Wolfenstein 2 story DLC dated, detailed, silly-named


Wolfenstein II: The New Colossus is, for better or worse, very much BJ Blazkowicz’s story, and outside a few shocking shots of the wider world, isn’t entirely interested in showing us how Nazi rule in the 1960s affects the individual lives of others. We already knew that story-based DLC was on its way, but now we have dates on the four-part season pass that aims to make fascist-occupied America more than the tale of one man and his special submarine friends.

Say hullo to Joseph Stallion, Jessica Valiant and their chum who must be eternally resentful that he did not also win the amazingly ridiculous surname lottery, Gerald Wilkins. Joseph Stallion! Good lord.

The Freedom Chronicles is a four-part DLC set – i.e. that’s yer season pass – starring this new triptych of freedom fighters, and which Bethesda claim will offer “fresh perspectives” on the battle to “make America Nazi-free again.”

You can buy the pass right now, which will get you into the first chapter, Episode Zero, right away, with three others to follow on December 14, January 30 and sometime in March.


Here’s the running order, in fact:

Episode Zero

Episode Zero introduces you to Joseph Stallion, Jessica Valiant and Gerald Wilkins as they fight for freedom in the American Territories. Blast your way through Nazis using unique abilities and an arsenal of guns in this opening DLC mission.

The Adventures of Gunslinger Joe

As former professional quarterback Joseph Stallion, smash through Nazi hordes from the ruins of Chicago to the vastness of space!

The Diaries of Agent Silent Death

As ex-OSS agent and assassin Jessica Valiant, infiltrate Nazi bunkers in California and discover the secrets of Operation San Andreas!

The Amazing Deeds of Captain Wilkins

As the US Army’s renowned hero Captain Gerald Wilkins, embark on a mission to Nazi-controlled Alaska to dismantle Operation Black Sun!

On the face of things, it’s playing to Wolf 2’s silly side, although one of the things both this game and its predecessor The New Order do rather well is to convey a surprising amount of emotion and horror through the lens of absolutely ridiculous nonsense. One of the other things they do well – broadly at least – is to frequently switch up the environments in often surprising fashion, and these summaries suggest the DLC’s going to keep that up.

All told, this stuff is supposed to add up about nine hours of Reich-bothering, at a cost of £18/€25/$25. I haven’t quite finished the main campaign yet, but hell, I’m down for more so long as it really is in the same vein, and we’re not looking at a going-through-the-motions The Old Blood situation.


  1. Spuzzell says:

    Oh. I liked The Old Blood. Oh well.

    I shall pick this up to support the series, but not for a bit as I only finished ToC at the weekend and loved it extravagantly. MachineGames are my dev crush.

    • Dominic Tarason says:

      I think I slightly preferred The Old Blood’s combat to The New Order. Obviously it was a lot lighter on the storytelling and environment variety, but the actual combat encounter design was much tighter.

      • Grizzly says:

        The Old blood is good if you start from Chapter 3.

        Those sections with the mechs-on-rails and the lead pipes should be entirely forgotten.

    • FesterSilently says:

      Yeah, I also had no problem with The Old Blood, and liked it for what it was: a leaner shooter, with no story to speak about.

      Having said that, I’m enjoying the hell out of BJs Shooty Soap Opera, as well! :)

  2. FurryLippedSquid says:



  3. Pheriannath says:

    What, no Blitzmensch DLC? They’ve let me down.

  4. welverin says:

    Wow, Nazi controlled America got black quarterbacks much earlier than the real one. Who’d have thought that?

  5. waltC says:

    Nazi-themed games, television shows, books, and even computer games represent one of the most hackneyed, unoriginal themes in entertainment over the last fifty years or more. They’ve been done to death–and then done some more. Relying on Nazis for material indicates a severe lack of imagination, imo. It’s kind of like id software’s everlasting affection for pentagrams, demons, and hell–even on Mars–hackneyed and unoriginal. Obviously, some folks like that sort of thing–but you can count me out–it’s so utterly preposterous that it becomes a tedium to uphold any suspension of disbelief.

    • desdecardo says:

      Might want to play it first before passing a closed minded judgement on it.