and readability. You’ll also find UI touches, such as religion indicators on unit flags, to remove all guesswork on where a unit’s allegiance lies.”

As for the AI improvements, they’re focused on the seas, including making AIs build more naval units as well as heal and protect them better. Darney hints that these changes will be especially relevant to one of the upcoming civs. Sealand? Isle of Wight?

What else? The least useful Gossip messages are getting cut so your crack courtiers and top spies won’t bring pointless knowledge to your ear. UI improvements are planned, including refreshing Diplomacy screens and making the Great People screen less faffy.

Those are some of the highlights of the Full Update, though it’ll obviously change and fix more. No firm word yet on when it will launch but Autumn ends on December 21st so…

17 Comments

  1. SaintAn says:

    Still no Beudicca/Celts, and it doesn’t sound like it will be them. :(

  2. int says:

    Jesus saves and quick saves!

  3. Eightball says:

    I guess they’re too invested in the religious combat system to just remove it. I thought it was the weakest (and most aggravating) part of Civ 6.

    • Frank says:

      Same. It always felt like an annoying distraction, with swarms of enemy religious units clogging up the board. Firaxis could best improve religious combat by removing it.

    • jonfitt says:

      The religious combat is so annoying if you’re even half into it as a Civ. The religious Civs send wave after wave of annoying acolytes across your cities, so you spam acolytes to counter the spam on your cities and hopefully have enough +belief per turn to get enough acolytes to spam their cities.

      It’s a complete drag. The best thing is to just play a Civ that doesn’t care about religion. You lose the sweet bonuses but save on all the resources spent on churches.

      Maybe there’s a larger message at work there, but it’s not satisfying.

    • draglikepull says:

      Agree. The worst part of the religion system as it’s currently implemented is that it essentially duplicates the military system, requiring you to manage two armies and two kinds of war simultaneously. Rather than fixing that, it sounds like they’re doubling down and making religion even more army-like. It just seems so silly to add more busy work to a system that is already redundant and filled with busy work.

    • Someoldguy says:

      I have to agree. This ‘militarisation’ of the religious units sounds like complete pants. If anything it’s making me less inclined to play, not more.

    • Sic says:

      I have to agree.

      It’s simply bad design. They should cut their losses and scrap the idea entirely.

      I’d be fine with religious units, but it makes no sense having them interact with the military “layer” of the game.

      It would make a lot more sense to have religious units work in tandem with trade units. Being able to tag along with traders to get access to far-away cities, with an option to do different sort of actions when the trader reaches the city.

      Doubling down on the system they have is just silly. The base idea is garbage.

  4. Premium User Badge

    Drib says:

    Is Civ 6 still lifeless and dull as it was on release? I just couldn’t get into it at all.

  5. DEspresso says:

    Marketing Manager not AssProducer :p

    Yes I found an error and now I can do my third-most-favourite thing in the world: Complain and reminisce on the older times. That’s swell, so thank you.

  6. Premium User Badge

    Nauallis says:

    I wish they’d patch that friggin’ bug that causes legacy government bonuses to not allocate properly when you change governments. And make it so that destroying religious units doesn’t start wars – either never or only cause war maybe based on how much the target civ likes you… because when my “declared friend” AI civ keeps converting my cities, and then promises not to… breaks the promise (with zero diplomatic consequences), and I can’t do anything about it, denounce, defend, whatever, that’s frustrating as hell. Gilgamesh got his entire civilization razed during my last game for doing that to me.

  7. Mattd says:

    Piqued my interest but it is £50 still! Absurdly expensive IMO, especially this long after launch.

  8. Tiax says:

    Has diplomacy been fixed since launch? It’s one of the main reason I haven’t bought the game yet.

  9. LagTheKiller says:

    Im not a big fan of current religious aspect of the game. Its fun at start but when dozens of disciples are rollin thru continent it slows down the game to the point i had to skip all combat animations.
    It was like this old meme “go outside maybe there is wizard fight next to your block” suproingly true but i was bored to tears when 15 one skill masters (DnD reference) were bolting each otherin the same animation.

    They should turn it to something like traders mixed with espionnage. Like go on pilgrimage, establish cult and so on to the plagues and mass murdering. Also religious focus like conquest bringing huge faith income when conquer/defend, nirvana pursuit lowering demands for luxiry, Word spreaders giving bonus to the longevity of route.

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