Destiny 2: Curse of Osiris trailer shows off new weapons, armour and dance moves

Destiny 2

Destiny 2 is about to get Vexier, with the Curse of Osiris expansion landing on December 5th. How are you going to pass the time until then, you ask? Well, you can spend at least 48 seconds of it watching this preview of the new weapons, armour and emotes. Emotes rarely seem like a big deal to me, but I have a soft-spot for those in Destiny – it’s criminal that Destiny 2 only allows you to equip one at once. I’ll soon be able to fill that slot with a sweet-looking holographic mic drop though, so Bungie are at least partially forgiven.

You can take a peek at the new gear in the trailer below, which includes a gun that launches terrifying little spider-robots.

That sweeping fella at the end got a chuckle out of me, and suggests this awesome incidental animation will soon be available as an equippable emote.

I also appreciated those quick shots of the three dancing guardians, though it doesn’t come close to the majesty of this.

I wanted to like Destiny 2 more than I did. I still think it’s a great game with the most satisfying alien zapping around, but it’s endgame offerings haven’t been substantial enough to keep me hooked. Activation do have changes in the pipes: most activities are set to start handing out greater rewards, and there’s a ‘masterwork’ tier of weapons being added. Some of those changes will land with Curse of Osiris on December 5th, while others are being held back until December 12th. Combined with the new stuff in the expansion, it might be enough to get me playing again – though the emphasis there is firmly on the ‘might’.

If you’re still in the thick of things, you might be interested in my Destiny 2 endgame guide.

Curse of Osiris is out on December 5th, and it looks like the only way to buy it is to get the double expansion pack for £30.


  1. welverin says:

    If there’s not enough end game content for you now, wait to get back to playing until after the expansions have all come out.

    The first game was lacking in content initially as well, but by the time The Taken King came out it was solid, throw in Rise of Iron and you had a pretty packed game with numerous options fitting a number of different playstyles.

    • voidmind says:

      That’s what I’m doing this time around, but for PvP. I’m waiting for them to acknowledge that 4v4 doesn’t work and to restore 6v6 and selectable playlists (i.e. no quickplay merged playlists). Chances are high it will never happen but Bungie won’t get money until it does.