This War of Mine starts story-focused expansion series


If you like your emotional gut-punches delivered via authored narratives rather than emergent stories, then I’ve got some great news. This War of Mine is stepping away from the wartime survivalist Sims strategy that makes up the the main game, and now wants to tell you about how miserable the lives of specific people are in more detail. “Father’s Promise” is out today, and it’s the first entry in the “Stories” DLC series that will tell a different story with each episode.

If that tickles your tear ducts (in a good way, I’m presuming), you can check out the trailer below.

I haven’t played This War of Mine, but it seems like the right move for a game that aims for emotional heft – and succeeds, but in a way that sounds like it has limits. As Alec said in his review, “Whether This War of Mine truly succeeds in saying anything more than ‘war is hell’ I don’t know.” Focusing on a story might be a good way of expanding on that basic sentiment.

This first episode isn’t just any old story either. It’s based on an audio drama by Polish author Łukasz Orbitowski, in which “you take on the role of Adam, a father trying to save his daughter from the horrors of war and escape the besieged city”.

This isn’t the first time This War of Mine has used children to plug at people’s heartstrings: The Little Ones expansion threw endearing proto-adults into the mix.

Father’s Promise is available on GOG and Steam for £1.69/$1.99/€1.99 or as part of the season pass on GOG or Steam for £3.99/$4.99/€4.99. The base game is on sale right now too.


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    Earl-Grey says:

    -father here

  2. Merry says:

    I really dislike survival games, with all their endless eating, so perhaps it’s not so surprising that I didn’t last long with This War of Mine. This series of DLC sounds like exactly the thing to get my interest back, and at £3.99 for the lot it’s a worthwhile experiment.

    • Baboonanza says:

      I gave it a go but found the gameplay repetetive and uninspired while it lacked any emotional impact for me.

  3. daver4470 says:

    “Let’s make a really depressing game even more depressing” is… an interesting business model.