Grim Dawn summons Ashes of Malmouth expansion

The first words of every summoned skeleton, after dark forces draw their scattered bones together and rebirth them from their warm soilwomb, are “WAHEY! LADS LADS LADS.” Always grinning, this lot live to roll around laughing, pranking, and scrapping – but don’t worry mate, it’s only banter. You can now be a Lad Dad in Grim Dawn [official site], as the action-RPG last night launched its Ashes of Malmouth expansion, which includes a Necromancer class (and an Inquisitor, if you’re more a Stern Dad). It also explores lands through new story chapters, whacks in more items and enemies, and raises the level cap.

Necromancers, I’m sure you can imagine, dabble in summoning minions, spreading curses, sucking life, and drinking White Lightning in the cemetery. Inquisitors are more waving two pistols around, playing with ancient elemental relics, buffing and debuffing with Rune Magic, and finding out who drank their milk from the office fridge.

What’s the plot? Developers Crate Entertainment explain:

“Ashes of Malmouth picks up where Grim Dawn leaves off, expanding the world and story with two new chapters in the epic struggle to free humankind from the horrors of the Aetherials. Deep within the fallen city of Malmouth, the Shaper of Flesh crafts grotesque living weapons that could deal a final blow to the human resistance. You must forge new alliances as you push forward through deep forest, the void and into the city itself in a heroic effort to end the Aetherial terror.”

But more importantly, you’ll get to fight through new lands, hit the new level cap of 100, befriend or rile up factions, and hold new enemies and bosses by their ankles shaking them until new items fall out.

Grim Dawn: Ashes of Malmouth £14.49/€17.99/$17.99 from Steam, GOG, and the developers. The base game is on sale right now too, with a hearty 70% discount bringing it down to £5.99 on Steam and a few Britcents more on GOG.

10 Comments

  1. His Dudeness says:

    Necromancer are OP, like in PoE.

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    Drib says:

    Grim Dawn was fun enough, if a bit grim and dour.

    Might be worth looking at sometime when I don’t have a backlog.

  3. Freud says:

    I enjoyed Grim Dawn quite a bit. I’ll pick this up eventually.

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    Neurotic says:

    Ah, so that’s how I got it cheap this morning. Cool.

  5. SaintAn says:

    Diablo 2 perfected Necromancer and even all these years later no one has been able to replicate it, not even Blizzard themselves.

    • Spacewalk says:

      Diablo 2’s Necromancer is the reason that I can’t stand summon classes in other ARPGs. The summons are either time based, limited in number or both and it just isn’t as fun not being able to fill the entire screen with an army of minions who stick around until they’re dead instead of timing out and disappearing mostly at the moment that you really need them.

      • Daymare says:

        PoE’s Vaal Summon Skeleton literally fills your whole screen with skeletons. Sadly you can’t spam it generally since it needs to be charged.

        Summon Raging Spirits is basically Bone Spirit, but you can shit out 20 of ’em in a few seconds, and they don’t die on impact.

        AFAIK you can summon about 5-8 zombies max and about double that number of skeletons.

        Sadly Raise Spectre (which is basically Revive) only allows for a 2-5, even with equipment. That I think was the crazy fun part for most people’s summoners in D2?

        D2s necro was pretty darn good for his time. Still is!

      • Sound says:

        I’ve a question about the D2 necromancer, as I never played that class, and wasn’t big into Diablo(though I’m a fan of Grim Dawn).

        If you could fill the screen with summons, how was this balanced?
        And if you were playing a non-necromancer, did you feel your power was comparable with the necro’s screen of minions?

        • inspiredunease says:

          The skeletons weren’t terribly powerful compared to other classes direct damage spells, and so your kill speed was a bit slower. Unless you could pick up an enigma runeword, go and grab 20 crushing blow urdars, then telestack minions onto Hell Baal for some pretty quick runs on /players6. Ahh, good times.

          • RedWurm says:

            Also, while your killspeed was usually pretty slow even with a screenful of minions, without them you were pretty helpless. Early on the act bosses could be punishing, and in the highest difficulty level it could still be a stuggle just trying to pick off enough act 1 mobs to get your army rolling.

            In other words your advantage was low effort and low gear requirements (great for an early character or for farming in magic-find gear) in exchange for mediocre kill speed and being almost helpless without your army.

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