Metal Gear Survive shambles towards a Feburary launch

metal gear survive

Been a while since we heard from Metal Gear Survive, Konami’s co-op focused Metal Gear V spinoff. It was originally slated for a 2017 launch, Konami fell silent while estranged series director Hideo Kojima started his own independent studio, which I’m still half-convinced is just an excuse to hang out with Norman Reedus and Mads Mikkelsen

Admit it, you’d do it too.

While perhaps a little late to cash in on the Zombie Survival Sandbox zeitgeist, Metal Gear Survive is alive and kicking, or at least slowly shambling closer. Today, Konami announced a release date for the game (February 20th – 22nd in Europe), along with a handful of perks for those bold enough to preorder. After the jump: details, and 15 minutes of (subtitled) Japanese gameplay footage.

Make sure you hit the Closed Caption button on this one, unless you speak fluent Japanese.

Set in a corny What If scenario branching off from Metal Gear Solid 5, Survive sees a bunch of Big Boss’ soldiers sucked through a dimensional rift to a parallel world of crystalline zombie-things. While the core of the game seems largely unchanged from The Phantom Pain’s sandbox, there are a few additional systems, such as a locational damage/healing system as in MGS 3, and basic real-time construction features to defend your camp from the NotZombies.

I must admit that I quite want to try this – Metal Gear Solid V was a great game and this seems to be a glorified co-op mod for it, recycling and re purposing most of the assets from both the offline and competitive multiplayer sides. It may not have Kojima’s free-wheeling sense of fun, but the fact that Survive is built on top of such a solid game gives it a good foundation.

One thing I can’t really get behind is their choice to blanket the world in thick fog. A regular source of joy in The Phantom Pain was in finding a high vantage point and planning an entire operation from there. Then again, some screenshots on the official site do show clearer environments, with view distances closer to what Phantom Pain fans are accustomed to.

Metal Gear Survive

As mentioned, there are a few perks for preordering, but from the looks of it, they’re minor cosmetic items; shiny golden weapons skins, a pair of emotes and a handful of character customisation options, such as kabuki face-paint and a small cardboard box to wear over your head while you hide in other, larger cardboard boxes.

Metal Gear Survive is coming to consoles and PC on February 20th. 22nd for Europe. Let’s hope Konami aren’t daft enough to try to enforce the region lockout on Steam. No prices have been announced.


  1. Premium User Badge

    Qazinsky says:

    I-I don’t know what you’re talking about and would prefer if you didn’t just accuse me of things.

    Now, if you’ll excuse me, I need to get back to making my new game “Daryl vs Hannibal”…

  2. Meat Circus says:


  3. digital_sneeze says:

    Metal Gear Survive Feburary: The Phantom Month

  4. Kingseeker Camargo says:

    A game that nobody wants to begin with, has metallic scarves and face paint as preorder bonuses. Ah, Konami, Konami, Konami, Konami….


  5. colw00t says:

    I hope this flops badly enough to put Konami out of business.

  6. TrynePlague says:

    What a joke… #Fuckonami

    • Maxheadroom says:

      Unfortunately they’ll spin this no matter how it turns out.

      If it sells well they can say “See? We can make successful games on our own. We were right to bin Kojima”.
      If it falls on its arse they can say “See? Metal Gear is a dead franchise, we were right to bin Kojima”

      Also #Fuckonami

  7. AutonomyLost says:



  8. Synesthesia says:

    Hey, fuck everything about this!

  9. Wednesday says:

    It looks like a mod.

    Is this an exercise in how little effort a developer has to make?

  10. PancreaticDefect says:

    Cant wait to pick up a copy out of the clearance bin for 99 cents when they shut down the servers in 6 months. I’ll display it next to my Ouya, Udraw tablet, and can of New Coke.

  11. heretic says:

    Is this the FOX engine? I was quite impressed by FOX engine in MGS5, I guess this is the publishers wanting to reuse the technology.

  12. goodpoints says:

    I’ve been pretty content mostly ignoring things like Metal Gear Survive and Blade Runner 2049.

    But…why did they feel they had to write this as an alt-universe in order to do a zombie game? And why are they all (mostly) headless? Like seeing bits of exploding zombie brain isn’t a fundamental part of every zombie thing ever…

    TPP already started to turn into a zombie game with that one mission toward the end with the nanosite zombies at the airport. If they really wanted to stick it to Kojima, why don’t they just retcon the shit out of everything? People might actually be interested in some MG fanservice-laden L4D clone. e.g. have various series baddies reappear as zombie-type bosses, like the various leftover bits of The End sewn together with cadavers and given life with nanosites a la Frankenstein.


  13. Sin Vega says:

    Imagine if people screeched about every publisher who ever treated a developer badly, not just one of the few who is basically guaranteed a lifetime of sales of pretty much anything he cares to put his name on. Even if it’s mostly self-indulgent wank.

  14. racccoon says:

    All nicely done, but the game itself is not worth doing as its already been played so its redundant. Shame really that they never put all that talent into a newer idea.

  15. zephram says:

    I might choose to forgive the big K if they develop a single player only sequel to ‘Azure Dreams’, otherwise no Christmas card from me!

  16. Premium User Badge

    Earl-Grey says: